protected override void RunInt() { Slate slate = QuestGen.slate; float points = QuestGen.slate.Get("points", 0f); GameCondition gameCondition = GameConditionMaker.MakeCondition(this.gameCondition.GetValue(slate), duration.GetValue(slate)); QuestPart_GameCondition questPart_GameCondition = new QuestPart_GameCondition(); questPart_GameCondition.gameCondition = gameCondition; List <Rule> list = new List <Rule>(); Dictionary <string, string> dictionary = new Dictionary <string, string>(); if (targetWorld.GetValue(slate)) { questPart_GameCondition.targetWorld = true; gameCondition.RandomizeSettings(points, null, list, dictionary); } else { Map map = GetMap(QuestGen.slate); questPart_GameCondition.mapParent = map.Parent; gameCondition.RandomizeSettings(points, map, list, dictionary); } questPart_GameCondition.inSignal = (QuestGenUtility.HardcodedSignalWithQuestID(inSignal.GetValue(slate)) ?? QuestGen.slate.Get <string>("inSignal")); QuestGen.quest.AddPart(questPart_GameCondition); if (!storeGameConditionDescriptionFutureAs.GetValue(slate).NullOrEmpty()) { slate.Set(storeGameConditionDescriptionFutureAs.GetValue(slate), gameCondition.def.descriptionFuture); } QuestGen.AddQuestNameRules(list); QuestGen.AddQuestDescriptionRules(list); QuestGen.AddQuestDescriptionConstants(dictionary); }
protected override void RunInt() { Slate slate = QuestGen.slate; int value = duration.GetValue(slate); _ = QuestGen.quest; int value2 = startOffsetTicks.GetValue(slate); IncidentDef value3 = incidentDef.GetValue(slate); Map map = slate.Get <Map>("map"); float value4 = points.GetValue(slate); Faction value5 = faction.GetValue(slate); string delayInSignal = slate.Get <string>("inSignal"); string disableSignal = QuestGenUtility.HardcodedSignalWithQuestID(inSignalDisable.GetValue(slate)); int? value6 = randomIncidents.GetValue(slate); if (value6.HasValue) { for (int i = 0; i < value6; i++) { CreateDelayedIncident(Rand.Range(value2, value), delayInSignal, disableSignal, value3, map, value4, value5); } } int?value7 = intervalTicks.GetValue(slate); if (value7.HasValue) { int num = Mathf.FloorToInt((float)value / (float)value7.Value); for (int j = 0; j < num; j++) { int delayTicks = Mathf.Max(j * value7.Value, value2); CreateDelayedIncident(delayTicks, delayInSignal, disableSignal, value3, map, value4, value5); } } }
protected override void RunInt() { Slate slate = QuestGen.slate; QuestPart_GiveRoyalFavor questPart_GiveRoyalFavor = new QuestPart_GiveRoyalFavor(); questPart_GiveRoyalFavor.giveTo = giveTo.GetValue(slate); questPart_GiveRoyalFavor.giveToAccepter = giveToAccepter.GetValue(slate); questPart_GiveRoyalFavor.faction = faction.GetValue(slate) ?? factionOf.GetValue(slate).Faction; questPart_GiveRoyalFavor.amount = amount.GetValue(slate); questPart_GiveRoyalFavor.inSignal = QuestGenUtility.HardcodedSignalWithQuestID(inSignal.GetValue(slate)) ?? QuestGen.slate.Get <string>("inSignal"); QuestGen.quest.AddPart(questPart_GiveRoyalFavor); if (isSingleReward.GetValue(slate)) { QuestPart_Choice questPart_Choice = new QuestPart_Choice(); questPart_Choice.inSignalChoiceUsed = questPart_GiveRoyalFavor.inSignal; QuestPart_Choice.Choice choice = new QuestPart_Choice.Choice(); choice.questParts.Add(questPart_GiveRoyalFavor); choice.rewards.Add(new Reward_RoyalFavor { faction = questPart_GiveRoyalFavor.faction, amount = questPart_GiveRoyalFavor.amount }); questPart_Choice.choices.Add(choice); QuestGen.quest.AddPart(questPart_Choice); } }
