예제 #1
0
        void CacheDatomaticReleases(Platform platform)
        {
            //TODO: customize dialog window to explain what is going on here--i.e., that you have to find a datomatic file
            // Configure open file dialog box
            Microsoft.Win32.OpenFileDialog Dialog = new Microsoft.Win32.OpenFileDialog();
            Dialog.FileName   = "Document";                                                                                  // Default file name
            Dialog.DefaultExt = ".dat";                                                                                      // Default file extension
            Dialog.Filter     = "DAT files (.xml; .txt; .dat)|*.xml;*.txt;*.dat|ZIP files (.zip)|*.zip|All files (*.*)|*.*"; // Filter files by extension

            // Show open file dialog box
            bool?result = Dialog.ShowDialog() ?? false;

            // Process XML file

            if (result == true && File.Exists(Dialog.FileName))
            {
                Stopwatch Watch1 = Stopwatch.StartNew();
#if DEBUG
                Stopwatch Watch2 = Stopwatch.StartNew();
#endif
                XDocument DatomaticFile;

                // Unpack Datomatic from zip file if it is zipped
                if (Path.GetExtension(Dialog.FileName) == ".zip")
                {
                    using (ZipArchive archive = ZipFile.Open(Dialog.FileName, ZipArchiveMode.Read))
                    {
                        string zipentryname = Path.GetFileNameWithoutExtension(Dialog.FileName) + ".dat";
                        using (var dattext = archive.GetEntry(zipentryname).Open())
                        {
                            DatomaticFile = XDocument.Load(dattext);
                        }
                    }
                }

                else
                {
                    DatomaticFile = XDocument.Load(Dialog.FileName);
                }

                List <Region> datomaticRegions = R.Data.Regions.Where(x => x.Datomatic != null).ToList();

                // Add release where required to make sure xelements have standardized info
                foreach (XElement gameElement in DatomaticFile.Root.Elements("game"))
                {
                    if (!gameElement.Descendants("release").Any())
                    {
                        string elementName = gameElement.SafeGetA(attribute: "name") ?? "Unk";
                        string regionName  = "UNK";

                        // Get the region using regex from parenthesis
                        foreach (Region region in datomaticRegions)
                        {
                            if (Regex.IsMatch(elementName, @"\([^)]*" + region.Datomatic + @"[^)]*\)"))
                            {
                                regionName = region.Datomatic;
                                break;
                            }
                        }
                        if (regionName == "UNK")
                        {
                            foreach (Region region in datomaticRegions)
                            {
                                if (Regex.IsMatch(elementName, @"\([^)]*" + region.Title + @"[^)]*\)"))
                                {
                                    regionName = region.Datomatic;
                                    break;
                                }
                            }
                        }

                        XElement ReleaseNode = new XElement("release");
                        ReleaseNode.Add(new XAttribute("name", elementName));
                        ReleaseNode.Add(new XAttribute("region", regionName));
                        gameElement.Add(ReleaseNode);
                    }
                }

                try
                {
                    List <XElement> parentElements = DatomaticFile.Root.Descendants("game").Where(x => x.SafeGetA(attribute: "cloneof") == null).ToList();
                    List <XElement> childElements  = DatomaticFile.Root.Descendants("game").Where(x => x.SafeGetA(attribute: "cloneof") != null).ToList();
#if DEBUG
                    Watch2.Restart();
                    Debug.WriteLine("00: " + Watch2.ElapsedMilliseconds); Watch2.Restart();
#endif
                    int j            = 0;
                    int parentCount  = parentElements.Count;
                    int releaseCount = DatomaticFile.Root.Descendants("release").Count();
                    int romCount     = DatomaticFile.Root.Descendants("rom").Count();

                    Reporter.Report("Found " + parentCount + " games, " + romCount + " ROMs and " + releaseCount + " releases.");

                    //Extract releases from the datomatic file
                    foreach (XElement parentElement in parentElements)
                    {
                        // For reporting only
                        if (j++ % (parentCount / 10) == 0)
                        {
                            Reporter.Report("Getting " + j + @" / " + parentCount + " " + Watch1.Elapsed.ToString(@"m\:ss") + " elapsed.");
                            Watch1.Restart();
                        }

                        Game   game        = null;
                        string parentTitle = parentElement.SafeGetA(attribute: "name");
#if DEBUG
                        Watch2.Restart();
#endif
                        // Collect all child roms
                        List <XElement> romElements = childElements.Where(x => x.SafeGetA(attribute: "cloneof") == parentTitle).ToList();
                        romElements.Insert(0, parentElement);
#if DEBUG
                        Debug.WriteLine("A: " + Watch2.ElapsedMilliseconds); Watch2.Restart();
#endif

