public override Job JobOnThing(Pawn pawn, Thing t, bool forced = false) { Job result; if (!base.ShouldTakeCareOfPrisoner(pawn, t)) { result = null; } else { Pawn pawn2 = (Pawn)t; Thing thing; ThingDef thingDef; if (!pawn2.guest.CanBeBroughtFood) { result = null; } else if (!pawn2.Position.IsInPrisonCell(pawn2.Map)) { result = null; } else if (pawn2.needs.food.CurLevelPercentage >= pawn2.needs.food.PercentageThreshHungry + 0.02f) { result = null; } else if (WardenFeedUtility.ShouldBeFed(pawn2)) { result = null; } else if (!FoodUtility.TryFindBestFoodSourceFor(pawn, pawn2, pawn2.needs.food.CurCategory == HungerCategory.Starving, out thing, out thingDef, false, true, false, false, false, false, false)) { result = null; } else if (thing.GetRoom(RegionType.Set_Passable) == pawn2.GetRoom(RegionType.Set_Passable)) { result = null; } else if (WorkGiver_Warden_DeliverFood.FoodAvailableInRoomTo(pawn2)) { result = null; } else { float nutrition = FoodUtility.GetNutrition(thing, thingDef); result = new Job(JobDefOf.DeliverFood, thing, pawn2) { count = FoodUtility.WillIngestStackCountOf(pawn2, thingDef, nutrition), targetC = RCellFinder.SpotToChewStandingNear(pawn2, thing) }; } } return(result); }
public override Job JobOnThing(Pawn pawn, Thing t, bool forced = false) { if (!base.ShouldTakeCareOfPrisoner(pawn, t)) { return(null); } Pawn pawn2 = (Pawn)t; if (!pawn2.guest.CanBeBroughtFood) { return(null); } if (!pawn2.Position.IsInPrisonCell(pawn2.Map)) { return(null); } if (pawn2.needs.food.CurLevelPercentage >= pawn2.needs.food.PercentageThreshHungry + 0.019999999552965164) { return(null); } if (WardenFeedUtility.ShouldBeFed(pawn2)) { return(null); } Thing thing = default(Thing); ThingDef def = default(ThingDef); if (!FoodUtility.TryFindBestFoodSourceFor(pawn, pawn2, pawn2.needs.food.CurCategory == HungerCategory.Starving, out thing, out def, false, true, false, false, false, false)) { return(null); } if (thing.GetRoom(RegionType.Set_Passable) == pawn2.GetRoom(RegionType.Set_Passable)) { return(null); } if (WorkGiver_Warden_DeliverFood.FoodAvailableInRoomTo(pawn2)) { return(null); } Job job = new Job(JobDefOf.DeliverFood, thing, pawn2); job.count = FoodUtility.WillIngestStackCountOf(pawn2, def); job.targetC = RCellFinder.SpotToChewStandingNear(pawn2, thing); return(job); }
public override Job JobOnThing(Pawn pawn, Thing t, bool forced = false) { if (!ShouldTakeCareOfPrisoner(pawn, t)) { return(null); } Pawn pawn2 = (Pawn)t; if (!pawn2.guest.CanBeBroughtFood) { return(null); } if (!pawn2.Position.IsInPrisonCell(pawn2.Map)) { return(null); } if (pawn2.needs.food.CurLevelPercentage >= pawn2.needs.food.PercentageThreshHungry + 0.02f) { return(null); } if (WardenFeedUtility.ShouldBeFed(pawn2)) { return(null); } if (!FoodUtility.TryFindBestFoodSourceFor(pawn, pawn2, pawn2.needs.food.CurCategory == HungerCategory.Starving, out Thing foodSource, out ThingDef foodDef, canRefillDispenser: false, canUseInventory: true, allowForbidden: false, allowCorpse: false)) { return(null); } if (foodSource.GetRoom() == pawn2.GetRoom()) { return(null); } if (FoodAvailableInRoomTo(pawn2)) { return(null); } float nutrition = FoodUtility.GetNutrition(foodSource, foodDef); Job job = new Job(JobDefOf.DeliverFood, foodSource, pawn2); job.count = FoodUtility.WillIngestStackCountOf(pawn2, foodDef, nutrition); job.targetC = RCellFinder.SpotToChewStandingNear(pawn2, foodSource); return(job); }
public static Toil CarryIngestibleToChewSpot(Pawn pawn, TargetIndex ingestibleInd) { Toil toil = new Toil(); toil.initAction = delegate() { Pawn actor = toil.actor; IntVec3 intVec = IntVec3.Invalid; Thing thing = null; Thing thing2 = actor.CurJob.GetTarget(ingestibleInd).Thing; Predicate <Thing> baseChairValidator = delegate(Thing t) { bool result; if (t.def.building == null || !t.def.building.isSittable) { result = false; } else if (t.IsForbidden(pawn)) { result = false; } else if (!actor.CanReserve(t, 1, -1, null, false)) { result = false; } else if (!t.IsSociallyProper(actor)) { result = false; } else if (t.IsBurning()) { result = false; } else if (t.HostileTo(pawn)) { result = false; } else { bool flag = false; for (int i = 0; i < 4; i++) { IntVec3 c = t.Position + GenAdj.CardinalDirections[i]; Building edifice = c.GetEdifice(t.Map); if (edifice != null && edifice.def.surfaceType == SurfaceType.Eat) { flag = true; break; } } result = flag; } return(result); }; if (thing2.def.ingestible.chairSearchRadius > 0f) { thing = GenClosest.ClosestThingReachable(actor.Position, actor.Map, ThingRequest.ForGroup(ThingRequestGroup.BuildingArtificial), PathEndMode.OnCell, TraverseParms.For(actor, Danger.Deadly, TraverseMode.ByPawn, false), thing2.def.ingestible.chairSearchRadius, (Thing t) => baseChairValidator(t) && t.Position.GetDangerFor(pawn, t.Map) == Danger.None, null, 0, -1, false, RegionType.Set_Passable, false); } if (thing == null) { intVec = RCellFinder.SpotToChewStandingNear(actor, actor.CurJob.GetTarget(ingestibleInd).Thing); Danger chewSpotDanger = intVec.GetDangerFor(pawn, actor.Map); if (chewSpotDanger != Danger.None) { thing = GenClosest.ClosestThingReachable(actor.Position, actor.Map, ThingRequest.ForGroup(ThingRequestGroup.BuildingArtificial), PathEndMode.OnCell, TraverseParms.For(actor, Danger.Deadly, TraverseMode.ByPawn, false), thing2.def.ingestible.chairSearchRadius, (Thing t) => baseChairValidator(t) && t.Position.GetDangerFor(pawn, t.Map) <= chewSpotDanger, null, 0, -1, false, RegionType.Set_Passable, false); } } if (thing != null) { intVec = thing.Position; actor.Reserve(thing, actor.CurJob, 1, -1, null); } actor.Map.pawnDestinationReservationManager.Reserve(actor, actor.CurJob, intVec); actor.pather.StartPath(intVec, PathEndMode.OnCell); }; toil.defaultCompleteMode = ToilCompleteMode.PatherArrival; return(toil); }