protected override void RunInt() { Slate slate = QuestGen.slate; QuestPart_Letter questPart_Letter = new QuestPart_Letter(); questPart_Letter.inSignal = (QuestGenUtility.HardcodedSignalWithQuestID(inSignal.GetValue(slate)) ?? slate.Get <string>("inSignal")); LetterDef letterDef = this.letterDef.GetValue(slate) ?? LetterDefOf.NeutralEvent; if (typeof(ChoiceLetter).IsAssignableFrom(letterDef.letterClass)) { ChoiceLetter choiceLetter = LetterMaker.MakeLetter("error", "error", letterDef, QuestGenUtility.ToLookTargets(lookTargets, slate), relatedFaction.GetValue(slate), QuestGen.quest); questPart_Letter.letter = choiceLetter; QuestGen.AddTextRequest("root", delegate(string x) { choiceLetter.label = x; }, QuestGenUtility.MergeRules(labelRules.GetValue(slate), label.GetValue(slate), "root")); QuestGen.AddTextRequest("root", delegate(string x) { choiceLetter.text = x; }, QuestGenUtility.MergeRules(textRules.GetValue(slate), text.GetValue(slate), "root")); } else { questPart_Letter.letter = LetterMaker.MakeLetter(letterDef); questPart_Letter.letter.lookTargets = QuestGenUtility.ToLookTargets(lookTargets, slate); questPart_Letter.letter.relatedFaction = relatedFaction.GetValue(slate); } questPart_Letter.chosenPawnSignal = QuestGenUtility.HardcodedSignalWithQuestID(chosenPawnSignal.GetValue(slate)); questPart_Letter.useColonistsOnMap = useColonistsOnMap.GetValue(slate); questPart_Letter.useColonistsFromCaravanArg = useColonistsFromCaravanArg.GetValue(slate); questPart_Letter.signalListenMode = (signalListenMode.GetValue(slate) ?? QuestPart.SignalListenMode.OngoingOnly); questPart_Letter.filterDeadPawnsFromLookTargets = filterDeadPawnsFromLookTargets.GetValue(slate); QuestGen.quest.AddPart(questPart_Letter); }
protected override void RunInt() { Slate slate = QuestGen.slate; QuestPart_ShuttleLeaveDelay questPart_ShuttleLeaveDelay = new QuestPart_ShuttleLeaveDelay(); questPart_ShuttleLeaveDelay.inSignalEnable = (QuestGenUtility.HardcodedSignalWithQuestID(inSignalEnable.GetValue(slate)) ?? QuestGen.slate.Get <string>("inSignal")); questPart_ShuttleLeaveDelay.delayTicks = delayTicks.GetValue(slate); questPart_ShuttleLeaveDelay.shuttle = shuttle.GetValue(slate); questPart_ShuttleLeaveDelay.expiryInfoPart = "ShuttleDepartsIn".Translate(); questPart_ShuttleLeaveDelay.expiryInfoPartTip = "ShuttleDepartsOn".Translate(); if (inSignalsDisable.GetValue(slate) != null) { foreach (string item in inSignalsDisable.GetValue(slate)) { questPart_ShuttleLeaveDelay.inSignalsDisable.Add(QuestGenUtility.HardcodedSignalWithQuestID(item)); } } if (node != null) { QuestGenUtility.RunInnerNode(node, questPart_ShuttleLeaveDelay); } if (!outSignalComplete.GetValue(slate).NullOrEmpty()) { questPart_ShuttleLeaveDelay.outSignalsCompleted.Add(QuestGenUtility.HardcodedSignalWithQuestID(outSignalComplete.GetValue(slate))); } QuestGen.quest.AddPart(questPart_ShuttleLeaveDelay); }
