// Token: 0x060019BC RID: 6588 RVA: 0x0007ACE4 File Offset: 0x00078EE4 public static RunReport Generate([NotNull] Run run, GameResultType resultType) { RunReport runReport = new RunReport(); runReport.gameModeIndex = GameModeCatalog.FindGameModeIndex(run.gameObject.name); runReport.seed = run.seed; runReport.snapshotTime = Run.FixedTimeStamp.now; runReport.gameResultType = resultType; runReport.ruleBook.Copy(run.ruleBook); runReport.playerInfos = new RunReport.PlayerInfo[PlayerCharacterMasterController.instances.Count]; for (int i = 0; i < runReport.playerInfos.Length; i++) { runReport.playerInfos[i] = RunReport.PlayerInfo.Generate(PlayerCharacterMasterController.instances[i]); } runReport.ResolveLocalInformation(); return(runReport); }
// Token: 0x0600102E RID: 4142 RVA: 0x00047134 File Offset: 0x00045334 private void Awake() { this.networkRuleChoiceMaskComponent = base.GetComponent <NetworkRuleChoiceMask>(); this.networkRuleBookComponent = base.GetComponent <NetworkRuleBook>(); this.ruleBookBuffer = new RuleBook(); this.serverAvailableChoiceMask = new RuleChoiceMask(); this.unlockedChoiceMask = new RuleChoiceMask(); this.choiceMaskBuffer = new RuleChoiceMask(); if (NetworkServer.active) { this.NetworkgameModeIndex = GameModeCatalog.FindGameModeIndex(PreGameController.GameModeConVar.instance.GetString()); this.runSeed = RoR2Application.rng.nextUlong; } bool isInSinglePlayer = RoR2Application.isInSinglePlayer; for (int i = 0; i < this.serverAvailableChoiceMask.length; i++) { RuleChoiceDef choiceDef = RuleCatalog.GetChoiceDef(i); this.serverAvailableChoiceMask[i] = (isInSinglePlayer ? choiceDef.availableInSinglePlayer : choiceDef.availableInMultiPlayer); } NetworkUser.OnPostNetworkUserStart += this.GenerateRuleVoteController; }