/// <summary> /// Called when all instances has been loaded for initialized members in instance. /// </summary> public override void CreateReferences() { base.CreateVillageReferences(); for (int i = 0; i < this.GetArraySize("Dependencies"); i++) { LogicMissionData dependency = LogicDataTables.GetMissionByName(this.GetValue("Dependencies", i)); if (dependency != null) { this._missionDependencies.Add(dependency); } } this._action = this.GetValue("Action", 0); this._deprecated = this.GetBooleanValue("Deprecated", 0); this._missionCategory = this.GetIntegerValue("MissionCategory", 0); this._fixVillageObjectData = LogicDataTables.GetVillageObjectByName(this.GetValue("FixVillageObject", 0)); if (this._fixVillageObjectData != null) { this._buildBuildingLevel = this.GetIntegerValue("BuildBuildingLevel", 0); this._missionType = 13; } if (string.Equals(this._action, "travel")) { this._missionType = 14; } else if (string.Equals(this._action, "upgrade2")) { this._characterData = LogicDataTables.GetCharacterByName(this.GetValue("Character", 0)); this._missionType = 17; } else if (string.Equals(this._action, "duel")) { this._attackNpcData = LogicDataTables.GetNpcByName(this.GetValue("AttackNPC", 0)); this._missionType = 18; } else if (string.Equals(this._action, "duel_end")) { this._attackNpcData = LogicDataTables.GetNpcByName(this.GetValue("AttackNPC", 0)); this._missionType = 19; } else if (string.Equals(this._action, "duel_end2")) { this._missionType = 20; } else if (string.Equals(this._action, "show_builder_menu")) { this._missionType = 21; } this._buildBuildingData = LogicDataTables.GetBuildingByName(this.GetValue("BuildBuilding", 0)); if (this._buildBuildingData != null) { this._buildBuildingCount = this.GetIntegerValue("BuildBuildingCount", 0); this._buildBuildingLevel = this.GetIntegerValue("BuildBuildingLevel", 0) - 1; this._missionType = string.Equals(this._action, "unlock") ? 15 : 5; if (this._buildBuildingCount < 0) { Debugger.Error("missions.csv: BuildBuildingCount is invalid!"); } } else { if (this._missionType == -1) { this._openAchievements = this.GetBooleanValue("OpenAchievements", 0); if (this._openAchievements) { this._missionType = 7; } else { this._defendNpcData = LogicDataTables.GetNpcByName(this.GetValue("DefendNPC", 0)); if (this._defendNpcData != null) { this._missionType = 1; } else { this._attackNpcData = LogicDataTables.GetNpcByName(this.GetValue("AttackNPC", 0)); if (this._attackNpcData != null) { this._missionType = 2; this._showMap = this.GetBooleanValue("ShowMap", 0); } else { this._changeName = this.GetBooleanValue("ChangeName", 0); if (this._changeName) { this._missionType = 6; } else { this._trainTroopCount = this.GetIntegerValue("TrainTroops", 0); if (this._trainTroopCount > 0) { this._missionType = 4; } else { this._switchSides = this.GetBooleanValue("SwitchSides", 0); if (this._switchSides) { this._missionType = 8; } else { this._showWarBase = this.GetBooleanValue("ShowWarBase", 0); if (this._showWarBase) { this._missionType = 9; } else { this._openInfo = this.GetBooleanValue("OpenInfo", 0); if (this._openInfo) { this._missionType = 11; } else { this._showDonate = this.GetBooleanValue("ShowDonate", 0); if (this._showDonate) { this._missionType = 10; } else { this._showStates = this.GetBooleanValue("WarStates", 0); if (this._showStates) { this._missionType = 12; } } } } } } } } } } } } this._villagers = this.GetIntegerValue("Villagers", 0); if (this._villagers > 0) { this._missionType = 16; } this._forceCamera = this.GetBooleanValue("ForceCamera", 0); if (this._missionType == -1) { Debugger.Error(string.Format("missions.csv: invalid mission ({0})", this.GetName())); } this._rewardResourceData = LogicDataTables.GetResourceByName(this.GetValue("RewardResource", 0)); this._rewardResourceCount = this.GetIntegerValue("RewardResourceCount", 0); if (this._rewardResourceData != null) { if (this._rewardResourceCount != 0) { if (this._rewardResourceCount < 0) { Debugger.Error("missions.csv: RewardResourceCount is negative!"); this._rewardResourceData = null; this._rewardResourceCount = 0; } } else { this._rewardResourceData = null; } } else if (this._rewardResourceCount != 0) { Debugger.Warning("missions.csv: RewardResourceCount defined but RewardResource is not!"); this._rewardResourceCount = 0; } this._customData = this.GetIntegerValue("CustomData", 0); this._rewardXp = this.GetIntegerValue("RewardXP", 0); if (this._rewardXp < 0) { Debugger.Warning("missions.csv: RewardXP is negative!"); this._rewardXp = 0; } this._rewardCharacterData = LogicDataTables.GetCharacterByName(this.GetValue("RewardTroop", 0)); this._rewardCharacterCount = this.GetIntegerValue("RewardTroopCount", 0); if (this._rewardCharacterData != null) { if (this._rewardCharacterCount != 0) { if (this._rewardCharacterCount < 0) { Debugger.Error("missions.csv: RewardTroopCount is negative!"); this._rewardCharacterData = null; this._rewardCharacterCount = 0; } } else { this._rewardCharacterData = null; } } else if (this._rewardCharacterCount != 0) { Debugger.Warning("missions.csv: RewardTroopCount defined but RewardTroop is not!"); this._rewardCharacterCount = 0; } this._delay = this.GetIntegerValue("Delay", 0); this._villageType = this.GetIntegerValue("VillageType", 0); this._firstStep = this.GetBooleanValue("FirstStep", 0); this._tutorialText = this.GetValue("TutorialText", 0); if (this._tutorialText.Length > 0) { // BLABLABLA } }
/// <summary> /// Creates a new data item. /// </summary> public LogicData CreateItem(CSVRow row) { LogicData data = null; switch (this._tableIndex) { case 0: { data = new LogicBuildingData(row, this); break; } case 1: { data = new LogicLocaleData(row, this); break; } case 2: { data = new LogicResourceData(row, this); break; } case 3: { data = new LogicCharacterData(row, this); break; } case 5: { data = new LogicProjectileData(row, this); break; } case 6: { data = new LogicBuildingClassData(row, this); break; } case 7: { data = new LogicObstacleData(row, this); break; } case 8: { data = new LogicEffectData(row, this); break; } case 9: { data = new LogicParticleEmitterData(row, this); break; } case 10: { data = new LogicExperienceLevelData(row, this); break; } case 11: { data = new LogicTrapData(row, this); break; } case 12: { data = new LogicAllianceBadgeData(row, this); break; } case 13: { data = new LogicGlobalData(row, this); break; } case 14: { data = new LogicTownhallLevelData(row, this); break; } case 15: { data = new LogicAlliancePortalData(row, this); break; } case 16: { data = new LogicNpcData(row, this); break; } case 17: { data = new LogicDecoData(row, this); break; } case 18: { data = new LogicResourcePackData(row, this); break; } case 19: { data = new LogicShieldData(row, this); break; } case 20: { data = new LogicMissionData(row, this); break; } case 21: { data = new LogicBillingPackageData(row, this); break; } case 22: { data = new LogicAchievementData(row, this); break; } case 23: { data = new LogicFaqData(row, this); break; } case 25: { data = new LogicSpellData(row, this); break; } case 26: { data = new LogicHintData(row, this); break; } case 27: { data = new LogicHeroData(row, this); break; } case 28: { data = new LogicLeagueData(row, this); break; } case 29: { data = new LogicNewsData(row, this); break; } case 30: { data = new LogicWarData(row, this); break; } case 31: { data = new LogicRegionData(row, this); break; } case 32: { data = new LogicGlobalData(row, this); break; } case 33: { data = new LogicAllianceBadgeLayerData(row, this); break; } case 34: { data = new LogicAllianceLevelData(row, this); break; } case 36: { data = new LogicVariableData(row, this); break; } case 37: { data = new LogicGemBundleData(row, this); break; } case 38: { data = new LogicVillageObjectData(row, this); break; } case 39: { data = new LogicCalendarEventFunctionData(row, this); break; } case 40: { data = new LogicBoomboxData(row, this); break; } case 41: { data = new LogicEventEntryData(row, this); break; } case 42: { data = new LogicDeeplinkData(row, this); break; } case 43: { data = new LogicLeague2Data(row, this); break; } default: { Debugger.Error("Invalid data table id: " + this._tableIndex); break; } } return(data); }