protected override void RunInt() { Slate slate = QuestGen.slate; Map map = slate.Get <Map>("map"); QuestPart_ThreatsGenerator questPart_ThreatsGenerator = new QuestPart_ThreatsGenerator(); questPart_ThreatsGenerator.threatStartTicks = threatStartTicks.GetValue(slate); questPart_ThreatsGenerator.inSignalEnable = (QuestGenUtility.HardcodedSignalWithQuestID(inSignalEnable.GetValue(slate)) ?? slate.Get <string>("inSignal")); questPart_ThreatsGenerator.inSignalDisable = QuestGenUtility.HardcodedSignalWithQuestID(inSignalDisable.GetValue(slate)); ThreatsGeneratorParams value = parms.GetValue(slate); value.faction = (faction.GetValue(slate) ?? value.faction); questPart_ThreatsGenerator.parms = value; questPart_ThreatsGenerator.mapParent = map.Parent; QuestGen.quest.AddPart(questPart_ThreatsGenerator); if (!storeThreatExampleAs.GetValue(slate).NullOrEmpty()) { PawnGroupMakerParms pawnGroupMakerParms = new PawnGroupMakerParms(); pawnGroupMakerParms.groupKind = PawnGroupKindDefOf.Combat; pawnGroupMakerParms.raidStrategy = RaidStrategyDefOf.ImmediateAttack; pawnGroupMakerParms.faction = (value.faction ?? (from x in Find.FactionManager.GetFactions(allowHidden: false, allowDefeated: false, allowNonHumanlike: true, TechLevel.Industrial) where x.HostileTo(Faction.OfPlayer) select x).RandomElement()); float num = value.threatPoints ?? (StorytellerUtility.DefaultThreatPointsNow(map) * value.currentThreatPointsFactor); if (value.minThreatPoints.HasValue) { num = Mathf.Max(num, value.minThreatPoints.Value); } pawnGroupMakerParms.points = IncidentWorker_Raid.AdjustedRaidPoints(num, PawnsArrivalModeDefOf.EdgeWalkIn, RaidStrategyDefOf.ImmediateAttack, pawnGroupMakerParms.faction, PawnGroupKindDefOf.Combat); IEnumerable <PawnKindDef> pawnKinds = PawnGroupMakerUtility.GeneratePawnKindsExample(pawnGroupMakerParms); slate.Set(storeThreatExampleAs.GetValue(slate), PawnUtility.PawnKindsToLineList(pawnKinds, " - ")); } }
protected override void RunInt() { Slate slate = QuestGen.slate; Map target = QuestGen.slate.Get <Map>("map"); float points = QuestGen.slate.Get("points", 0f); QuestPart_Incident questPart_Incident = new QuestPart_Incident(); questPart_Incident.incident = incidentDef.GetValue(slate); IncidentParms incidentParms = new IncidentParms(); incidentParms.forced = true; incidentParms.target = target; incidentParms.points = points; if (!customLetterLabel.GetValue(slate).NullOrEmpty() || customLetterLabelRules.GetValue(slate) != null) { QuestGen.AddTextRequest("root", delegate(string x) { incidentParms.customLetterLabel = x; }, QuestGenUtility.MergeRules(customLetterLabelRules.GetValue(slate), customLetterLabel.GetValue(slate), "root")); } if (!customLetterText.GetValue(slate).NullOrEmpty() || customLetterTextRules.GetValue(slate) != null) { QuestGen.AddTextRequest("root", delegate(string x) { incidentParms.customLetterText = x; }, QuestGenUtility.MergeRules(customLetterTextRules.GetValue(slate), customLetterText.GetValue(slate), "root")); } questPart_Incident.SetIncidentParmsAndRemoveTarget(incidentParms); questPart_Incident.inSignal = QuestGenUtility.HardcodedSignalWithQuestID(inSignal.GetValue(slate)) ?? QuestGen.slate.Get <string>("inSignal"); QuestGen.quest.AddPart(questPart_Incident); }
protected override void RunInt() { Slate slate = QuestGen.slate; Map map = QuestGen.slate.Get <Map>("map"); if (map != null) { QuestPart_Infestation questPart = new QuestPart_Infestation(); questPart.mapParent = map.Parent; questPart.hivesCount = hivesCount.GetValue(slate); questPart.tag = QuestGenUtility.HardcodedTargetQuestTagWithQuestID(tag.GetValue(slate)); if (!customLetterLabel.GetValue(slate).NullOrEmpty() || customLetterLabelRules.GetValue(slate) != null) { QuestGen.AddTextRequest("root", delegate(string x) { questPart.customLetterLabel = x; }, QuestGenUtility.MergeRules(customLetterLabelRules.GetValue(slate), customLetterLabel.GetValue(slate), "root")); } if (!customLetterText.GetValue(slate).NullOrEmpty() || customLetterTextRules.GetValue(slate) != null) { QuestGen.AddTextRequest("root", delegate(string x) { questPart.customLetterText = x; }, QuestGenUtility.MergeRules(customLetterTextRules.GetValue(slate), customLetterText.GetValue(slate), "root")); } questPart.inSignal = (QuestGenUtility.HardcodedSignalWithQuestID(inSignal.GetValue(slate)) ?? QuestGen.slate.Get <string>("inSignal")); QuestGen.quest.AddPart(questPart); } }
