예제 #1
0
        static patch_RuleCatalog()
        {
            allRuleDefs                = new List <RuleDef>();
            allChoicesDefs             = new List <RuleChoiceDef>();
            allCategoryDefs            = new List <RuleCategoryDef>();
            ruleDefsByGlobalName       = new Dictionary <string, RuleDef>();
            ruleChoiceDefsByGlobalName = new Dictionary <string, RuleChoiceDef>();
            ruleShowItems              = new BoolConVar("rule_show_items", ConVarFlags.None, "1",
                                                        "Whether or not to allow voting on items in the pregame rules.");
            RuleCatalog.AddCategory("RULE_HEADER_DIFFICULTY", new Color32(28, 99, 150, byte.MaxValue));
            RuleCatalog.AddRule(RuleDef.FromDifficulty());
            RuleCatalog.AddCategory("RULE_HEADER_ARTIFACTS", new Color32(74, 50, 149, byte.MaxValue), null,
                                    RuleCatalog.HiddenTestFalse);
            for (ArtifactIndex artifactIndex = 0; artifactIndex < ArtifactIndex.Count; artifactIndex++)
            {
                RuleCatalog.AddRule(RuleDef.FromArtifact(artifactIndex));
            }

            RuleCatalog.AddCategory("RULE_HEADER_ITEMS", new Color32(147, 225, 128, byte.MaxValue), null,
                                    RuleCatalog.HiddenTestItemsConvar);
            var list = new List <ItemIndex>();

            for (ItemIndex itemIndex = 0; itemIndex < ItemIndex.Count; itemIndex++)
            {
                list.Add(itemIndex);
            }

            foreach (var itemIndex2 in from i in list
                     where ItemCatalog.GetItemDef(i).inDroppableTier
                     orderby ItemCatalog.GetItemDef(i).tier
                     select i)
            {
                RuleCatalog.AddRule(RuleDef.FromItem(itemIndex2));
            }

            RuleCatalog.AddCategory("RULE_HEADER_EQUIPMENT", new Color32(byte.MaxValue, 128, 0, byte.MaxValue), null,
                                    RuleCatalog.HiddenTestItemsConvar);
            var list2 = new List <EquipmentIndex>();

            for (EquipmentIndex equipmentIndex = 0; equipmentIndex < EquipmentIndex.Count; equipmentIndex++)
            {
                list2.Add(equipmentIndex);
            }

            foreach (var equipmentIndex2 in from i in list2
                     where EquipmentCatalog.GetEquipmentDef(i).canDrop
                     select i)
            {
                RuleCatalog.AddRule(RuleDef.FromEquipment(equipmentIndex2));
            }

            RuleCatalog.AddCategory("RULE_HEADER_MISC", new Color32(192, 192, 192, byte.MaxValue), null,
                                    RuleCatalog.HiddenTestFalse);
            var ruleDef       = new RuleDef("Misc.StartingMoney", "RULE_MISC_STARTING_MONEY");
            var ruleChoiceDef = ruleDef.AddChoice("0", 0, true);

            ruleChoiceDef.tooltipNameToken = "RULE_STARTINGMONEY_CHOICE_0_NAME";
            ruleChoiceDef.tooltipBodyToken = "RULE_STARTINGMONEY_CHOICE_0_DESC";
            ruleChoiceDef.tooltipNameColor = ColorCatalog.GetColor(ColorCatalog.ColorIndex.LunarCoin);
            var ruleChoiceDef2 = ruleDef.AddChoice("15", 15, true);

            ruleChoiceDef2.tooltipNameToken = "RULE_STARTINGMONEY_CHOICE_15_NAME";
            ruleChoiceDef2.tooltipBodyToken = "RULE_STARTINGMONEY_CHOICE_15_DESC";
            ruleChoiceDef2.tooltipNameColor = ColorCatalog.GetColor(ColorCatalog.ColorIndex.LunarCoin);
            ruleDef.MakeNewestChoiceDefault();
            var ruleChoiceDef3 = ruleDef.AddChoice("50", 50, true);

            ruleChoiceDef3.tooltipNameToken = "RULE_STARTINGMONEY_CHOICE_50_NAME";
            ruleChoiceDef3.tooltipBodyToken = "RULE_STARTINGMONEY_CHOICE_50_DESC";
            ruleChoiceDef3.spritePath       = "Textures/MiscIcons/texRuleBonusStartingMoney";
            ruleChoiceDef3.tooltipNameColor = ColorCatalog.GetColor(ColorCatalog.ColorIndex.LunarCoin);
            RuleCatalog.AddRule(ruleDef);
            var ruleDef2       = new RuleDef("Misc.StageOrder", "RULE_MISC_STAGE_ORDER");
            var ruleChoiceDef4 = ruleDef2.AddChoice("Normal", 0, true);

