public void SetVertex(int i, Vertex3D vert) { vert.CopyTo(out vertices[i]); }
public void GetVertex(int i, out Vertex3D result) { vertices[i].CopyTo(out result); }
public void AddTriangle(Vertex3D a, Vertex3D b, Vertex3D c) { AddTriangle(ref a, ref b, ref c); }
public void AddQuad(Vertex3D a, Vertex3D b, Vertex3D c, Vertex3D d) { AddQuad(ref a, ref b, ref c, ref d); }
public void AddVertex(Vertex3D vert) { AddVertex(ref vert); }