// Token: 0x06002527 RID: 9511 RVA: 0x000A1EE4 File Offset: 0x000A00E4
        private void AddServer(ServerBrowserController.ServerInfo serverInfo)
        {
            this.currentServers.Add(serverInfo);
            ServerBrowserStripController serverBrowserStripController = serverInfo.stripController = UnityEngine.Object.Instantiate <GameObject>(this.stripPrefab, this.stripContainer).GetComponent <ServerBrowserStripController>();

            serverBrowserStripController.nameLabel.SetText(serverInfo.name);
            serverBrowserStripController.addressLabel.SetText(serverInfo.address.ToString());
            serverBrowserStripController.playerCountLabel.SetText(serverInfo.playerCountString);
            serverBrowserStripController.latencyLabel.SetText(serverInfo.latencyString);
            serverInfo.stripController.gameObject.SetActive(true);
        }
            // Token: 0x0600252F RID: 9519 RVA: 0x000A20C4 File Offset: 0x000A02C4
            public void SetLayoutHorizontal()
            {
                Rect rect       = ServerBrowserController.StripLayoutGroup.< SetLayoutHorizontal > g__GetRect | 3_1 (this.serverBrowserController.nameHeader);
                Rect rect2      = ServerBrowserController.StripLayoutGroup.< SetLayoutHorizontal > g__GetRect | 3_1 (this.serverBrowserController.addressHeader);
                Rect rect3      = ServerBrowserController.StripLayoutGroup.< SetLayoutHorizontal > g__GetRect | 3_1 (this.serverBrowserController.playerCountHeader);
                Rect rect4      = ServerBrowserController.StripLayoutGroup.< SetLayoutHorizontal > g__GetRect | 3_1 (this.serverBrowserController.latencyHeader);
                int  i          = 0;
                int  childCount = this.rectTransform.childCount;

                while (i < childCount)
                {
                    ServerBrowserStripController component = this.rectTransform.GetChild(i).GetComponent <ServerBrowserStripController>();
                    ServerBrowserController.StripLayoutGroup.< SetLayoutHorizontal > g__MatchRect | 3_0 ((RectTransform)component.nameLabel.transform, rect);
                    ServerBrowserController.StripLayoutGroup.< SetLayoutHorizontal > g__MatchRect | 3_0 ((RectTransform)component.addressLabel.transform, rect2);
                    ServerBrowserController.StripLayoutGroup.< SetLayoutHorizontal > g__MatchRect | 3_0 ((RectTransform)component.playerCountLabel.transform, rect3);
                    ServerBrowserController.StripLayoutGroup.< SetLayoutHorizontal > g__MatchRect | 3_0 ((RectTransform)component.latencyLabel.transform, rect4);
                    i++;
                }
            }