private void OnObstaclesChanged(object sender, ObstaclesChangedEventArgs args) { this.remainingObstacles = args.Obstacles; }
private void OnObstaclesChanged(object sender, ObstaclesChangedEventArgs args) { this.SelectInteractable(); }
public void OnObstaclesChanged(object sender, ObstaclesChangedEventArgs args) { var handler = this.ObstaclesChanged; if (handler != null) { handler(sender, args); } }