protected override void RunInt() { Slate slate = QuestGen.slate; MapParent parent = slate.Get <Map>("map").Parent; string text = QuestGen.GenerateNewSignal("PawnOfRaceKilled"); QuestPart_PawnsKilled questPart_PawnsKilled = new QuestPart_PawnsKilled(); questPart_PawnsKilled.inSignalEnable = (QuestGenUtility.HardcodedSignalWithQuestID(inSignalEnable.GetValue(slate)) ?? QuestGen.slate.Get <string>("inSignal")); questPart_PawnsKilled.race = race.GetValue(slate); questPart_PawnsKilled.requiredInstigatorFaction = Faction.OfPlayer; questPart_PawnsKilled.count = count.GetValue(slate); questPart_PawnsKilled.mapParent = parent; questPart_PawnsKilled.outSignalPawnKilled = text; if (node != null) { QuestGenUtility.RunInnerNode(node, questPart_PawnsKilled); } if (!outSignalComplete.GetValue(slate).NullOrEmpty()) { questPart_PawnsKilled.outSignalsCompleted.Add(QuestGenUtility.HardcodedSignalWithQuestID(outSignalComplete.GetValue(slate))); } QuestGen.quest.AddPart(questPart_PawnsKilled); QuestPart_PawnsAvailable questPart_PawnsAvailable = new QuestPart_PawnsAvailable(); questPart_PawnsAvailable.inSignalEnable = (QuestGenUtility.HardcodedSignalWithQuestID(inSignalEnable.GetValue(slate)) ?? QuestGen.slate.Get <string>("inSignal")); if (!outSignalPawnsNotAvailable.GetValue(slate).NullOrEmpty()) { questPart_PawnsAvailable.outSignalPawnsNotAvailable = QuestGenUtility.HardcodedSignalWithQuestID(outSignalPawnsNotAvailable.GetValue(slate)); } questPart_PawnsAvailable.race = race.GetValue(slate); questPart_PawnsAvailable.requiredCount = count.GetValue(slate); questPart_PawnsAvailable.mapParent = parent; questPart_PawnsAvailable.inSignalDecrement = text; QuestGen.quest.AddPart(questPart_PawnsAvailable); }
protected override void RunInt() { Slate slate = QuestGen.slate; if (((outSignals.GetValue(slate) != null) ? outSignals.GetValue(slate).Count() : 0) + ((node != null) ? 1 : 0) == 0) { return; } QuestPart_PassActivable questPart_PassActivable = new QuestPart_PassActivable(); QuestGen.quest.AddPart(questPart_PassActivable); questPart_PassActivable.inSignalEnable = QuestGenUtility.HardcodedSignalWithQuestID(inSignalEnable.GetValue(slate)) ?? slate.Get <string>("inSignal"); questPart_PassActivable.inSignalDisable = QuestGenUtility.HardcodedSignalWithQuestID(inSignalDisable.GetValue(slate)); questPart_PassActivable.inSignal = QuestGenUtility.HardcodedSignalWithQuestID(inSignal.GetValue(slate)); if (node != null) { QuestGenUtility.RunInnerNode(node, questPart_PassActivable.OutSignalCompleted); } IEnumerable <string> value = outSignals.GetValue(slate); if (value != null) { foreach (string item in value) { questPart_PassActivable.outSignalsCompleted.Add(QuestGenUtility.HardcodedSignalWithQuestID(item)); } } questPart_PassActivable.signalListenMode = signalListenMode.GetValue(slate) ?? QuestPart.SignalListenMode.OngoingOnly; }
