public float CurrentInstantBeauty() { if (!pawn.SpawnedOrAnyParentSpawned) { return(0.5f); } return(BeautyUtility.AverageBeautyPerceptible(pawn.PositionHeld, pawn.MapHeld)); }
public float CurrentInstantBeauty() { float result; if (!this.pawn.SpawnedOrAnyParentSpawned) { result = 0.5f; } else { result = BeautyUtility.AverageBeautyPerceptible(this.pawn.PositionHeld, this.pawn.MapHeld); } return(result); }