public bool MoveNext() { uint num = (uint)this.$PC; this.$PC = -1; bool flag = false; switch (num) { case 0u: enumerator = (from def in DefDatabase <ThingDef> .AllDefs where def.category == ThingCategory.Plant select def).GetEnumerator(); num = 4294967293u; break; case 1u: break; default: return(false); } try { switch (num) { } while (enumerator.MoveNext()) { ThingDef plantDef = enumerator.Current; if (sel.TrueForAll((IPlantToGrowSettable x) => PlantUtility.CanSowOnGrower(plantDef, x))) { this.$current = plantDef; if (!this.$disposing) { this.$PC = 1; } flag = true; return(true); } } } finally { if (!flag) { if (enumerator != null) { enumerator.Dispose(); } } } this.$PC = -1; return(false); }
public static IEnumerable <ThingDef> ValidPlantTypesForGrowers(List <IPlantToGrowSettable> sel) { foreach (ThingDef plantDef in from def in DefDatabase <ThingDef> .AllDefs where def.category == ThingCategory.Plant select def) { if (sel.TrueForAll((IPlantToGrowSettable x) => PlantUtility.CanSowOnGrower(plantDef, x))) { yield return(plantDef); } } }
public static IEnumerable <ThingDef> ValidPlantTypesForGrowers(List <IPlantToGrowSettable> sel) { using (IEnumerator <ThingDef> enumerator = (from def in DefDatabase <ThingDef> .AllDefs where def.category == ThingCategory.Plant select def).GetEnumerator()) { while (enumerator.MoveNext()) { ThingDef plantDef = enumerator.Current; if (sel.TrueForAll((IPlantToGrowSettable x) => PlantUtility.CanSowOnGrower(plantDef, x))) { yield return(plantDef); } } } yield break; }
public static void MakeColony(params ColonyMakerFlag[] flags) { bool godMode = DebugSettings.godMode; DebugSettings.godMode = true; Thing.allowDestroyNonDestroyable = true; if (usedCells == null) { usedCells = new BoolGrid(Map); } else { usedCells.ClearAndResizeTo(Map); } IntVec3 center = Map.Center; int minX = center.x - 50; IntVec3 center2 = Map.Center; overRect = new CellRect(minX, center2.z - 50, 100, 100); DeleteAllSpawnedPawns(); GenDebug.ClearArea(overRect, Find.CurrentMap); if (flags.Contains(ColonyMakerFlag.Animals)) { foreach (PawnKindDef item in from k in DefDatabase <PawnKindDef> .AllDefs where k.RaceProps.Animal select k) { if (!TryGetFreeRect(6, 3, out CellRect result)) { return; } result = result.ContractedBy(1); foreach (IntVec3 item2 in result) { Map.terrainGrid.SetTerrain(item2, TerrainDefOf.Concrete); } GenSpawn.Spawn(PawnGenerator.GeneratePawn(item), result.Cells.ElementAt(0), Map); IntVec3 intVec = result.Cells.ElementAt(1); Pawn p = (Pawn)GenSpawn.Spawn(PawnGenerator.GeneratePawn(item), intVec, Map); HealthUtility.DamageUntilDead(p); Corpse thing = (Corpse)intVec.GetThingList(Find.CurrentMap).First((Thing t) => t is Corpse); CompRottable compRottable = thing.TryGetComp <CompRottable>(); if (compRottable != null) { compRottable.RotProgress += 1200000f; } if (item.RaceProps.leatherDef != null) { GenSpawn.Spawn(item.RaceProps.leatherDef, result.Cells.ElementAt(2), Map); } if (item.RaceProps.meatDef != null) { GenSpawn.Spawn(item.RaceProps.meatDef, result.Cells.ElementAt(3), Map); } } } if (flags.Contains(ColonyMakerFlag.ConduitGrid)) { Designator_Build designator_Build = new Designator_Build(ThingDefOf.PowerConduit); for (int i = overRect.minX; i < overRect.maxX; i++) { for (int j = overRect.minZ; j < overRect.maxZ; j += 7) { designator_Build.DesignateSingleCell(new IntVec3(i, 0, j)); } } for (int l = overRect.minZ; l < overRect.maxZ; l++) { for (int m = overRect.minX; m < overRect.maxX; m += 7) { designator_Build.DesignateSingleCell(new IntVec3(m, 0, l)); } } } if (flags.Contains(ColonyMakerFlag.PowerPlants)) { List <ThingDef> list = new List <ThingDef>(); list.Add(ThingDefOf.SolarGenerator); list.Add(ThingDefOf.WindTurbine); List <ThingDef> list2 = list; for (int n = 0; n < 8; n++) { if (TryMakeBuilding(list2[n % list2.Count]) == null) { Log.Message("Could not make solar generator."); break; } } } if (flags.Contains(ColonyMakerFlag.Batteries)) { for (int num = 0; num < 6; num++) { Thing thing2 = TryMakeBuilding(ThingDefOf.Battery); if (thing2 == null) { Log.Message("Could not make battery."); break; } ((Building_Battery)thing2).GetComp <CompPowerBattery>().AddEnergy(999999f); } } if (flags.Contains(ColonyMakerFlag.WorkTables)) { IEnumerable <ThingDef> enumerable = from def in DefDatabase <ThingDef> .AllDefs where typeof(Building_WorkTable).IsAssignableFrom(def.thingClass) select def; foreach (ThingDef item3 in enumerable) { Thing thing3 = TryMakeBuilding(item3); if (thing3 == null) { Log.Message("Could not make worktable: " + item3.defName); break; } Building_WorkTable building_WorkTable = thing3 as Building_WorkTable; if (building_WorkTable != null) { foreach (RecipeDef allRecipe in building_WorkTable.def.AllRecipes) { building_WorkTable.billStack.AddBill(allRecipe.MakeNewBill()); } } } } if (flags.Contains(ColonyMakerFlag.AllBuildings)) { IEnumerable <ThingDef> enumerable2 = from def in DefDatabase <ThingDef> .AllDefs where def.category == ThingCategory.Building && def.BuildableByPlayer select def; foreach (ThingDef item4 in enumerable2) { if (item4 != ThingDefOf.PowerConduit) { Thing thing4 = TryMakeBuilding(item4); if (thing4 == null) { Log.Message("Could not make building: " + item4.defName); break; } } } } if (!TryGetFreeRect(33, 33, out CellRect result2)) { Log.Error("Could not get wallable rect"); } result2 = result2.ContractedBy(1); if (flags.Contains(ColonyMakerFlag.AllItems)) { List <ThingDef> itemDefs = (from def in DefDatabase <ThingDef> .AllDefs where DebugThingPlaceHelper.IsDebugSpawnable(def) && def.category == ThingCategory.Item select def).ToList(); FillWithItems(result2, itemDefs); } else if (flags.Contains(ColonyMakerFlag.ItemsRawFood)) { List <ThingDef> list3 = new List <ThingDef>(); list3.Add(ThingDefOf.RawPotatoes); FillWithItems(result2, list3); } if (flags.Contains(ColonyMakerFlag.Filth)) { foreach (IntVec3 item5 in result2) { GenSpawn.Spawn(ThingDefOf.Filth_Dirt, item5, Map); } } if (flags.Contains(ColonyMakerFlag.ItemsWall)) { CellRect cellRect = result2.ExpandedBy(1); Designator_Build designator_Build2 = new Designator_Build(ThingDefOf.Wall); designator_Build2.SetStuffDef(ThingDefOf.WoodLog); foreach (IntVec3 edgeCell in cellRect.EdgeCells) { designator_Build2.DesignateSingleCell(edgeCell); } } if (flags.Contains(ColonyMakerFlag.ColonistsMany)) { MakeColonists(15, overRect.CenterCell); } else if (flags.Contains(ColonyMakerFlag.ColonistOne)) { MakeColonists(1, overRect.CenterCell); } if (flags.Contains(ColonyMakerFlag.Fire)) { if (!TryGetFreeRect(30, 30, out CellRect result3)) { Log.Error("Could not get free rect for fire."); } ThingDef plant_TreeOak = ThingDefOf.Plant_TreeOak; foreach (IntVec3 item6 in result3) { GenSpawn.Spawn(plant_TreeOak, item6, Map); } foreach (IntVec3 item7 in result3) { IntVec3 