protected override void RunInt() { Quest quest = QuestGen.quest; Slate slate = QuestGen.slate; Map map = QuestGen_Get.GetMap(); Faction faction = slate.Get <Faction>("faction"); FloatRange marketValueRange = slate.Get <FloatRange>("marketValueRange"); Pawn val = slate.Get <Pawn>("rewardGiver"); quest.ReservePawns(Gen.YieldSingle(val)); quest.ReserveFaction(faction); int num = Rand.Range(5, 20) * 60000; slate.Set("rewardDelayTicks", num); quest.Delay(num, delegate { ThingSetMakerParams parms = default(ThingSetMakerParams); parms.totalMarketValueRange = marketValueRange; parms.qualityGenerator = QualityGenerator.Reward; parms.makingFaction = faction; List <Thing> list = ThingSetMakerDefOf.Reward_ItemsStandard.root.Generate(parms); slate.Set("listOfRewards", GenLabel.ThingsLabel(list)); quest.DropPods(map.Parent, list, null, null, "[rewardLetterText]", null, true); QuestGen_End.End(quest, QuestEndOutcome.Unknown); }, null, null, null, reactivatable: false, null, null, isQuestTimeout: false, null, null, "RewardDelay"); }
protected override void RunInt() { if (!ModLister.RoyaltyInstalled) { Log.ErrorOnce("Shuttle crash rescue is a Royalty-specific game system. If you want to use this code please check ModLister.RoyaltyInstalled before calling it. See rules on the Ludeon forum for more info.", 8811221); return; } Quest quest = QuestGen.quest; Slate slate = QuestGen.slate; Map map = QuestGen_Get.GetMap(); float questPoints = slate.Get("points", 0f); slate.Set("map", map); slate.Set("rescueDelay", 20000); slate.Set("leaveDelay", 30000); slate.Set("rescueShuttleAfterRaidDelay", 10000); int max = Mathf.FloorToInt(MaxCiviliansByPointsCurve.Evaluate(questPoints)); int num = Rand.Range(1, max); int max2 = Mathf.FloorToInt(MaxSoldiersByPointsCurve.Evaluate(questPoints)); int num2 = Rand.Range(1, max2); TryFindEnemyFaction(out var enemyFaction); Thing crashedShuttle = ThingMaker.MakeThing(ThingDefOf.ShuttleCrashed); TryFindShuttleCrashPosition(map, Faction.Empire, crashedShuttle.def.size, out var shuttleCrashPosition); List <Pawn> civilians = new List <Pawn>(); List <Pawn> list = new List <Pawn>(); for (int i = 0; i < num - 1; i++) { Pawn pawn = quest.GetPawn(CivilianPawnParams); civilians.Add(pawn); list.Add(pawn); } Quest quest2 = quest; QuestGen_Pawns.GetPawnParms parms = new QuestGen_Pawns.GetPawnParms { mustBeOfFaction = Faction.Empire, canGeneratePawn = true, mustBeWorldPawn = true, seniorityRange = new FloatRange(100f, MaxAskerSeniorityByPointsCurve.Evaluate(questPoints)), mustHaveRoyalTitleInCurrentFaction = true }; Pawn asker = quest2.GetPawn(parms); civilians.Add(asker); PawnKindDef mustBeOfKind = new PawnKindDef[3] { PawnKindDefOf.Empire_Fighter_Trooper, PawnKindDefOf.Empire_Fighter_Janissary, PawnKindDefOf.Empire_Fighter_Cataphract }.RandomElement(); List <Pawn> soldiers = new List <Pawn>(); for (int j = 0; j < num2; j++) { Quest quest3 = quest; parms = new QuestGen_Pawns.GetPawnParms { mustBeOfFaction = Faction.Empire, canGeneratePawn = true, mustBeOfKind = mustBeOfKind, mustBeWorldPawn = true }; Pawn pawn2 = quest3.GetPawn(parms); soldiers.Add(pawn2); } List <Pawn> allPassengers = new List <Pawn>(); allPassengers.AddRange(soldiers); allPassengers.AddRange(civilians); quest.BiocodeWeapons(allPassengers); Thing rescueShuttle = QuestGen_Shuttle.GenerateShuttle(Faction.Empire, allPassengers, null, acceptColonists: false, onlyAcceptColonists: false, onlyAcceptHealthy: false, -1, dropEverythingIfUnsatisfied: false, leaveImmediatelyWhenSatisfied: true, dropEverythingOnArrival: false, stayAfterDroppedEverythingOnArrival: false, null, null, -1, null, permitShuttle: false, hideControls: true, allPassengers.Cast <Thing>().ToList()); quest.Delay(120, delegate { quest.Letter(LetterDefOf.NegativeEvent, null, null, null, null, useColonistsFromCaravanArg: false, QuestPart.SignalListenMode.OngoingOnly, label: "LetterLabelShuttleCrashed".Translate(), text: "LetterTextShuttleCrashed".Translate(), lookTargets: Gen.YieldSingle(crashedShuttle)); quest.SpawnSkyfaller(map, ThingDefOf.ShuttleCrashing, Gen.YieldSingle(crashedShuttle), Faction.OfPlayer, shuttleCrashPosition); quest.DropPods(map.Parent, allPassengers, null, null, null, null, dropSpot: shuttleCrashPosition, sendStandardLetter: false); quest.DefendPoint(map.Parent, shuttleCrashPosition, soldiers, Faction.Empire, null, null, 12f, isCaravanSendable: false, addFleeToil: false); IntVec3 position = shuttleCrashPosition + IntVec3.South; quest.WaitForEscort(map.Parent, civilians, Faction.Empire, position, null, addFleeToil: false); string inSignal4 = QuestGenUtility.HardcodedSignalWithQuestID("rescueShuttle.Spawned"); quest.ExitOnShuttle(map.Parent, allPassengers, Faction.Empire, rescueShuttle, inSignal4, addFleeToil: false); quest.SendShuttleAwayOnCleanup(rescueShuttle); quest.ShuttleDelay(20000, civilians, delegate { quest.Letter(LetterDefOf.NeutralEvent, null, null, Faction.Empire, null, useColonistsFromCaravanArg: false, QuestPart.SignalListenMode.OngoingOnly, Gen.YieldSingle(rescueShuttle), filterDeadPawnsFromLookTargets: false, "[rescueShuttleArrivedLetterText]", null, "[rescueShuttleArrivedLetterLabel]"); quest.SpawnSkyfaller(map, ThingDefOf.ShuttleIncoming, Gen.YieldSingle(rescueShuttle), Faction.Empire, null, null, lookForSafeSpot: false, tryLandInShipLandingZone: false, crashedShuttle); quest.ShuttleLeaveDelay(rescueShuttle, 30000, null, null, null, delegate { quest.SendShuttleAway(rescueShuttle); quest.End(QuestEndOutcome.Fail, 0, null, null, QuestPart.SignalListenMode.OngoingOnly, sendStandardLetter: true); }); }, null, null, alert: true); IntVec3 walkIntSpot = default(IntVec3); TryFindRaidWalkInPosition(map, shuttleCrashPosition, out walkIntSpot); float soldiersTotalCombatPower = 0f; for (int k = 0; k < soldiers.Count; k++) { soldiersTotalCombatPower += soldiers[k].kindDef.combatPower; } quest.Delay(10000, delegate { List <Pawn> list2 = PawnGroupMakerUtility.GeneratePawns(new PawnGroupMakerParms { faction = enemyFaction, groupKind = PawnGroupKindDefOf.Combat, points = (questPoints + soldiersTotalCombatPower) * 0.37f, tile = map.Tile }).ToList(); for (int l = 0; l < list2.Count; l++) { Find.WorldPawns.PassToWorld(list2[l]); QuestGen.AddToGeneratedPawns(list2[l]); } QuestPart_PawnsArrive questPart_PawnsArrive = new QuestPart_PawnsArrive(); questPart_PawnsArrive.pawns.AddRange(list2); questPart_PawnsArrive.arrivalMode = PawnsArrivalModeDefOf.EdgeWalkIn; questPart_PawnsArrive.joinPlayer = false; questPart_PawnsArrive.mapParent = map.Parent; questPart_PawnsArrive.spawnNear = walkIntSpot; questPart_PawnsArrive.inSignal = QuestGen.slate.Get <string>("inSignal"); questPart_PawnsArrive.sendStandardLetter = false; quest.AddPart(questPart_PawnsArrive); quest.AssaultThings(map.Parent, list2, enemyFaction, allPassengers, null, null, excludeFromLookTargets: true); quest.Letter(LetterDefOf.ThreatBig, null, null, enemyFaction, null, useColonistsFromCaravanArg: false, QuestPart.SignalListenMode.OngoingOnly, list2, filterDeadPawnsFromLookTargets: false, "[raidArrivedLetterText]", null, "[raidArrivedLetterLabel]"); }, null, null, null, reactivatable: false, null, null, isQuestTimeout: false, null, null, "RaidDelay"); }); string text = QuestGenUtility.HardcodedSignalWithQuestID("rescueShuttle.SentSatisfied"); string text2 = QuestGenUtility.HardcodedSignalWithQuestID("rescueShuttle.SentUnsatisfied"); string[] inSignalsShuttleSent = new string[2] { text, text2 }; string text3 = QuestGenUtility.HardcodedSignalWithQuestID("rescueShuttle.Destroyed"); string inSignal = QuestGenUtility.HardcodedSignalWithQuestID("asker.Destroyed"); quest.GoodwillChangeShuttleSentThings(Faction.Empire, list, -5, null, inSignalsShuttleSent, text3, "GoodwillChangeReason_CiviliansLost".Translate(), canSendMessage: true, canSendHostilityLetter: false, QuestPart.SignalListenMode.Always); quest.GoodwillChangeShuttleSentThings(Faction.Empire, Gen.YieldSingle(asker), -10, null, inSignalsShuttleSent, text3, "GoodwillChangeReason_CommanderLost".Translate(), canSendMessage: true, canSendHostilityLetter: false, QuestPart.SignalListenMode.Always); quest.Leave(allPassengers, "", sendStandardLetter: false); quest.Letter(LetterDefOf.PositiveEvent, text, null, Faction.Empire, null, useColonistsFromCaravanArg: false, QuestPart.SignalListenMode.OngoingOnly, null, filterDeadPawnsFromLookTargets: false, "[questCompletedSuccessLetterText]", null, "[questCompletedSuccessLetterLabel]"); string questSuccess = QuestGen.GenerateNewSignal("QuestSuccess"); quest.SignalPass(delegate { RewardsGeneratorParams rewardsGeneratorParams = default(RewardsGeneratorParams); rewardsGeneratorParams.rewardValue = questPoints; rewardsGeneratorParams.allowGoodwill = true; rewardsGeneratorParams.allowRoyalFavor = true; RewardsGeneratorParams parms2 = rewardsGeneratorParams; quest.GiveRewards(parms2, null, null, null, null, null, null, null, null, addCampLootReward: false, asker, addShuttleLootReward: true); QuestGen_End.End(quest, QuestEndOutcome.Success); }, questSuccess); quest.SignalPass(null, text, questSuccess); quest.AnyOnTransporter(allPassengers, rescueShuttle, delegate { quest.AnyOnTransporter(Gen.YieldSingle(asker), rescueShuttle, delegate { quest.Letter(LetterDefOf.PositiveEvent, null, null, Faction.Empire, null, useColonistsFromCaravanArg: false, QuestPart.SignalListenMode.OngoingOnly, null, filterDeadPawnsFromLookTargets: false, "[questCompletedCiviliansLostSuccessLetterText]", null, "[questCompletedCiviliansLostSuccessLetterLabel]"); quest.SignalPass(null, null, questSuccess); }, delegate { quest.Letter(LetterDefOf.NegativeEvent, null, null, Faction.Empire, null, useColonistsFromCaravanArg: false, QuestPart.SignalListenMode.OngoingOnly, null, filterDeadPawnsFromLookTargets: false, "[askerLostLetterText]", null, "[askerLostLetterLabel]"); QuestGen_End.End(quest, QuestEndOutcome.Fail); }); }, delegate { quest.Letter(LetterDefOf.NegativeEvent, null, null, Faction.Empire, null, useColonistsFromCaravanArg: false, QuestPart.SignalListenMode.OngoingOnly, null, filterDeadPawnsFromLookTargets: false, "[allLostLetterText]", null, "[allLostLetterLabel]"); QuestGen_End.End(quest, QuestEndOutcome.Fail); }, text2); quest.Letter(LetterDefOf.NegativeEvent, inSignal, null, Faction.Empire, null, useColonistsFromCaravanArg: false, QuestPart.SignalListenMode.OngoingOnly, Gen.YieldSingle(asker), filterDeadPawnsFromLookTargets: false, "[askerDiedLetterText]", null, "[askerDiedLetterLabel]"); quest.End(QuestEndOutcome.Fail, 0, null, inSignal); quest.Letter(LetterDefOf.NegativeEvent, text3, null, Faction.Empire, null, useColonistsFromCaravanArg: false, QuestPart.SignalListenMode.OngoingOnly, Gen.YieldSingle(rescueShuttle), filterDeadPawnsFromLookTargets: false, "[shuttleDestroyedLetterText]", null, "[shuttleDestroyedLetterLabel]"); quest.End(QuestEndOutcome.Fail, 0, null, text3); quest.End(QuestEndOutcome.Fail, 0, null, QuestGenUtility.HardcodedSignalWithQuestID("asker.LeftMap"), QuestPart.SignalListenMode.OngoingOnly, sendStandardLetter: true); string inSignal2 = QuestGenUtility.HardcodedSignalWithQuestID("askerFaction.BecameHostileToPlayer"); quest.End(QuestEndOutcome.Fail, 0, null, inSignal2, QuestPart.SignalListenMode.OngoingOnly, sendStandardLetter: true); quest.End(QuestEndOutcome.InvalidPreAcceptance, 0, null, inSignal2, QuestPart.SignalListenMode.NotYetAcceptedOnly); slate.Set("asker", asker); slate.Set("askerFaction", asker.Faction); slate.Set("enemyFaction", enemyFaction); slate.Set("soldiers", soldiers); slate.Set("civilians", civilians); slate.Set("civilianCountMinusOne", civilians.Count - 1); slate.Set("rescueShuttle", rescueShuttle); }
protected override void RunInt() { if (!ModLister.RoyaltyInstalled) { Log.ErrorOnce("Hospitality refugee is a Royalty-specific game system. If you want to use this code please check ModLister.RoyaltyInstalled before calling it. See rules on the Ludeon forum for more info.", 8811221); return; } Quest quest = QuestGen.quest; Slate slate = QuestGen.slate; Map map = QuestGen_Get.GetMap(); int num = (slate.Exists("population") ? slate.Get("population", 0) : map.mapPawns.FreeColonistsSpawnedCount); int lodgerCount = Mathf.Max(Mathf.RoundToInt(LodgerCountBasedOnColonyPopulationFactorRange.RandomInRange * (float)num), 1); lodgerCount = Mathf.Min(lodgerCount, MaxLodgerCount); int questDurationDays = QuestDurationDaysRange.RandomInRange; int questDurationTicks = questDurationDays * 60000; List <FactionRelation> list = new List <FactionRelation>(); foreach (Faction item4 in Find.FactionManager.AllFactionsListForReading) { if (!item4.def.permanentEnemy) { list.Add(new FactionRelation { other = item4, goodwill = 0, kind = FactionRelationKind.Neutral }); } } Faction faction = FactionGenerator.NewGeneratedFactionWithRelations(FactionDefOf.OutlanderRefugee, list); faction.hidden = true; faction.temporary = true; faction.hostileFromMemberCapture = false; Find.FactionManager.Add(faction); string lodgerRecruitedSignal = QuestGenUtility.HardcodedSignalWithQuestID("lodgers.Recruited"); string text = QuestGenUtility.HardcodedSignalWithQuestID("lodgers.Arrested"); string lodgerDestroyedSignal = QuestGenUtility.HardcodedSignalWithQuestID("lodgers.Destroyed"); string lodgerKidnapped = QuestGenUtility.HardcodedSignalWithQuestID("lodgers.Kidnapped"); string lodgerLeftMap = QuestGenUtility.HardcodedSignalWithQuestID("lodgers.LeftMap"); string lodgerBanished = QuestGenUtility.HardcodedSignalWithQuestID("lodgers.Banished"); List <Pawn> pawns = new List <Pawn>(); for (int i = 0; i < lodgerCount; i++) { Pawn pawn = quest.GeneratePawn(PawnKindDefOf.Refugee, faction, allowAddictions: true, null, 0f, mustBeCapableOfViolence: true, null, 0f, 0f, ensureNonNumericName: false, forceGenerateNewPawn: true); pawns.Add(pawn); quest.PawnJoinOffer(pawn, "LetterJoinOfferLabel".Translate(pawn.Named("PAWN")), "LetterJoinOfferTitle".Translate(pawn.Named("PAWN")), "LetterJoinOfferText".Translate(pawn.Named("PAWN"), map.Parent.Named("MAP")), delegate { quest.Letter(LetterDefOf.PositiveEvent, null, null, null, null, useColonistsFromCaravanArg: false, QuestPart.SignalListenMode.OngoingOnly, null, filterDeadPawnsFromLookTargets: false, label: "LetterLabelMessageRecruitSuccess".Translate() + ": " + pawn.LabelShortCap, text: "MessageRecruitJoinOfferAccepted".Translate(pawn.Named("RECRUITEE"))); quest.SignalPass(null, null, lodgerRecruitedSignal); }); } slate.Set("lodgers", pawns); faction.leader = pawns.First(); Pawn var = pawns.First(); quest.SetFactionHidden(faction); QuestPart_ExtraFaction extraFactionPart = quest.ExtraFaction(faction, pawns, ExtraFactionType.MiniFaction, areHelpers: false, lodgerRecruitedSignal); quest.PawnsArrive(pawns, null, map.Parent, null, joinPlayer: true, null, "[lodgersArriveLetterLabel]", "[lodgersArriveLetterText]"); QuestPart_Choice questPart_Choice = quest.RewardChoice(); QuestPart_Choice.Choice item = new QuestPart_Choice.Choice { rewards = { (Reward) new Reward_VisitorsHelp(), (Reward) new Reward_PossibleFutureReward() } }; questPart_Choice.choices.Add(item); bool mutiny = false; string assaultColonySignal = QuestGen.GenerateNewSignal("AssaultColony"); Action item2 = delegate { int num4 = Mathf.FloorToInt(MutinyTimeRange.RandomInRange * (float)questDurationTicks); quest.Delay(num4, delegate { quest.Letter(LetterDefOf.ThreatBig, null, null, null, null, useColonistsFromCaravanArg: false, QuestPart.SignalListenMode.OngoingOnly, null, filterDeadPawnsFromLookTargets: false, "[mutinyLetterText]", null, "[mutinyLetterLabel]"); quest.SignalPass(null, null, assaultColonySignal); QuestGen_End.End(quest, QuestEndOutcome.Unknown); }, null, null, null, reactivatable: false, null, null, isQuestTimeout: false, null, null, "Mutiny (" + num4.ToStringTicksToDays() + ")"); mutiny = true; }; Action item3 = delegate { Pawn factionOpponent = quest.GetPawn(new QuestGen_Pawns.GetPawnParms { mustBeWorldPawn = true, mustBeFactionLeader = true, canGeneratePawn = true, mustBeNonHostileToPlayer = true }); slate.Set("factionOpponent", factionOpponent); int num2 = Mathf.FloorToInt(BetrayalOfferTimeRange.RandomInRange * (float)questDurationTicks); quest.Delay(num2, delegate { float val2 = (float)lodgerCount * 300f; FloatRange value = new FloatRange(0.7f, 1.3f) * val2 * Find.Storyteller.difficultyValues.EffectiveQuestRewardValueFactor; ThingSetMakerParams parms = default(ThingSetMakerParams); parms.totalMarketValueRange = value; parms.qualityGenerator = QualityGenerator.Reward; parms.makingFaction = faction; List <Thing> betrayalRewardThings = ThingSetMakerDefOf.Reward_ItemsStandard.root.Generate(parms); quest.BetrayalOffer(pawns, extraFactionPart.extraFaction, factionOpponent, delegate { float num3 = 0f; for (int j = 0; j < betrayalRewardThings.Count; j++) { num3 += betrayalRewardThings[j].MarketValue * (float)betrayalRewardThings[j].stackCount; } slate.Set("betrayalRewards", GenLabel.ThingsLabel(betrayalRewardThings)); slate.Set("betrayalRewardMarketValue", num3); quest.DropPods(map.Parent, betrayalRewardThings, null, null, null, null, true, useTradeDropSpot: false, joinPlayer: false, makePrisoners: false, null, null, QuestPart.SignalListenMode.Always, null, destroyItemsOnCleanup: false); quest.FactionGoodwillChange(factionOpponent.Faction, 10, null, canSendMessage: true, canSendHostilityLetter: true, "GoodwillChangeReason_AttackedFaction".Translate(faction), getLookTargetFromSignal: true, QuestPart.SignalListenMode.Always); quest.Letter(LetterDefOf.PositiveEvent, null, null, null, null, useColonistsFromCaravanArg: false, QuestPart.SignalListenMode.Always, betrayalRewardThings, filterDeadPawnsFromLookTargets: false, "[betrayalOfferRewardLetterText]", null, "[betrayalOfferRewardLetterLabel]"); }, delegate { quest.DestroyThingsOrPassToWorld(betrayalRewardThings, null, questLookTargets: true, QuestPart.SignalListenMode.Always); quest.Letter(LetterDefOf.NegativeEvent, null, null, null, null, useColonistsFromCaravanArg: false, QuestPart.SignalListenMode.Always, null, filterDeadPawnsFromLookTargets: false, "[betrayalOfferFailedLetterText]", null, "[betrayalOfferFailedLetterLabel]"); }, delegate { (quest.Letter(LetterDefOf.BetrayVisitors, null, null, null, null, useColonistsFromCaravanArg: false, QuestPart.SignalListenMode.OngoingOnly, null, filterDeadPawnsFromLookTargets: false, "[betrayalOffserLetterText]", null, "[betrayalOfferLetterLabel]").letter as