                        // Check if game exists
                        foreach (XElement romElement in romElements)
                        {
                            string romElementSha1 = romElement.SafeGetA(element1: "rom", attribute: "sha1");
#if DEBUG
                            Watch2.Restart();
#endif
                            Release release = platform.Releases.FirstOrDefault(x => x.Rom.SHA1 == romElementSha1);
                            if (release != null)
                            {
                                game = release.Game;
                                break;                                 // Game exists--no need to keep looking
                            }
#if DEBUG
                            Debug.WriteLine("AA: " + Watch2.ElapsedMilliseconds); Watch2.Restart();
#endif
                        }
#if DEBUG
                        Debug.WriteLine("B: " + Watch2.ElapsedMilliseconds); Watch2.Restart();
#endif
                        // If the game wasn't found, create a new one and add it
                        if (game == null)
                        {
                            game = new Game();
                            R.Data.Games.Add(game);
                        }

                        // Check if each rom exists
                        foreach (XElement romElement in romElements)
                        {
                            string romElementSha1 = romElement.SafeGetA(element1: "rom", attribute: "sha1");
                            if (romElementSha1 == null)
                            {
                                continue;                                 // Malformed element
                            }

                            var rom = R.Data.Roms.FirstOrDefault(x => x.SHA1 == romElementSha1);

                            // Not found, create a new one
                            if (rom == null)
                            {
                                rom = new Rom();                                // { Platform_ID = platform.ID };
                                R.Data.Roms.Add(rom);
                            }
#if DEBUG
                            Watch2.Restart();
#endif
                            // Whether existing or new, overwrite properties with new data
                            ParseElementToRom(romElement, rom);
#if DEBUG
                            Debug.WriteLine("C: " + Watch2.ElapsedMilliseconds); Watch2.Restart();
#endif
                            // Get the releases from the rom element
                            foreach (XElement releaseElement in romElement.Descendants("release"))
                            {
                                //string releaseTitle = releaseElement.SafeGetA(attribute: "name");
                                string releaseRegionTitle = releaseElement.SafeGetA(attribute: "region");

                                if (releaseRegionTitle == null)
                                {
                                    Reporter.Report("Skipped release (SHA1: " + romElementSha1 + ") because the datomatic file lists it with no region");
                                    continue;
                                }

                                long?regionID = R.Data.Regions.FirstOrDefault(x => (x.Datomatic == releaseRegionTitle) || (x.Title == releaseRegionTitle)).ID;

                                if (regionID == null)
                                {
                                    Reporter.Report("Skipped Datomatic release (SHA1: " + romElementSha1 + ", Region: " + releaseRegionTitle + ") because the region wasn't recognized. Consider adding this region to the database");
                                    continue;
                                }
#if DEBUG
                                Watch2.Restart();
#endif
                                Release release = platform.Releases.FirstOrDefault(x => x.Rom_ID == rom.ID && x.Region_ID == regionID);
                                if (release == null)
                                {
                                    release           = new Release();
                                    release.Game      = game;
                                    release.Rom       = rom;
                                    release.Region_ID = (long)regionID;
                                    platform.Releases.Add(release);
                                }
#if DEBUG
                                Debug.WriteLine("D: " + Watch2.ElapsedMilliseconds); Watch2.Restart();
#endif
                                ParseElementToRelease(releaseElement, release);
#if DEBUG
                                Debug.WriteLine("E: " + Watch2.ElapsedMilliseconds); Watch2.Restart();
#endif
                            }
                        }
                    }

                    // Update platform cache date
                    string   dateString = DatomaticFile.SafeGetB("header", "date");
                    DateTime cacheDate;
                    if (dateString != null)
                    {
                        CultureInfo enUS = new CultureInfo("en-US");
                        if (DateTime.TryParseExact(dateString, "yyyyMMdd-hhmmss", enUS,
                                                   DateTimeStyles.None, out cacheDate))
                        {
                            platform.CacheDate = cacheDate;
                        }
                        else
                        {
                            platform.CacheDate = DateTime.Now;
                        }
                    }

                    Reporter.Report("Finished.");
                }

                catch (NullReferenceException)
                {
                    // Ignore
                }
            }
            else
            {
                Reporter.Report("File not found.");
            }
        }
예제 #2
0
 public Result(Rom rom)
 {
     Rom      = rom;
     FilePath = rom.FilePath;
 }
예제 #3
0
        public static async Task GetAtariGamesAsync()
        {
            using (OpenVGDBEntities OVGdata = new OpenVGDBEntities())
            {
                await Task.Run(() =>
                {
                    OVGdata.Configuration.LazyLoadingEnabled = false;