current9 = item7; if (current9.x % 7 == 0 && current9.z % 7 == 0) { GenExplosion.DoExplosion(current9, Find.CurrentMap, 3.9f, DamageDefOf.Flame, null); } } } if (flags.Contains(ColonyMakerFlag.ColonistsHungry)) { DoToColonists(0.4f, delegate(Pawn col) { col.needs.food.CurLevel = Mathf.Max(0f, Rand.Range(-0.05f, 0.05f)); }); } if (flags.Contains(ColonyMakerFlag.ColonistsTired)) { DoToColonists(0.4f, delegate(Pawn col) { col.needs.rest.CurLevel = Mathf.Max(0f, Rand.Range(-0.05f, 0.05f)); }); } if (flags.Contains(ColonyMakerFlag.ColonistsInjured)) { DoToColonists(0.4f, delegate(Pawn col) { DamageDef def2 = (from d in DefDatabase <DamageDef> .AllDefs where d.ExternalViolenceFor(null) select d).RandomElement(); col.TakeDamage(new DamageInfo(def2, 10f)); }); } if (flags.Contains(ColonyMakerFlag.ColonistsDiseased)) { foreach (HediffDef item8 in from d in DefDatabase <HediffDef> .AllDefs where d.hediffClass != typeof(Hediff_AddedPart) && (d.HasComp(typeof(HediffComp_Immunizable)) || d.HasComp(typeof(HediffComp_GrowthMode))) select d) { Pawn pawn = PawnGenerator.GeneratePawn(Faction.OfPlayer.def.basicMemberKind, Faction.OfPlayer); TryGetFreeRect(1, 1, out CellRect result4); GenSpawn.Spawn(pawn, result4.CenterCell, Map); pawn.health.AddHediff(item8); } } if (flags.Contains(ColonyMakerFlag.Beds)) { IEnumerable <ThingDef> source = from def in DefDatabase <ThingDef> .AllDefs where def.thingClass == typeof(Building_Bed) select def; int freeColonistsCount = Map.mapPawns.FreeColonistsCount; for (int num2 = 0; num2 < freeColonistsCount; num2++) { if (TryMakeBuilding(source.RandomElement()) == null) { Log.Message("Could not make beds."); break; } } } if (flags.Contains(ColonyMakerFlag.Stockpiles)) { Designator_ZoneAddStockpile_Resources designator_ZoneAddStockpile_Resources = new Designator_ZoneAddStockpile_Resources(); IEnumerator enumerator11 = Enum.GetValues(typeof(StoragePriority)).GetEnumerator(); try { while (enumerator11.MoveNext()) { StoragePriority priority = (StoragePriority)enumerator11.Current; TryGetFreeRect(7, 7, out CellRect result5); result5 = result5.ContractedBy(1); designator_ZoneAddStockpile_Resources.DesignateMultiCell(result5.Cells); Zone_Stockpile zone_Stockpile = (Zone_Stockpile)Map.zoneManager.ZoneAt(result5.CenterCell); zone_Stockpile.settings.Priority = priority; } } finally { IDisposable disposable; if ((disposable = (enumerator11 as IDisposable)) != null) { disposable.Dispose(); } } } if (flags.Contains(ColonyMakerFlag.GrowingZones)) { Zone_Growing dummyZone = new Zone_Growing(Map.zoneManager); Map.zoneManager.RegisterZone(dummyZone); foreach (ThingDef item9 in from d in DefDatabase <ThingDef> .AllDefs where d.plant != null && PlantUtility.CanSowOnGrower(d, dummyZone) select d) { if (!TryGetFreeRect(6, 6, out CellRect result6)) { Log.Error("Could not get growing zone rect."); } result6 = result6.ContractedBy(1); foreach (IntVec3 item10 in result6) { Map.terrainGrid.SetTerrain(item10, TerrainDefOf.Soil); } Designator_ZoneAdd_Growing designator_ZoneAdd_Growing = new Designator_ZoneAdd_Growing(); designator_ZoneAdd_Growing.DesignateMultiCell(result6.Cells); (Map.zoneManager.ZoneAt(result6.CenterCell) as Zone_Growing)?.SetPlantDefToGrow(item9); } dummyZone.Delete(); } ClearAllHomeArea(); FillWithHomeArea(overRect); DebugSettings.godMode = godMode; Thing.allowDestroyNonDestroyable = false; }
