private void OnCurrentObjectiveChanged(object sender, CurrentObjectiveChangedEventArgs args) { if (args.OldObjective == null) { return; } this.SetPressure(this.pressure - this.LevelSettings.PressureReducedPerObjective); }
private void OnCurrentObjectiveChanged(object sender, CurrentObjectiveChangedEventArgs args) { this.currentObjective = args.NewObjective; }
private void OnCurrentObjectiveChanged(object sender, CurrentObjectiveChangedEventArgs args) { this.currentObjective = args.NewObjective; this.SelectInteractable(); }
private void OnCurrentObjectiveChanged(object sender, CurrentObjectiveChangedEventArgs args) { this.currentObjective = args.NewObjective; this.CheckObstacles(); }
public void OnCurrentObjectiveChanged(object sender, CurrentObjectiveChangedEventArgs args) { var handler = this.CurrentObjectiveChanged; if (handler != null) { handler(sender, args); } }