                    OVGdata.VGDBROMS.Load();
                    OVGdata.VGDBRELEASES.Load();
                    OVGdata.VGDBRELEASES.Include(XamlGeneratedNamespace => XamlGeneratedNamespace.VGDBROM).Load();

                    List <VGDBROM> atariVgdbRoms    = OVGdata.VGDBROMS.Where(x => x.systemID == 3 && !x.romFileName.Contains(@"(Hack)") && !x.romFileName.Contains(@"(208 in 1)") && !x.romFileName.Contains(@"(CCE)") && !x.romFileName.Contains(@"(2600 Screen Search Console)")).OrderBy(x => x.romFileName).ToList();
                    List <Release> newAtariReleases = new List <Release>();
                    List <VGDBROM> finishedVgdbRoms = new List <VGDBROM>();

                    int z = 0;
                    Platform atariPlatform = R.Data.Platforms.FirstOrDefault(x => x.Title.Contains("2600"));
                    foreach (VGDBROM atariVgdbRom in atariVgdbRoms)
                    {
                        if (!finishedVgdbRoms.Contains(atariVgdbRom))
                        {
                            Reporter.Report(z++.ToString());
                            Game game = new Game();
                            R.Data.Games.Add(game);

                            List <VGDBROM> currentGameVgdbRoms = atariVgdbRoms
                                                                 .Where(x =>
                                                                        x.AtariParentTitle == atariVgdbRom.AtariParentTitle ||
                                                                        (!string.IsNullOrEmpty(x.AKA) && x.AKA == atariVgdbRom.AtariParentTitle) ||
                                                                        (!string.IsNullOrEmpty(atariVgdbRom.AKA) && atariVgdbRom.AKA == x.AtariParentTitle) &&
                                                                        !finishedVgdbRoms.Contains(x)
                                                                        ).ToList();

                            VGDBROM parentRom = currentGameVgdbRoms.FirstOrDefault(x => x.romFileName.Contains(@"~"));
                            if (parentRom != null)
                            {
                                currentGameVgdbRoms.Remove(parentRom);
                                currentGameVgdbRoms.Insert(0, parentRom);
                            }

                            foreach (VGDBROM gameVgdbRom in currentGameVgdbRoms)
                            {
                                Rom rom = gameVgdbRom;

                                if (!atariPlatform.Roms.Any(x => x.SHA1 == rom.SHA1))
                                {
                                    atariPlatform.Roms.Add(rom);
                                    foreach (VGDBRELEAS atariVgdbRelease in gameVgdbRom.VGDBRELEASES)
                                    {
                                        Release release = atariVgdbRelease;
                                        release.Rom     = rom;
                                        release.Game    = game;
                                        newAtariReleases.Add(release);
                                    }
                                }
                            }
                            finishedVgdbRoms.AddRange(currentGameVgdbRoms);
                        }
                    }

                    newAtariReleases = newAtariReleases.OrderBy(x => x.Title).ToList();
                    atariPlatform.Releases.AddRange(newAtariReleases);

                    R.Data.Save();
                    //TODO Report total removed
                });
            }
        }
예제 #4
0
    /// <summary>
    /// Legacy function to cache releases from direct MAME output. Caches only working releases. To be deprecated.
    /// </summary>
    public void CacheReleases()
    {
        Stopwatch Watch  = Stopwatch.StartNew();
        Stopwatch Watch1 = Stopwatch.StartNew();

        List <XElement> machineElements = new();

        Reporter.Report("Getting xml file from MAME...");

        // Scan through xml file from MAME and pick out working games
        XmlReaderSettings settings = new() { DtdProcessing = DtdProcessing.Parse };

        using (Process process = MAMEexe(@"-lx"))
            using (XmlReader reader = XmlReader.Create(process.StandardOutput, settings))
            {
                int machineCount = 0;
                while (reader.Read())
                {
                    if (reader.Name == "machine")
                    {
                        XElement machineElement  = XNode.ReadFrom(reader) as XElement;
                        string   emulationStatus = machineElement.SafeGetA(element1: "driver", attribute: "emulation");
                        string   publisher       = machineElement.SafeGetA("manufacturer");

                        if ((emulationStatus == "good") && !Regex.IsMatch(publisher, @"hack|bootleg"))
                        {
                            machineElements.Add(machineElement);

                            if (++machineCount % 100 == 0)
                            {
                                Reporter.Report(machineCount + " machines");
                            }
                        }
                    }
                }
            }