ChoiceLetter_BetrayVisitors).pawns.AddRange(pawns); }, new List <string> { lodgerDestroyedSignal, lodgerKidnapped, lodgerLeftMap, lodgerBanished }, null, QuestPart.SignalListenMode.Always); }, null, null, null, reactivatable: false, null, null, isQuestTimeout: false, null, null, "BetrayalOffer (" + num2.ToStringTicksToDays() + ")"); }; if (new List <Tuple <float, Action> > { Tuple.Create(0.25f, item2), Tuple.Create(0.25f, item3), Tuple.Create <float, Action>(0.5f, delegate { }) }.TryRandomElementByWeight((Tuple <float, Action> t) => t.Item1, out var result)) { result.Item2(); } QuestPart_RefugeeInteractions questPart_RefugeeInteractions = new QuestPart_RefugeeInteractions(); questPart_RefugeeInteractions.inSignalEnable = QuestGen.slate.Get <string>("inSignal"); questPart_RefugeeInteractions.inSignalDestroyed = lodgerDestroyedSignal; questPart_RefugeeInteractions.inSignalArrested = text; questPart_RefugeeInteractions.inSignalSurgeryViolation = QuestGenUtility.HardcodedSignalWithQuestID("lodgers.SurgeryViolation"); questPart_RefugeeInteractions.inSignalKidnapped = lodgerKidnapped; questPart_RefugeeInteractions.inSignalRecruited = lodgerRecruitedSignal; questPart_RefugeeInteractions.inSignalAssaultColony = assaultColonySignal; questPart_RefugeeInteractions.inSignalLeftMap = lodgerLeftMap; questPart_RefugeeInteractions.inSignalBanished = lodgerBanished; questPart_RefugeeInteractions.outSignalDestroyed_AssaultColony = QuestGen.GenerateNewSignal("LodgerDestroyed_AssaultColony"); questPart_RefugeeInteractions.outSignalDestroyed_LeaveColony = QuestGen.GenerateNewSignal("LodgerDestroyed_LeaveColony"); questPart_RefugeeInteractions.outSignalDestroyed_BadThought = QuestGen.GenerateNewSignal("LodgerDestroyed_BadThought"); questPart_RefugeeInteractions.outSignalArrested_AssaultColony = QuestGen.GenerateNewSignal("LodgerArrested_AssaultColony"); questPart_RefugeeInteractions.outSignalArrested_LeaveColony = QuestGen.GenerateNewSignal("LodgerArrested_LeaveColony"); questPart_RefugeeInteractions.outSignalArrested_BadThought = QuestGen.GenerateNewSignal("LodgerArrested_BadThought"); questPart_RefugeeInteractions.outSignalSurgeryViolation_AssaultColony = QuestGen.GenerateNewSignal("LodgerSurgeryViolation_AssaultColony"); questPart_RefugeeInteractions.outSignalSurgeryViolation_LeaveColony = QuestGen.GenerateNewSignal("LodgerSurgeryViolation_LeaveColony"); questPart_RefugeeInteractions.outSignalSurgeryViolation_BadThought = QuestGen.GenerateNewSignal("LodgerSurgeryViolation_BadThought"); questPart_RefugeeInteractions.outSignalLast_Destroyed = QuestGen.GenerateNewSignal("LastLodger_Destroyed"); questPart_RefugeeInteractions.outSignalLast_Arrested = QuestGen.GenerateNewSignal("LastLodger_Arrested"); questPart_RefugeeInteractions.outSignalLast_Kidnapped = QuestGen.GenerateNewSignal("LastLodger_Kidnapped"); questPart_RefugeeInteractions.outSignalLast_Recruited = QuestGen.GenerateNewSignal("LastLodger_Recruited"); questPart_RefugeeInteractions.outSignalLast_LeftMapAllHealthy = QuestGen.GenerateNewSignal("LastLodger_LeftMapAllHealthy"); questPart_RefugeeInteractions.outSignalLast_LeftMapAllNotHealthy = QuestGen.GenerateNewSignal("LastLodger_LeftMapAllNotHealthy"); questPart_RefugeeInteractions.outSignalLast_Banished = QuestGen.GenerateNewSignal("LastLodger_Banished"); questPart_RefugeeInteractions.pawns.AddRange(pawns); questPart_RefugeeInteractions.faction = faction; questPart_RefugeeInteractions.mapParent = map.Parent; questPart_RefugeeInteractions.signalListenMode = QuestPart.SignalListenMode.Always; quest.AddPart(questPart_RefugeeInteractions); string lodgerArrestedOrRecruited = QuestGen.GenerateNewSignal("Lodger_ArrestedOrRecruited"); quest.AnySignal(new