protected override void RunInt() { Slate slate = QuestGen.slate; QuestPart_DestroyWorldObject questPart_DestroyWorldObject = new QuestPart_DestroyWorldObject(); questPart_DestroyWorldObject.worldObject = worldObject.GetValue(slate); questPart_DestroyWorldObject.inSignal = (QuestGenUtility.HardcodedSignalWithQuestID(inSignal.GetValue(slate)) ?? QuestGen.slate.Get <string>("inSignal")); QuestGen.quest.AddPart(questPart_DestroyWorldObject); }
protected override void RunInt() { Slate slate = QuestGen.slate; QuestPart_Log questPart_Log = new QuestPart_Log(); questPart_Log.inSignal = (QuestGenUtility.HardcodedSignalWithQuestID(inSignal.GetValue(slate)) ?? QuestGen.slate.Get <string>("inSignal")); questPart_Log.message = message.GetValue(slate); QuestGen.quest.AddPart(questPart_Log); }
public static QuestPart_FeedPawns FeedPawns(this Quest quest, IEnumerable <Pawn> pawns = null, Thing pawnsInTransporter = null, string inSignal = null) { QuestPart_FeedPawns questPart_FeedPawns = new QuestPart_FeedPawns(); questPart_FeedPawns.pawnsInTransporter = pawnsInTransporter; questPart_FeedPawns.pawns = pawns?.ToList(); questPart_FeedPawns.inSignal = QuestGenUtility.HardcodedSignalWithQuestID(inSignal) ?? QuestGen.slate.Get <string>("inSignal"); quest.AddPart(questPart_FeedPawns); return(questPart_FeedPawns); }
protected override void RunInt() { Slate slate = QuestGen.slate; QuestPart_DropMonumentMarkerCopy questPart_DropMonumentMarkerCopy = new QuestPart_DropMonumentMarkerCopy(); questPart_DropMonumentMarkerCopy.mapParent = slate.Get <Map>("map").Parent; questPart_DropMonumentMarkerCopy.inSignal = (QuestGenUtility.HardcodedSignalWithQuestID(inSignal.GetValue(slate)) ?? slate.Get <string>("inSignal")); questPart_DropMonumentMarkerCopy.outSignalResult = QuestGenUtility.HardcodedSignalWithQuestID(outSignalResult.GetValue(slate)); QuestGen.quest.AddPart(questPart_DropMonumentMarkerCopy); }
public static QuestPart_SpawnWorldObject SpawnWorldObject(this Quest quest, WorldObject worldObject, List <ThingDef> defsToExcludeFromHyperlinks = null, string inSignal = null) { QuestPart_SpawnWorldObject questPart_SpawnWorldObject = new QuestPart_SpawnWorldObject(); questPart_SpawnWorldObject.inSignal = QuestGenUtility.HardcodedSignalWithQuestID(inSignal) ?? QuestGen.slate.Get <string>("inSignal"); questPart_SpawnWorldObject.defsToExcludeFromHyperlinks = defsToExcludeFromHyperlinks; questPart_SpawnWorldObject.worldObject = worldObject; quest.AddPart(questPart_SpawnWorldObject); return(questPart_SpawnWorldObject); }
protected override void RunInt() { Slate slate = QuestGen.slate; QuestPart_FactionGoodwillChange questPart_FactionGoodwillChange = new QuestPart_FactionGoodwillChange(); questPart_FactionGoodwillChange.change = change.GetValue(slate); questPart_FactionGoodwillChange.faction = (faction.GetValue(slate) ?? factionOf.GetValue(slate).Faction); questPart_FactionGoodwillChange.inSignal = (QuestGenUtility.HardcodedSignalWithQuestID(inSignal.GetValue(slate)) ?? QuestGen.slate.Get <string>("inSignal")); QuestGen.quest.AddPart(questPart_FactionGoodwillChange); }