            ruleChoiceDef4.tooltipNameToken = "RULE_STAGEORDER_CHOICE_NORMAL_NAME";
            ruleChoiceDef4.tooltipBodyToken = "RULE_STAGEORDER_CHOICE_NORMAL_DESC";
            ruleChoiceDef4.tooltipNameColor = ColorCatalog.GetColor(ColorCatalog.ColorIndex.LunarCoin);
            ruleDef2.MakeNewestChoiceDefault();
            var ruleChoiceDef5 = ruleDef2.AddChoice("Random", 1, true);

            ruleChoiceDef5.tooltipNameToken = "RULE_STAGEORDER_CHOICE_RANDOM_NAME";
            ruleChoiceDef5.tooltipBodyToken = "RULE_STAGEORDER_CHOICE_RANDOM_DESC";
            ruleChoiceDef5.spritePath       = "Textures/MiscIcons/texRuleMapIsRandom";
            ruleChoiceDef5.tooltipNameColor = ColorCatalog.GetColor(ColorCatalog.ColorIndex.LunarCoin);
            RuleCatalog.AddRule(ruleDef2);
            var ruleDef3 = new RuleDef("Misc.KeepMoneyBetweenStages", "RULE_MISC_KEEP_MONEY_BETWEEN_STAGES");

            ruleDef3.AddChoice("On", 1, true).tooltipBodyToken  = "RULE_KEEPMONEYBETWEENSTAGES_CHOICE_ON_DESC";
            ruleDef3.AddChoice("Off", 0, true).tooltipBodyToken = "RULE_KEEPMONEYBETWEENSTAGES_CHOICE_OFF_DESC";
            ruleDef3.MakeNewestChoiceDefault();
            RuleCatalog.AddRule(ruleDef3);
            for (var k = 0; k < RuleCatalog.allRuleDefs.Count; k++)
            {
                var ruleDef4 = RuleCatalog.allRuleDefs[k];
                ruleDef4.globalIndex = k;
                for (var j = 0; j < ruleDef4.choices.Count; j++)
                {
                    var ruleChoiceDef6 = ruleDef4.choices[j];
                    ruleChoiceDef6.localIndex  = j;
                    ruleChoiceDef6.globalIndex = RuleCatalog.allChoicesDefs.Count;
                    RuleCatalog.allChoicesDefs.Add(ruleChoiceDef6);
                }
            }

            RuleCatalog.availability.MakeAvailable();
        }
        private static void Init()
        {
            RuleCatalog.AddCategory("RULE_HEADER_DIFFICULTY", new Color32(28, 99, 150, byte.MaxValue));
            RuleCatalog.AddRule(RuleDef.FromDifficulty());
            RuleCatalog.AddCategory("RULE_HEADER_ARTIFACTS", new Color32(74, 50, 149, byte.MaxValue), "RULE_ARTIFACTS_EMPTY_TIP", new Func <bool>(RuleCatalog.HiddenTestFalse));
            for (ArtifactIndex artifactIndex = ArtifactIndex.Command; artifactIndex < ArtifactIndex.Count; artifactIndex++)
            {
                RuleCatalog.AddRule(RuleDef.FromArtifact(artifactIndex));
            }
            RuleCatalog.AddCategory("RULE_HEADER_ITEMS", new Color32(147, 225, 128, byte.MaxValue), null, new Func <bool>(RuleCatalog.HiddenTestItemsConvar));
            List <ItemIndex> list      = new List <ItemIndex>();
            ItemIndex        itemIndex = ItemIndex.Syringe;
            ItemIndex        itemCount = (ItemIndex)ItemCatalog.itemCount;

            while (itemIndex < itemCount)
            {
                list.Add(itemIndex);
                itemIndex++;
            }
            foreach (ItemIndex itemIndex2 in from i in list
                     where ItemCatalog.GetItemDef(i).inDroppableTier
                     orderby ItemCatalog.GetItemDef(i).tier
                     select i)
            {
                RuleCatalog.AddRule(RuleDef.FromItem(itemIndex2));
            }
            RuleCatalog.AddCategory("RULE_HEADER_EQUIPMENT", new Color32(byte.MaxValue, 128, 0, byte.MaxValue), null, new Func <bool>(RuleCatalog.HiddenTestItemsConvar));
            List <EquipmentIndex> list2          = new List <EquipmentIndex>();
            EquipmentIndex        equipmentIndex = EquipmentIndex.CommandMissile;
            EquipmentIndex        equipmentCount = (EquipmentIndex)EquipmentCatalog.equipmentCount;