List <string> { lodgerRecruitedSignal, text }, null, new List <string> { lodgerArrestedOrRecruited }); if (!mutiny) { quest.Delay(questDurationTicks, delegate { quest.SignalPassWithFaction(faction, null, delegate { quest.Letter(LetterDefOf.PositiveEvent, null, null, null, null, useColonistsFromCaravanArg: false, QuestPart.SignalListenMode.OngoingOnly, null, filterDeadPawnsFromLookTargets: false, "[lodgersLeavingLetterText]", null, "[lodgersLeavingLetterLabel]"); }); quest.Leave(pawns, null, sendStandardLetter: false, leaveOnCleanup: false, lodgerArrestedOrRecruited); }, null, null, null, reactivatable: false, null, null, isQuestTimeout: false, "GuestsDepartsIn".Translate(), "GuestsDepartsOn".Translate(), "QuestDelay"); } quest.Letter(LetterDefOf.NegativeEvent, questPart_RefugeeInteractions.outSignalDestroyed_BadThought, null, null, null, useColonistsFromCaravanArg: false, QuestPart.SignalListenMode.OngoingOnly, null, filterDeadPawnsFromLookTargets: false, "[lodgerDiedMemoryThoughtLetterText]", null, "[lodgerDiedMemoryThoughtLetterLabel]"); quest.Letter(LetterDefOf.NegativeEvent, questPart_RefugeeInteractions.outSignalDestroyed_AssaultColony, null, null, null, useColonistsFromCaravanArg: false, QuestPart.SignalListenMode.OngoingOnly, null, filterDeadPawnsFromLookTargets: false, "[lodgerDiedAttackPlayerLetterText]", null, "[lodgerDiedAttackPlayerLetterLabel]"); quest.Letter(LetterDefOf.NegativeEvent, questPart_RefugeeInteractions.outSignalDestroyed_LeaveColony, null, null, null, useColonistsFromCaravanArg: false, QuestPart.SignalListenMode.OngoingOnly, null, filterDeadPawnsFromLookTargets: false, "[lodgerDiedLeaveMapLetterText]", null, "[lodgerDiedLeaveMapLetterLabel]"); quest.Letter(LetterDefOf.NegativeEvent, questPart_RefugeeInteractions.outSignalLast_Destroyed, null, null, null, useColonistsFromCaravanArg: false, QuestPart.SignalListenMode.OngoingOnly, null, filterDeadPawnsFromLookTargets: false, "[lodgersAllDiedLetterText]", null, "[lodgersAllDiedLetterLabel]"); quest.Letter(LetterDefOf.NegativeEvent, questPart_RefugeeInteractions.outSignalArrested_BadThought, null, null, null, useColonistsFromCaravanArg: false, QuestPart.SignalListenMode.OngoingOnly, null, filterDeadPawnsFromLookTargets: false, "[lodgerArrestedMemoryThoughtLetterText]", null, "[lodgerArrestedMemoryThoughtLetterLabel]"); quest.Letter(LetterDefOf.NegativeEvent, questPart_RefugeeInteractions.outSignalArrested_AssaultColony, null, null, null, useColonistsFromCaravanArg: false, QuestPart.SignalListenMode.OngoingOnly, null, filterDeadPawnsFromLookTargets: false, "[lodgerArrestedAttackPlayerLetterText]", null, "[lodgerArrestedAttackPlayerLetterLabel]"); quest.Letter(LetterDefOf.NegativeEvent, questPart_RefugeeInteractions.outSignalArrested_LeaveColony, null, null, null, useColonistsFromCaravanArg: false, QuestPart.SignalListenMode.OngoingOnly, null, filterDeadPawnsFromLookTargets: false, "[lodgerArrestedLeaveMapLetterText]", null, "[lodgerArrestedLeaveMapLetterLabel]"); quest.Letter(LetterDefOf.NegativeEvent, questPart_RefugeeInteractions.outSignalLast_Arrested, null, null, null, useColonistsFromCaravanArg: false, QuestPart.SignalListenMode.OngoingOnly, null, filterDeadPawnsFromLookTargets: false, "[lodgersAllArrestedLetterText]", null, "[lodgersAllArrestedLetterLabel]"); quest.Letter(LetterDefOf.NegativeEvent, questPart_RefugeeInteractions.outSignalSurgeryViolation_BadThought, null, null, null, useColonistsFromCaravanArg: false, QuestPart.SignalListenMode.OngoingOnly, null, filterDeadPawnsFromLookTargets: false, "[lodgerViolatedMemoryThoughtLetterText]", null, "[lodgerViolatedMemoryThoughtLetterLabel]"); quest.Letter(LetterDefOf.NegativeEvent, questPart_RefugeeInteractions.outSignalSurgeryViolation_AssaultColony, null, null, null, useColonistsFromCaravanArg: false, QuestPart.SignalListenMode.OngoingOnly, null, filterDeadPawnsFromLookTargets: false, "[lodgerViolatedAttackPlayerLetterText]", null, "[lodgerViolatedAttackPlayerLetterLabel]"); quest.Letter(LetterDefOf.NegativeEvent, questPart_RefugeeInteractions.outSignalSurgeryViolation_LeaveColony, null, null, null, useColonistsFromCaravanArg: false, QuestPart.SignalListenMode.OngoingOnly, null, filterDeadPawnsFromLookTargets: false, "[lodgerViolatedLeaveMapLetterText]", null, "[lodgerViolatedLeaveMapLetterLabel]"); quest.AddMemoryThought(pawns, ThoughtDefOf.OtherTravelerDied, questPart_RefugeeInteractions.outSignalDestroyed_BadThought); quest.AddMemoryThought(pawns, ThoughtDefOf.OtherTravelerArrested, questPart_RefugeeInteractions.outSignalArrested_BadThought); quest.AddMemoryThought(pawns, ThoughtDefOf.OtherTravelerSurgicallyViolated, questPart_RefugeeInteractions.outSignalSurgeryViolation_BadThought); quest.End(QuestEndOutcome.Fail, 0, null, questPart_RefugeeInteractions.outSignalDestroyed_AssaultColony, QuestPart.SignalListenMode.OngoingOnly, sendStandardLetter: true); quest.End(QuestEndOutcome.Fail, 0, null, questPart_RefugeeInteractions.outSignalDestroyed_LeaveColony, QuestPart.SignalListenMode.OngoingOnly, sendStandardLetter: true); quest.End(QuestEndOutcome.Fail, 0, null, questPart_RefugeeInteractions.outSignalLast_Destroyed); quest.End(QuestEndOutcome.Fail, 0, null, questPart_RefugeeInteractions.outSignalArrested_AssaultColony, QuestPart.SignalListenMode.OngoingOnly, sendStandardLetter: true); quest.End(QuestEndOutcome.Fail, 0, null, questPart_RefugeeInteractions.outSignalArrested_LeaveColony, QuestPart.SignalListenMode.OngoingOnly, sendStandardLetter: true); quest.End(QuestEndOutcome.Fail, 0, null, questPart_RefugeeInteractions.outSignalLast_Arrested); quest.End(QuestEndOutcome.Fail, 0, null, questPart_RefugeeInteractions.outSignalSurgeryViolation_AssaultColony, QuestPart.SignalListenMode.OngoingOnly, sendStandardLetter: true); quest.End(QuestEndOutcome.Fail, 0, null, questPart_RefugeeInteractions.outSignalSurgeryViolation_LeaveColony, QuestPart.SignalListenMode.OngoingOnly, sendStandardLetter: true); quest.End(QuestEndOutcome.Fail, 0, null, questPart_RefugeeInteractions.outSignalLast_Kidnapped, QuestPart.SignalListenMode.OngoingOnly, sendStandardLetter: true); quest.End(QuestEndOutcome.Fail, 0, null, questPart_RefugeeInteractions.outSignalLast_Banished, QuestPart.SignalListenMode.OngoingOnly, sendStandardLetter: true); quest.End(QuestEndOutcome.Success, 0, null, questPart_RefugeeInteractions.outSignalLast_Recruited, QuestPart.SignalListenMode.OngoingOnly, sendStandardLetter: true); quest.End(QuestEndOutcome.Success, 0, null, questPart_RefugeeInteractions.outSignalLast_LeftMapAllNotHealthy, QuestPart.SignalListenMode.OngoingOnly, sendStandardLetter: true); quest.SignalPass(delegate { if (Rand.Chance(0.5f)) { float val = (float)(lodgerCount * questDurationDays) * 55f; FloatRange marketValueRange = new FloatRange(0.7f, 1.3f) * val * Find.Storyteller.difficultyValues.EffectiveQuestRewardValueFactor; quest.AddQuestRefugeeDelayedReward(quest.AccepterPawn, faction, pawns, marketValueRange); } quest.End(QuestEndOutcome.Success, 0, null, null, QuestPart.SignalListenMode.OngoingOnly, sendStandardLetter: true); }, questPart_RefugeeInteractions.outSignalLast_LeftMapAllHealthy); slate.Set("lodgerCount", lodgerCount); slate.Set("lodgersCountMinusOne", lodgerCount - 1); slate.Set("asker", var); slate.Set("map", map); slate.Set("questDurationTicks", questDurationTicks); slate.Set("faction", faction); }