protected override void RunInt() { Slate slate = QuestGen.slate; Map target = QuestGen.slate.Get <Map>("map"); float a = QuestGen.slate.Get("points", 0f); Faction faction = QuestGen.slate.Get <Faction>("enemyFaction"); QuestPart_Incident questPart_Incident = new QuestPart_Incident(); questPart_Incident.debugLabel = "raid"; questPart_Incident.incident = IncidentDefOf.RaidEnemy; IncidentParms incidentParms = new IncidentParms(); incidentParms.forced = true; incidentParms.target = target; incidentParms.points = Mathf.Max(a, faction.def.MinPointsToGeneratePawnGroup(PawnGroupKindDefOf.Combat)); incidentParms.faction = faction; incidentParms.pawnGroupMakerSeed = Rand.Int; incidentParms.inSignalEnd = QuestGenUtility.HardcodedSignalWithQuestID(inSignalLeave.GetValue(slate)); incidentParms.questTag = QuestGenUtility.HardcodedTargetQuestTagWithQuestID(tag.GetValue(slate)); if (!customLetterLabel.GetValue(slate).NullOrEmpty() || customLetterLabelRules.GetValue(slate) != null) { QuestGen.AddTextRequest("root", delegate(string x) { incidentParms.customLetterLabel = x; }, QuestGenUtility.MergeRules(customLetterLabelRules.GetValue(slate), customLetterLabel.GetValue(slate), "root")); } if (!customLetterText.GetValue(slate).NullOrEmpty() || customLetterTextRules.GetValue(slate) != null) { QuestGen.AddTextRequest("root", delegate(string x) { incidentParms.customLetterText = x; }, QuestGenUtility.MergeRules(customLetterTextRules.GetValue(slate), customLetterText.GetValue(slate), "root")); } IncidentWorker_Raid obj = (IncidentWorker_Raid)questPart_Incident.incident.Worker; obj.ResolveRaidStrategy(incidentParms, PawnGroupKindDefOf.Combat); obj.ResolveRaidArriveMode(incidentParms); if (incidentParms.raidArrivalMode.walkIn) { incidentParms.spawnCenter = walkInSpot.GetValue(slate) ?? QuestGen.slate.Get <IntVec3?>("walkInSpot") ?? IntVec3.Invalid; } PawnGroupMakerParms defaultPawnGroupMakerParms = IncidentParmsUtility.GetDefaultPawnGroupMakerParms(PawnGroupKindDefOf.Combat, incidentParms); defaultPawnGroupMakerParms.points = IncidentWorker_Raid.AdjustedRaidPoints(defaultPawnGroupMakerParms.points, incidentParms.raidArrivalMode, incidentParms.raidStrategy, defaultPawnGroupMakerParms.faction, PawnGroupKindDefOf.Combat); IEnumerable <PawnKindDef> pawnKinds = PawnGroupMakerUtility.GeneratePawnKindsExample(defaultPawnGroupMakerParms); questPart_Incident.SetIncidentParmsAndRemoveTarget(incidentParms); questPart_Incident.inSignal = QuestGenUtility.HardcodedSignalWithQuestID(inSignal.GetValue(slate)) ?? QuestGen.slate.Get <string>("inSignal"); QuestGen.quest.AddPart(questPart_Incident); QuestGen.AddQuestDescriptionRules(new List <Rule> { new Rule_String("raidPawnKinds", PawnUtility.PawnKindsToLineList(pawnKinds, " - ", ColoredText.ThreatColor)), new Rule_String("raidArrivalModeInfo", incidentParms.raidArrivalMode.textWillArrive.Formatted(faction)) }); }
protected override void RunInt() { Slate slate = QuestGen.slate; QuestPart_Choice questPart_Choice = new QuestPart_Choice(); questPart_Choice.inSignalChoiceUsed = QuestGenUtility.HardcodedSignalWithQuestID(inSignalChoiceUsed.GetValue(slate)); QuestPart_Choice.Choice choice = new QuestPart_Choice.Choice(); choice.rewards.Add(new Reward_PassageOffworld()); questPart_Choice.choices.Add(choice); QuestGen.quest.AddPart(questPart_Choice); }
protected override void RunInt() { Slate slate = QuestGen.slate; QuestPart_ChangeHeir questPart_ChangeHeir = new QuestPart_ChangeHeir(); questPart_ChangeHeir.inSignal = (QuestGenUtility.HardcodedSignalWithQuestID(inSignal.GetValue(slate)) ?? QuestGen.slate.Get <string>("inSignal")); questPart_ChangeHeir.faction = (faction.GetValue(slate) ?? factionOf.GetValue(slate).Faction); questPart_ChangeHeir.holder = holder.GetValue(slate); questPart_ChangeHeir.heir = heir.GetValue(slate); QuestGen.quest.AddPart(questPart_ChangeHeir); }