            while (equipmentIndex < equipmentCount)
            {
                list2.Add(equipmentIndex);
                equipmentIndex++;
            }
            foreach (EquipmentIndex equipmentIndex2 in from i in list2
                     where EquipmentCatalog.GetEquipmentDef(i).canDrop
                     select i)
            {
                RuleCatalog.AddRule(RuleDef.FromEquipment(equipmentIndex2));
            }
            RuleCatalog.AddCategory("RULE_HEADER_MISC", new Color32(192, 192, 192, byte.MaxValue), null, new Func <bool>(RuleCatalog.HiddenTestFalse));
            RuleDef       ruleDef       = new RuleDef("Misc.StartingMoney", "RULE_MISC_STARTING_MONEY");
            RuleChoiceDef ruleChoiceDef = ruleDef.AddChoice("0", 0U, true);

            ruleChoiceDef.tooltipNameToken = "RULE_STARTINGMONEY_CHOICE_0_NAME";
            ruleChoiceDef.tooltipBodyToken = "RULE_STARTINGMONEY_CHOICE_0_DESC";
            ruleChoiceDef.tooltipNameColor = ColorCatalog.GetColor(ColorCatalog.ColorIndex.LunarCoin);
            RuleChoiceDef ruleChoiceDef2 = ruleDef.AddChoice("15", 15U, true);

            ruleChoiceDef2.tooltipNameToken = "RULE_STARTINGMONEY_CHOICE_15_NAME";
            ruleChoiceDef2.tooltipBodyToken = "RULE_STARTINGMONEY_CHOICE_15_DESC";
            ruleChoiceDef2.tooltipNameColor = ColorCatalog.GetColor(ColorCatalog.ColorIndex.LunarCoin);
            ruleDef.MakeNewestChoiceDefault();
            RuleChoiceDef ruleChoiceDef3 = ruleDef.AddChoice("50", 50U, true);

            ruleChoiceDef3.tooltipNameToken = "RULE_STARTINGMONEY_CHOICE_50_NAME";
            ruleChoiceDef3.tooltipBodyToken = "RULE_STARTINGMONEY_CHOICE_50_DESC";
            ruleChoiceDef3.spritePath       = "Textures/MiscIcons/texRuleBonusStartingMoney";
            ruleChoiceDef3.tooltipNameColor = ColorCatalog.GetColor(ColorCatalog.ColorIndex.LunarCoin);
            RuleCatalog.AddRule(ruleDef);
            RuleDef       ruleDef2       = new RuleDef("Misc.StageOrder", "RULE_MISC_STAGE_ORDER");
            RuleChoiceDef ruleChoiceDef4 = ruleDef2.AddChoice("Normal", StageOrder.Normal, true);

            ruleChoiceDef4.tooltipNameToken = "RULE_STAGEORDER_CHOICE_NORMAL_NAME";
            ruleChoiceDef4.tooltipBodyToken = "RULE_STAGEORDER_CHOICE_NORMAL_DESC";
            ruleChoiceDef4.tooltipNameColor = ColorCatalog.GetColor(ColorCatalog.ColorIndex.LunarCoin);
            ruleDef2.MakeNewestChoiceDefault();
            RuleChoiceDef ruleChoiceDef5 = ruleDef2.AddChoice("Random", StageOrder.Random, true);

            ruleChoiceDef5.tooltipNameToken = "RULE_STAGEORDER_CHOICE_RANDOM_NAME";
            ruleChoiceDef5.tooltipBodyToken = "RULE_STAGEORDER_CHOICE_RANDOM_DESC";
            ruleChoiceDef5.spritePath       = "Textures/MiscIcons/texRuleMapIsRandom";
            ruleChoiceDef5.tooltipNameColor = ColorCatalog.GetColor(ColorCatalog.ColorIndex.LunarCoin);
            RuleCatalog.AddRule(ruleDef2);
            RuleDef ruleDef3 = new RuleDef("Misc.KeepMoneyBetweenStages", "RULE_MISC_KEEP_MONEY_BETWEEN_STAGES");

            ruleDef3.AddChoice("On", true, true).tooltipBodyToken   = "RULE_KEEPMONEYBETWEENSTAGES_CHOICE_ON_DESC";
            ruleDef3.AddChoice("Off", false, true).tooltipBodyToken = "RULE_KEEPMONEYBETWEENSTAGES_CHOICE_OFF_DESC";
            ruleDef3.MakeNewestChoiceDefault();
            RuleCatalog.AddRule(ruleDef3);
            for (int k = 0; k < RuleCatalog.allRuleDefs.Count; k++)
            {
                RuleDef ruleDef4 = RuleCatalog.allRuleDefs[k];
                ruleDef4.globalIndex = k;
                for (int j = 0; j < ruleDef4.choices.Count; j++)
                {
                    RuleChoiceDef ruleChoiceDef6 = ruleDef4.choices[j];
                    ruleChoiceDef6.localIndex  = j;
                    ruleChoiceDef6.globalIndex = RuleCatalog.allChoicesDefs.Count;
                    RuleCatalog.allChoicesDefs.Add(ruleChoiceDef6);
                }
            }
            RuleCatalog.availability.MakeAvailable();
        }