public static void MakeColony(params ColonyMakerFlag[] flags) { bool godMode = DebugSettings.godMode; DebugSettings.godMode = true; Thing.allowDestroyNonDestroyable = true; if (Autotests_ColonyMaker.usedCells == null) { Autotests_ColonyMaker.usedCells = new BoolGrid(Autotests_ColonyMaker.Map); } else { Autotests_ColonyMaker.usedCells.ClearAndResizeTo(Autotests_ColonyMaker.Map); } Autotests_ColonyMaker.overRect = new CellRect(Autotests_ColonyMaker.Map.Center.x - 50, Autotests_ColonyMaker.Map.Center.z - 50, 100, 100); Autotests_ColonyMaker.DeleteAllSpawnedPawns(); GenDebug.ClearArea(Autotests_ColonyMaker.overRect, Find.CurrentMap); if (flags.Contains(ColonyMakerFlag.Animals)) { foreach (PawnKindDef current in from k in DefDatabase <PawnKindDef> .AllDefs where k.RaceProps.Animal select k) { CellRect cellRect; if (!Autotests_ColonyMaker.TryGetFreeRect(6, 3, out cellRect)) { return; } cellRect = cellRect.ContractedBy(1); foreach (IntVec3 current2 in cellRect) { Autotests_ColonyMaker.Map.terrainGrid.SetTerrain(current2, TerrainDefOf.Concrete); } GenSpawn.Spawn(PawnGenerator.GeneratePawn(current, null), cellRect.Cells.ElementAt(0), Autotests_ColonyMaker.Map, WipeMode.Vanish); IntVec3 intVec = cellRect.Cells.ElementAt(1); Pawn p = (Pawn)GenSpawn.Spawn(PawnGenerator.GeneratePawn(current, null), intVec, Autotests_ColonyMaker.Map, WipeMode.Vanish); HealthUtility.DamageUntilDead(p); Corpse thing = (Corpse)intVec.GetThingList(Find.CurrentMap).First((Thing t) => t is Corpse); CompRottable compRottable = thing.TryGetComp <CompRottable>(); if (compRottable != null) { compRottable.RotProgress += 1200000f; } if (current.RaceProps.leatherDef != null) { GenSpawn.Spawn(current.RaceProps.leatherDef, cellRect.Cells.ElementAt(2), Autotests_ColonyMaker.Map, WipeMode.Vanish); } if (current.RaceProps.meatDef != null) { GenSpawn.Spawn(current.RaceProps.meatDef, cellRect.Cells.ElementAt(3), Autotests_ColonyMaker.Map, WipeMode.Vanish); } } } if (flags.Contains(ColonyMakerFlag.ConduitGrid)) { Designator_Build designator_Build = new Designator_Build(ThingDefOf.PowerConduit); for (int i = Autotests_ColonyMaker.overRect.minX; i < Autotests_ColonyMaker.overRect.maxX; i++) { for (int j = Autotests_ColonyMaker.overRect.minZ; j < Autotests_ColonyMaker.overRect.maxZ; j += 7) { designator_Build.DesignateSingleCell(new IntVec3(i, 0, j)); } } for (int k2 = Autotests_ColonyMaker.overRect.minZ; k2 < Autotests_ColonyMaker.overRect.maxZ; k2++) { for (int l = Autotests_ColonyMaker.overRect.minX; l < Autotests_ColonyMaker.overRect.maxX; l += 7) { designator_Build.DesignateSingleCell(new IntVec3(l, 0, k2)); } } } if (flags.Contains(ColonyMakerFlag.PowerPlants)) { List <ThingDef> list = new List <ThingDef> { ThingDefOf.SolarGenerator, ThingDefOf.WindTurbine }; for (int m = 0; m < 8; m++) { if (Autotests_ColonyMaker.TryMakeBuilding(list[m % list.Count]) == null) { Log.Message("Could not make solar generator.", false); break; } } } if (flags.Contains(ColonyMakerFlag.Batteries)) { for (int n = 0; n < 6; n++) { Thing thing2 = Autotests_ColonyMaker.TryMakeBuilding(ThingDefOf.Battery); if (thing2 == null) { Log.Message("Could not make battery.", false); break; } ((Building_Battery)thing2).GetComp <CompPowerBattery>().AddEnergy(999999f); } } if (flags.Contains(ColonyMakerFlag.WorkTables)) { IEnumerable <ThingDef> enumerable = from def in DefDatabase <ThingDef> .AllDefs where