public override void PostDeactivated() { base.PostDeactivated(); Find.TutorialState.startingItems.RemoveAll((Thing it) => !Instruction_EquipWeapons.IsWeapon(it)); }
private static bool <get_Weapons> m__1(Thing it) { return(Instruction_EquipWeapons.IsWeapon(it) && it.Spawned); }
private static bool <PostDeactivated> m__2(Thing it) { return(!Instruction_EquipWeapons.IsWeapon(it)); }