private static Func <DiaNode> ResetToRoot(Faction faction, Pawn negotiator)
 {
     return(() => ReinforcementDialogMakerRC.FactionDialogFor(negotiator, faction));
 }
        public void OpenCommsWith(Pawn negotiator, Faction faction)
        {
            Dialog_Negotiation dialog_Negotiation = new Dialog_Negotiation(negotiator, faction, ReinforcementDialogMakerRC.FactionDialogFor(negotiator, faction), true);

            //dialog_Negotiation.soundAmbient = RCDefsOf.AmbientRequisitionRelayRH;
            SoundStarter.PlayOneShot(RCDefsOf.PickUpRequisitionRelayRH, SoundInfo.OnCamera());
            Find.WindowStack.Add(dialog_Negotiation);
        }