public PlayerManager(RiskMap map) { this.map = map; players = new Player[PlayerNum]; for (int i = 0; i < PlayerNum; i++) { players[i] = new Player(i + 1); } }
public void Update(Player player, bool isActive) { IsActive = isActive; armyTextBlock.Text = player.ArmyNum.ToString(); countryTextBlock.Text = player.CountryNum.ToString(); }