protected override IEnumerable <Toil> MakeNewToils() { this.FailOnDespawnedOrNull(TargetIndex.A); yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.InteractionCell)); Toil prepare = Toils_General.Wait(500, TargetIndex.None); prepare.FailOnCannotTouch(TargetIndex.A, PathEndMode.InteractionCell); prepare.WithProgressBarToilDelay(TargetIndex.A, false, -0.5f); yield return(prepare); Toil enter = new Toil(); enter.initAction = delegate() { Pawn actor = enter.actor; Building_CryptosleepCasket pod = (Building_CryptosleepCasket)actor.CurJob.targetA.Thing; Action action = delegate() { actor.DeSpawn(DestroyMode.Vanish); pod.TryAcceptThing(actor, true); }; if (!pod.def.building.isPlayerEjectable) { int freeColonistsSpawnedOrInPlayerEjectablePodsCount = this.Map.mapPawns.FreeColonistsSpawnedOrInPlayerEjectablePodsCount; if (freeColonistsSpawnedOrInPlayerEjectablePodsCount <= 1) { Find.WindowStack.Add(Dialog_MessageBox.CreateConfirmation("CasketWarning".Translate().AdjustedFor(actor, "PAWN"), action, false, null)); } else { action(); } } else { action(); } }; enter.defaultCompleteMode = ToilCompleteMode.Instant; yield return(enter); yield break; }
public bool MoveNext() { uint num = (uint)this.$PC; this.$PC = -1; switch (num) { case 0u: this.FailOnDespawnedOrNull(TargetIndex.A); this.$current = Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.InteractionCell); if (!this.$disposing) { this.$PC = 1; } return(true); case 1u: prepare = Toils_General.Wait(500, TargetIndex.None); prepare.FailOnCannotTouch(TargetIndex.A, PathEndMode.InteractionCell); prepare.WithProgressBarToilDelay(TargetIndex.A, false, -0.5f); this.$current = prepare; if (!this.$disposing) { this.$PC = 2; } return(true); case 2u: { Toil enter = new Toil(); enter.initAction = delegate() { Pawn actor = enter.actor; Building_CryptosleepCasket pod = (Building_CryptosleepCasket)actor.CurJob.targetA.Thing; Action action = delegate() { actor.DeSpawn(DestroyMode.Vanish); pod.TryAcceptThing(actor, true); }; if (!pod.def.building.isPlayerEjectable) { int freeColonistsSpawnedOrInPlayerEjectablePodsCount = this.Map.mapPawns.FreeColonistsSpawnedOrInPlayerEjectablePodsCount; if (freeColonistsSpawnedOrInPlayerEjectablePodsCount <= 1) { Find.WindowStack.Add(Dialog_MessageBox.CreateConfirmation("CasketWarning".Translate().AdjustedFor(actor, "PAWN"), action, false, null)); } else { action(); } } else { action(); } }; enter.defaultCompleteMode = ToilCompleteMode.Instant; this.$current = enter; if (!this.$disposing) { this.$PC = 3; } return(true); } case 3u: this.$PC = -1; break; } return(false); }