        List <XElement> parentElements = machineElements.Where(x => x.SafeGetA(attribute: "cloneof") == null).ToList();
        List <XElement> childElements  = machineElements.Where(x => x.SafeGetA(attribute: "cloneof") != null).ToList();

        int parentCount = parentElements.Count;
        int childCount  = childElements.Count;
        int j           = 0;

        Reporter.Report("Found " + parentCount + " parent machines and " + childCount + " child machines.");
        foreach (XElement parentElement in parentElements)
        {
            if (++j % (parentCount / 10) == 0)
            {
                Reporter.Report("Working " + j + " / " + parentCount + " parent machines.");
            }

            Game            game        = null;
            string          parentName  = parentElement.SafeGetA(attribute: "name");
            List <XElement> romElements = childElements.Where(x => x.SafeGetA(attribute: "cloneof") == parentName).ToList();
            romElements.Insert(0, parentElement);

            // Check if game exists
            foreach (XElement romElement in romElements)
            {
                string  romElementName = romElement.SafeGetA(attribute: "name") + ".zip";
                Release tRelease       = arcadePlatform.Releases.FirstOrDefault(x => x.Rom.FileName == romElementName);
                if (tRelease != null)
                {
                    game = tRelease.Game;
                    break;                     // Game exists--no need to keep looking
                }
            }

            if (game == null)
            {
                game = new Game();
                R.Data.Games.Add(game);
            }

            // Check if each rom exists and each release exists
            foreach (XElement romElement in romElements)
            {
                string romElementName = romElement.SafeGetA(attribute: "name") + ".zip";
                var    rom            = arcadePlatform.Roms.FirstOrDefault(x => x.FileName == romElementName);

                // Not found, create a new one
                if (rom == null)
                {
                    rom = new Robin.Rom();
                    arcadePlatform.Roms.Add(rom);
                }

                rom.Title    = romElement.SafeGetA("description");
                rom.FileName = romElementName;
                rom.Source   = "MAME";

                var release = arcadePlatform.Releases.FirstOrDefault(x => x.Rom.FileName == romElementName);
                if (release == null)
                {
                    release = new Release {
                        Rom = rom
                    };
                    arcadePlatform.Releases.Add(release);
                }

                release.Title = rom.Title;
                release.Game  = game;
                ParseReleaseFromElement(romElement, release);
            }
        }
        List <Release> orphanReleases = arcadePlatform.Releases.Where(x => x.Game == null).ToList();
        int            orphanCount    = orphanReleases.Count;

        if (orphanCount > 0)
        {
            // Get list of clones from MAME to help clean up orphans
            Reporter.Report("Getting list of clones...");
            Watch1.Restart();

            List <string[]> cloneList = CloneList();

            j = 0;

            Reporter.ReportInline(Watch1.Elapsed.ToString(@"m\:ss"));
            Reporter.Report("Cleaning up " + orphanCount + " orphans...");
            Watch1.Restart();

            foreach (Release orphanRelease in orphanReleases)
            {
                if (++j % (parentCount / 10) == 0)
                {
                    Reporter.Report("Working " + j + " / " + orphanCount + " orphans.");
                }

                string[] clonePair = cloneList.FirstOrDefault(x => x[0] + @".zip" == orphanRelease.Rom.FileName);

                // First look through arcadePlatform to see if the parent is there
                if (arcadePlatform.Releases.Any(x => x.Rom.FileName == clonePair[1] + @".zip"))
                {
                    Release parentRelease = arcadePlatform.Releases.FirstOrDefault(x => x.Rom.FileName == clonePair[1] + @".zip");
                    orphanRelease.Game = parentRelease.Game;
                }

                // If the parent is not in arcadePlatform, go back to mame to get the parent
                else
                {
                    using Process process1        = MAMEexe(@"-lx " + clonePair[1]);
                    using StreamReader MameOutput = process1.StandardOutput;
                    string   text           = MameOutput.ReadToEnd();
                    XElement machineElement = XElement.Parse(text).Element("machine");

                    Release parentRelease = new();
                    Game    parentGame    = new();

                    ParseReleaseFromElement(machineElement, parentRelease);

                    parentRelease.Game = parentGame;
                    orphanRelease.Game = parentGame;
                    R.Data.Games.Add(parentGame);
                    arcadePlatform.Releases.Add(parentRelease);

                    Debug.WriteLine(machineElement.SafeGetA(element1: "driver", attribute: "status"));
                }
            }
        }
        else
        {
            Reporter.Report("No orphans found.");
        }

        Reporter.Report("Finished: " + Watch.Elapsed.ToString(@"m\:ss"));
    }