public override Job JobOnCell(Pawn pawn, IntVec3 c, bool forced = false) { Job job = new Job(JobDefOf.Harvest); Map map = pawn.Map; Room room = c.GetRoom(map, RegionType.Set_Passable); float num = 0f; for (int i = 0; i < 40; i++) { IntVec3 intVec = c + GenRadial.RadialPattern[i]; if (intVec.GetRoom(map, RegionType.Set_Passable) == room) { if (this.HasJobOnCell(pawn, intVec, false)) { Plant plant = intVec.GetPlant(map); if (!(intVec != c) || plant.def == WorkGiver_Grower.CalculateWantedPlantDef(intVec, map)) { num += plant.def.plant.harvestWork; if (intVec != c && num > 2400f) { break; } job.AddQueuedTarget(TargetIndex.A, plant); } } } } if (job.targetQueueA != null && job.targetQueueA.Count >= 3) { job.targetQueueA.SortBy((LocalTargetInfo targ) => targ.Cell.DistanceToSquared(pawn.Position)); } return(job); }
protected override bool ExtraRequirements(IPlantToGrowSettable settable, Pawn pawn) { bool result; if (!settable.CanAcceptSowNow()) { result = false; } else { Zone_Growing zone_Growing = settable as Zone_Growing; IntVec3 c; if (zone_Growing != null) { if (!zone_Growing.allowSow) { return(false); } c = zone_Growing.Cells[0]; } else { c = ((Thing)settable).Position; } WorkGiver_Grower.wantedPlantDef = WorkGiver_Grower.CalculateWantedPlantDef(c, pawn.Map); result = (WorkGiver_Grower.wantedPlantDef != null); } return(result); }
public override Job JobOnCell(Pawn pawn, IntVec3 c, bool forced = false) { Map map = pawn.Map; Job result; if (c.IsForbidden(pawn)) { result = null; } else if (!GenPlant.GrowthSeasonNow(c, map, true)) { result = null; } else { if (WorkGiver_Grower.wantedPlantDef == null) { WorkGiver_Grower.wantedPlantDef = WorkGiver_Grower.CalculateWantedPlantDef(c, map); if (WorkGiver_Grower.wantedPlantDef == null) { return(null); } } List <Thing> thingList = c.GetThingList(map); bool flag = false; for (int i = 0; i < thingList.Count; i++) { Thing thing = thingList[i]; if (thing.def == WorkGiver_Grower.wantedPlantDef) { return(null); } if ((thing is Blueprint || thing is Frame) && thing.Faction == pawn.Faction) { flag = true; } } if (flag) { Thing edifice = c.GetEdifice(map); if (edifice == null || edifice.def.fertility < 0f) { return(null); } } if (WorkGiver_Grower.wantedPlantDef.plant.cavePlant) { if (!c.Roofed(map)) { JobFailReason.Is(WorkGiver_GrowerSow.CantSowCavePlantBecauseUnroofedTrans, null); return(null); } if (map.glowGrid.GameGlowAt(c, true) > 0f) { JobFailReason.Is(WorkGiver_GrowerSow.CantSowCavePlantBecauseOfLightTrans, null); return(null); } } if (WorkGiver_Grower.wantedPlantDef.plant.interferesWithRoof && c.Roofed(pawn.Map)) { result = null; } else { Plant plant = c.GetPlant(map); if (plant != null) { if (plant.def.plant.blockAdjacentSow) { LocalTargetInfo target = plant; if (!pawn.CanReserve(target, 1, -1, null, forced) || plant.IsForbidden(pawn)) { return(null); } return(new Job(JobDefOf.CutPlant, plant)); } } Thing thing2 = GenPlant.AdjacentSowBlocker(WorkGiver_Grower.wantedPlantDef, c, map); if (thing2 != null) { Plant plant2 = thing2 as Plant; if (plant2 != null) { LocalTargetInfo target = plant2; if (pawn.CanReserve(target, 1, -1, null, forced) && !plant2.IsForbidden(pawn)) { IPlantToGrowSettable plantToGrowSettable = plant2.Position.GetPlantToGrowSettable(plant2.Map); if (plantToGrowSettable == null || plantToGrowSettable.GetPlantDefToGrow() != plant2.def) { return(new Job(JobDefOf.CutPlant, plant2)); } } } result = null; } else { if (WorkGiver_Grower.wantedPlantDef.plant.sowMinSkill > 0) { if (pawn.skills != null && pawn.skills.GetSkill(SkillDefOf.Plants).Level < WorkGiver_Grower.wantedPlantDef.plant.sowMinSkill) { return(null); } } int j = 0; while (j < thingList.Count) { Thing thing3 = thingList[j]; if (thing3.def.BlockPlanting) { LocalTargetInfo target = thing3; if (!pawn.CanReserve(target, 1, -1, null, forced)) { return(null); } if (thing3.def.category == ThingCategory.Plant) { if (!thing3.IsForbidden(pawn)) { return(new Job(JobDefOf.CutPlant, thing3)); } return(null); } else { if (thing3.def.EverHaulable) { return(HaulAIUtility.HaulAsideJobFor(pawn, thing3)); } return(null); } } else { j++; } } if (WorkGiver_Grower.wantedPlantDef.CanEverPlantAt(c, map) && GenPlant.GrowthSeasonNow(c, map, true)) { LocalTargetInfo target = c; if (pawn.CanReserve(target, 1, -1, null, forced)) { return(new Job(JobDefOf.Sow, c) { plantDefToSow = WorkGiver_Grower.wantedPlantDef }); } } result = null; } } } return(result); }
public override Job JobOnCell(Pawn pawn, IntVec3 c, bool forced = false) { Map map = pawn.Map; if (c.IsForbidden(pawn)) { return(null); } if (!PlantUtility.GrowthSeasonNow(c, map, forSowing: true)) { return(null); } if (WorkGiver_Grower.wantedPlantDef == null) { WorkGiver_Grower.wantedPlantDef = WorkGiver_Grower.CalculateWantedPlantDef(c, map); if (WorkGiver_Grower.wantedPlantDef == null) { return(null); } } List <Thing> thingList = c.GetThingList(map); bool flag = false; for (int i = 0; i < thingList.Count; i++) { Thing thing = thingList[i]; if (thing.def == WorkGiver_Grower.wantedPlantDef) { return(null); } if ((thing is Blueprint || thing is Frame) && thing.Faction == pawn.Faction) { flag = true; } } if (flag) { Thing edifice = c.GetEdifice(map); if (edifice == null || edifice.def.fertility < 0f) { return(null); } } if (WorkGiver_Grower.wantedPlantDef.plant.cavePlant) { if (!c.Roofed(map)) { JobFailReason.Is(CantSowCavePlantBecauseUnroofedTrans); return(null); } if (map.glowGrid.GameGlowAt(c, ignoreCavePlants: true) > 0f) { JobFailReason.Is(CantSowCavePlantBecauseOfLightTrans); return(null); } } if (WorkGiver_Grower.wantedPlantDef.plant.interferesWithRoof && c.Roofed(pawn.Map)) { return(null); } Plant plant = c.GetPlant(map); if (plant != null && plant.def.plant.blockAdjacentSow) { if (!pawn.CanReserve(plant, 1, -1, null, forced) || plant.IsForbidden(pawn)) { return(null); } return(JobMaker.MakeJob(JobDefOf.CutPlant, plant)); } Thing thing2 = PlantUtility.AdjacentSowBlocker(WorkGiver_Grower.wantedPlantDef, c, map); if (thing2 != null) { Plant plant2 = thing2 as Plant; if (plant2 != null && pawn.CanReserve(plant2, 1, -1, null, forced) && !plant2.IsForbidden(pawn)) { IPlantToGrowSettable plantToGrowSettable = plant2.Position.GetPlantToGrowSettable(plant2.Map); if (plantToGrowSettable == null || plantToGrowSettable.GetPlantDefToGrow() != plant2.def) { return(JobMaker.MakeJob(JobDefOf.CutPlant, plant2)); } } return(null); } if (WorkGiver_Grower.wantedPlantDef.plant.sowMinSkill > 0 && pawn.skills != null && pawn.skills.GetSkill(SkillDefOf.Plants).Level < WorkGiver_Grower.wantedPlantDef.plant.sowMinSkill) { JobFailReason.Is("UnderAllowedSkill".Translate(WorkGiver_Grower.wantedPlantDef.plant.sowMinSkill), def.label); return(null); } for (int j = 0; j < thingList.Count; j++) { Thing thing3 = thingList[j]; if (!thing3.def.BlocksPlanting()) { continue; } if (!pawn.CanReserve(thing3, 1, -1, null, forced)) { return(null); } if (thing3.def.category == ThingCategory.Plant) { if (!thing3.IsForbidden(pawn)) { return(JobMaker.MakeJob(JobDefOf.CutPlant, thing3)); } return(null); } if (thing3.def.EverHaulable) { return(HaulAIUtility.HaulAsideJobFor(pawn, thing3)); } return(null); } if (!WorkGiver_Grower.wantedPlantDef.CanEverPlantAt_NewTemp(c, map) || !PlantUtility.GrowthSeasonNow(c, map, forSowing: true) || !pawn.CanReserve(c, 1, -1, null, forced)) { return(null); } Job job = JobMaker.MakeJob(JobDefOf.Sow, c); job.plantDefToSow = WorkGiver_Grower.wantedPlantDef; return(job); }
public override Job JobOnCell(Pawn pawn, IntVec3 c) { Map map = pawn.Map; if (c.IsForbidden(pawn)) { return(null); } if (!GenPlant.GrowthSeasonNow(c, map)) { return(null); } if (WorkGiver_Grower.wantedPlantDef == null) { WorkGiver_Grower.wantedPlantDef = WorkGiver_Grower.CalculateWantedPlantDef(c, map); if (WorkGiver_Grower.wantedPlantDef == null) { return(null); } } List <Thing> thingList = c.GetThingList(map); bool flag = false; for (int i = 0; i < thingList.Count; i++) { Thing thing = thingList[i]; if (thing.def == WorkGiver_Grower.wantedPlantDef) { return(null); } if ((thing is Blueprint || thing is Frame) && thing.Faction == pawn.Faction) { flag = true; } } if (flag) { Thing edifice = c.GetEdifice(map); if (edifice != null && !(edifice.def.fertility < 0.0)) { goto IL_00dc; } return(null); } goto IL_00dc; IL_00dc: if (WorkGiver_Grower.wantedPlantDef.plant.cavePlant) { if (!c.Roofed(map)) { JobFailReason.Is(WorkGiver_GrowerSow.CantSowCavePlantBecauseUnroofedTrans); return(null); } if (map.glowGrid.GameGlowAt(c, true) > 0.0) { JobFailReason.Is(WorkGiver_GrowerSow.CantSowCavePlantBecauseOfLightTrans); return(null); } } Plant plant = c.GetPlant(map); if (plant != null && plant.def.plant.blockAdjacentSow) { if (pawn.CanReserve(plant, 1, -1, null, false) && !plant.IsForbidden(pawn)) { return(new Job(JobDefOf.CutPlant, plant)); } return(null); } Thing thing2 = GenPlant.AdjacentSowBlocker(WorkGiver_Grower.wantedPlantDef, c, map); if (thing2 != null) { Plant plant2 = thing2 as Plant; if (plant2 != null && pawn.CanReserve(plant2, 1, -1, null, false) && !plant2.IsForbidden(pawn)) { IPlantToGrowSettable plantToGrowSettable = plant2.Position.GetPlantToGrowSettable(plant2.Map); if (plantToGrowSettable != null && plantToGrowSettable.GetPlantDefToGrow() == plant2.def) { goto IL_0211; } return(new Job(JobDefOf.CutPlant, plant2)); } goto IL_0211; } if (WorkGiver_Grower.wantedPlantDef.plant.sowMinSkill > 0 && pawn.skills != null && pawn.skills.GetSkill(SkillDefOf.Growing).Level < WorkGiver_Grower.wantedPlantDef.plant.sowMinSkill) { return(null); } for (int j = 0; j < thingList.Count; j++) { Thing thing3 = thingList[j]; if (thing3.def.BlockPlanting) { if (!pawn.CanReserve(thing3, 1, -1, null, false)) { return(null); } if (thing3.def.category == ThingCategory.Plant) { if (!thing3.IsForbidden(pawn)) { return(new Job(JobDefOf.CutPlant, thing3)); } return(null); } if (thing3.def.EverHaulable) { return(HaulAIUtility.HaulAsideJobFor(pawn, thing3)); } return(null); } } if (WorkGiver_Grower.wantedPlantDef.CanEverPlantAt(c, map) && GenPlant.GrowthSeasonNow(c, map) && pawn.CanReserve(c, 1, -1, null, false)) { Job job = new Job(JobDefOf.Sow, c); job.plantDefToSow = WorkGiver_Grower.wantedPlantDef; return(job); } return(null); IL_0211: return(null); }