public void OnInteractionBegin(Interactor activator) { if (!NetworkServer.active) { Debug.LogWarning("[Server] function 'System.Void RoR2.BarrelInteraction::OnInteractionBegin(RoR2.Interactor)' called on client"); return; } if (!this.opened) { this.Networkopened = true; EntityStateMachine component = base.GetComponent <EntityStateMachine>(); if (component) { component.SetNextState(new Opening()); } CharacterBody component2 = activator.GetComponent <CharacterBody>(); if (component2) { TeamIndex objectTeam = TeamComponent.GetObjectTeam(component2.gameObject); TeamManager.instance.GiveTeamMoney(objectTeam, (uint)this.goldReward); } this.CoinDrop(); ExperienceManager.instance.AwardExperience(base.transform.position, activator.GetComponent <CharacterBody>(), (ulong)this.expReward); } }
// Token: 0x0600122B RID: 4651 RVA: 0x00059680 File Offset: 0x00057880 public override void OnDeserialize(NetworkReader reader, bool initialState) { if (initialState) { for (int i = 0; i < this.stateMachines.Length; i++) { EntityStateMachine entityStateMachine = this.stateMachines[i]; short stateTypeIndex = (short)reader.ReadPackedUInt32() - 1; if (!base.hasAuthority) { EntityState entityState = EntityState.Instantiate(stateTypeIndex); if (entityState != null) { entityState.OnDeserialize(reader); if (!this.stateMachines[i]) { Debug.LogErrorFormat("State machine [{0}] on object {1} is not set! incoming state = {2}", new object[] { i, base.gameObject, entityState.GetType() }); } entityStateMachine.SetNextState(entityState); } } } } }
public void Open() { if (!NetworkServer.active) { Debug.LogWarning("[Server] function 'System.Void RoR2.ChestBehavior::Open()' called on client"); return; } EntityStateMachine component = base.GetComponent <EntityStateMachine>(); if (component) { component.SetNextState(EntityState.Instantiate(this.openState)); } }
private void ReadyNextNullWard() { if (!NetworkServer.active) { Debug.LogWarning("[Server] function 'System.Void RoR2.ArenaMissionController::ReadyNextNullWard()' called on client"); return; } if (this.currentRound > this.nullWards.Length) { Debug.LogError("Out of null wards! Aborting."); return; } EntityStateMachine component = this.nullWards[this.currentRound].GetComponent <EntityStateMachine>(); component.initialStateType = new SerializableEntityStateType(typeof(WardOnAndReady)); component.SetNextState(new WardOnAndReady()); }