typeof(Building_WorkTable).IsAssignableFrom(def.thingClass) select def; foreach (ThingDef current3 in enumerable) { Thing thing3 = Autotests_ColonyMaker.TryMakeBuilding(current3); if (thing3 == null) { Log.Message("Could not make worktable: " + current3.defName, false); break; } Building_WorkTable building_WorkTable = thing3 as Building_WorkTable; if (building_WorkTable != null) { foreach (RecipeDef current4 in building_WorkTable.def.AllRecipes) { building_WorkTable.billStack.AddBill(current4.MakeNewBill()); } } } } if (flags.Contains(ColonyMakerFlag.AllBuildings)) { IEnumerable <ThingDef> enumerable2 = from def in DefDatabase <ThingDef> .AllDefs where def.category == ThingCategory.Building && def.BuildableByPlayer select def; foreach (ThingDef current5 in enumerable2) { if (current5 != ThingDefOf.PowerConduit) { if (Autotests_ColonyMaker.TryMakeBuilding(current5) == null) { Log.Message("Could not make building: " + current5.defName, false); break; } } } } CellRect rect; if (!Autotests_ColonyMaker.TryGetFreeRect(33, 33, out rect)) { Log.Error("Could not get wallable rect", false); } rect = rect.ContractedBy(1); if (flags.Contains(ColonyMakerFlag.AllItems)) { List <ThingDef> itemDefs = (from def in DefDatabase <ThingDef> .AllDefs where DebugThingPlaceHelper.IsDebugSpawnable(def, false) && def.category == ThingCategory.Item select def).ToList <ThingDef>(); Autotests_ColonyMaker.FillWithItems(rect, itemDefs); } else if (flags.Contains(ColonyMakerFlag.ItemsRawFood)) { List <ThingDef> list2 = new List <ThingDef>(); list2.Add(ThingDefOf.RawPotatoes); Autotests_ColonyMaker.FillWithItems(rect, list2); } if (flags.Contains(ColonyMakerFlag.Filth)) { foreach (IntVec3 current6 in rect) { GenSpawn.Spawn(ThingDefOf.Filth_Dirt, current6, Autotests_ColonyMaker.Map, WipeMode.Vanish); } } if (flags.Contains(ColonyMakerFlag.ItemsWall)) { CellRect cellRect2 = rect.ExpandedBy(1); Designator_Build designator_Build2 = new Designator_Build(ThingDefOf.Wall); designator_Build2.SetStuffDef(ThingDefOf.WoodLog); foreach (IntVec3 current7 in cellRect2.EdgeCells) { designator_Build2.DesignateSingleCell(current7); } } if (flags.Contains(ColonyMakerFlag.ColonistsMany)) { Autotests_ColonyMaker.MakeColonists(15, Autotests_ColonyMaker.overRect.CenterCell); } else if (flags.Contains(ColonyMakerFlag.ColonistOne)) { Autotests_ColonyMaker.MakeColonists(1, Autotests_ColonyMaker.overRect.CenterCell); } if (flags.Contains(ColonyMakerFlag.Fire)) { CellRect cellRect3; if (!Autotests_ColonyMaker.TryGetFreeRect(30, 30, out cellRect3)) { Log.Error("Could not get free rect for fire.", false); } ThingDef plant_TreeOak = ThingDefOf.Plant_TreeOak; foreach (IntVec3 current8 in cellRect3) { GenSpawn.Spawn(plant_TreeOak, current8, Autotests_ColonyMaker.Map, WipeMode.Vanish); } foreach (IntVec3 current9 in cellRect3) { if (current9.x % 7 == 0 && current9.z % 7 == 0) { GenExplosion.DoExplosion(current9, Find.CurrentMap, 3.9f, DamageDefOf.Flame, null, -1, -1f, null, null, null, null, null, 0f, 1, false, null, 0f, 1, 0f, false); } } } if (flags.Contains(ColonyMakerFlag.ColonistsHungry)) { Autotests_ColonyMaker.DoToColonists(0.4f, delegate(Pawn col) { col.needs.food.CurLevel = Mathf.Max(0f, Rand.Range(-0.05f, 0.05f)); }); } if (flags.Contains(ColonyMakerFlag.ColonistsTired)) { Autotests_ColonyMaker.DoToColonists(0.4f, delegate(Pawn col) { col.needs.rest.CurLevel = Mathf.Max(0f, Rand.Range(-0.05f, 