public void TestOscillationStateBlinker() { var blinker = new GameBoard(new InitialState(File.ReadAllText("Blinker.csv"))); var snapShot1 = blinker.Grid; blinker.Evolve(); Assert.IsFalse(AreStatesEqual(snapShot1, blinker.Grid)); //Assert that states have changed blinker.Evolve(); Assert.IsTrue(AreStatesEqual(snapShot1, blinker.Grid)); //Assert that states have changed back to original position }
public void TestStillStateBlock() { var gameBoard = new GameBoard(new InitialState(File.ReadAllText("Block.csv"))); var snapShot = gameBoard.Grid; gameBoard.Evolve(); Assert.IsTrue(AreStatesEqual(snapShot, gameBoard.Grid)); }
public void TestRandomStateChange() { var gameBoard = new GameBoard(new InitialState(File.ReadAllText("Arbitrary.csv"))); var snapShot = gameBoard.Grid; gameBoard.Evolve(); Assert.IsFalse(AreStatesEqual(snapShot, gameBoard.Grid)); }
static void Main() { var gameBoard = new GameBoard(new InitialState(File.ReadAllText("Input.csv"))); while (gameBoard.Generation < 100) { Console.Clear(); Console.WriteLine("Genration " + gameBoard.Generation); gameBoard.Draw(); Thread.Sleep(500); gameBoard.Evolve(); } }