0.05f)); }); } if (flags.Contains(ColonyMakerFlag.ColonistsInjured)) { Autotests_ColonyMaker.DoToColonists(0.4f, delegate(Pawn col) { DamageDef def = (from d in DefDatabase <DamageDef> .AllDefs where d.ExternalViolenceFor(null) select d).RandomElement <DamageDef>(); col.TakeDamage(new DamageInfo(def, 10f, 0f, -1f, null, null, null, DamageInfo.SourceCategory.ThingOrUnknown, null)); }); } if (flags.Contains(ColonyMakerFlag.ColonistsDiseased)) { foreach (HediffDef current10 in from d in DefDatabase <HediffDef> .AllDefs where d.hediffClass != typeof(Hediff_AddedPart) && (d.HasComp(typeof(HediffComp_Immunizable)) || d.HasComp(typeof(HediffComp_GrowthMode))) select d) { Pawn pawn = PawnGenerator.GeneratePawn(Faction.OfPlayer.def.basicMemberKind, Faction.OfPlayer); CellRect cellRect4; Autotests_ColonyMaker.TryGetFreeRect(1, 1, out cellRect4); GenSpawn.Spawn(pawn, cellRect4.CenterCell, Autotests_ColonyMaker.Map, WipeMode.Vanish); pawn.health.AddHediff(current10, null, null, null); } } if (flags.Contains(ColonyMakerFlag.Beds)) { IEnumerable <ThingDef> source = from def in DefDatabase <ThingDef> .AllDefs where def.thingClass == typeof(Building_Bed) select def; int freeColonistsCount = Autotests_ColonyMaker.Map.mapPawns.FreeColonistsCount; for (int num = 0; num < freeColonistsCount; num++) { if (Autotests_ColonyMaker.TryMakeBuilding(source.RandomElement <ThingDef>()) == null) { Log.Message("Could not make beds.", false); break; } } } if (flags.Contains(ColonyMakerFlag.Stockpiles)) { Designator_ZoneAddStockpile_Resources designator_ZoneAddStockpile_Resources = new Designator_ZoneAddStockpile_Resources(); foreach (StoragePriority priority in Enum.GetValues(typeof(StoragePriority))) { CellRect cellRect5; Autotests_ColonyMaker.TryGetFreeRect(7, 7, out cellRect5); cellRect5 = cellRect5.ContractedBy(1); designator_ZoneAddStockpile_Resources.DesignateMultiCell(cellRect5.Cells); Zone_Stockpile zone_Stockpile = (Zone_Stockpile)Autotests_ColonyMaker.Map.zoneManager.ZoneAt(cellRect5.CenterCell); zone_Stockpile.settings.Priority = priority; } } if (flags.Contains(ColonyMakerFlag.GrowingZones)) { Zone_Growing dummyZone = new Zone_Growing(Autotests_ColonyMaker.Map.zoneManager); Autotests_ColonyMaker.Map.zoneManager.RegisterZone(dummyZone); foreach (ThingDef current11 in from d in DefDatabase <ThingDef> .AllDefs where d.plant != null && PlantUtility.CanSowOnGrower(d, dummyZone) select d) { CellRect cellRect6; if (!Autotests_ColonyMaker.TryGetFreeRect(6, 6, out cellRect6)) { Log.Error("Could not get growing zone rect.", false); } cellRect6 = cellRect6.ContractedBy(1); foreach (IntVec3 current12 in cellRect6) { Autotests_ColonyMaker.Map.terrainGrid.SetTerrain(current12, TerrainDefOf.Soil); } Designator_ZoneAdd_Growing designator_ZoneAdd_Growing = new Designator_ZoneAdd_Growing(); designator_ZoneAdd_Growing.DesignateMultiCell(cellRect6.Cells); Zone_Growing zone_Growing = Autotests_ColonyMaker.Map.zoneManager.ZoneAt(cellRect6.CenterCell) as Zone_Growing; if (zone_Growing != null) { zone_Growing.SetPlantDefToGrow(current11); } } dummyZone.Delete(); } Autotests_ColonyMaker.ClearAllHomeArea(); Autotests_ColonyMaker.FillWithHomeArea(Autotests_ColonyMaker.overRect); DebugSettings.godMode = godMode; Thing.allowDestroyNonDestroyable = false; }
internal bool <> m__0(ThingDef d) { return(d.plant != null && PlantUtility.CanSowOnGrower(d, this.dummyZone)); }