protected override void RunInt() { Slate slate = QuestGen.slate; QuestPart_SetFactionRelations questPart_SetFactionRelations = new QuestPart_SetFactionRelations(); questPart_SetFactionRelations.inSignal = (QuestGenUtility.HardcodedSignalWithQuestID(inSignal.GetValue(slate)) ?? QuestGen.slate.Get <string>("inSignal")); questPart_SetFactionRelations.faction = faction.GetValue(slate); questPart_SetFactionRelations.relationKind = relationKind.GetValue(slate); questPart_SetFactionRelations.canSendLetter = (sendLetter.GetValue(slate) ?? true); QuestGen.quest.AddPart(questPart_SetFactionRelations); }
protected override void RunInt() { Slate slate = QuestGen.slate; QuestPart_ChangeNeed questPart_ChangeNeed = new QuestPart_ChangeNeed(); questPart_ChangeNeed.inSignal = QuestGenUtility.HardcodedSignalWithQuestID(inSignal.GetValue(slate)) ?? QuestGen.slate.Get <string>("inSignal"); questPart_ChangeNeed.pawn = pawn.GetValue(slate); questPart_ChangeNeed.need = need.GetValue(slate); questPart_ChangeNeed.offset = offset.GetValue(slate); QuestGen.quest.AddPart(questPart_ChangeNeed); }
public static QuestPart_SetFactionRelations SetFactionRelations(this Quest quest, Faction faction, FactionRelationKind relationKind, string inSignal = null, bool?canSendLetter = null) { QuestPart_SetFactionRelations questPart_SetFactionRelations = new QuestPart_SetFactionRelations(); questPart_SetFactionRelations.inSignal = QuestGenUtility.HardcodedSignalWithQuestID(inSignal) ?? QuestGen.slate.Get <string>("inSignal"); questPart_SetFactionRelations.faction = faction; questPart_SetFactionRelations.relationKind = relationKind; questPart_SetFactionRelations.canSendLetter = canSendLetter ?? true; quest.AddPart(questPart_SetFactionRelations); return(questPart_SetFactionRelations); }
public static QuestPart_LeavePlayer LeavePlayer(this Quest quest, IEnumerable <Pawn> pawns, string inSignal = null, Faction replacementFaction = null, string inSignalRemovePawn = null) { QuestPart_LeavePlayer questPart_LeavePlayer = new QuestPart_LeavePlayer(); questPart_LeavePlayer.inSignal = QuestGenUtility.HardcodedSignalWithQuestID(inSignal) ?? QuestGen.slate.Get <string>("inSignal"); questPart_LeavePlayer.pawns.AddRange(pawns); questPart_LeavePlayer.replacementFaction = replacementFaction; questPart_LeavePlayer.inSignalRemovePawn = inSignalRemovePawn; quest.AddPart(questPart_LeavePlayer); return(questPart_LeavePlayer); }
protected override void RunInt() { Slate slate = QuestGen.slate; QuestPart_SituationalThought questPart_SituationalThought = new QuestPart_SituationalThought(); questPart_SituationalThought.inSignalEnable = (QuestGenUtility.HardcodedSignalWithQuestID(inSignalEnable.GetValue(slate)) ?? QuestGen.slate.Get <string>("inSignal")); questPart_SituationalThought.inSignalDisable = QuestGenUtility.HardcodedSignalWithQuestID(inSignalDisable.GetValue(slate)); questPart_SituationalThought.def = def.GetValue(slate); questPart_SituationalThought.pawn = pawn.GetValue(slate); questPart_SituationalThought.delayTicks = delayTicks.GetValue(slate); QuestGen.quest.AddPart(questPart_SituationalThought); }
protected override void RunInt() { Slate slate = QuestGen.slate; if (pawns.GetValue(slate) != null) { QuestPart_BiocodeWeapons questPart_BiocodeWeapons = new QuestPart_BiocodeWeapons(); questPart_BiocodeWeapons.inSignal = QuestGenUtility.HardcodedSignalWithQuestID(inSignal.GetValue(slate)) ?? slate.Get <string>("inSignal"); questPart_BiocodeWeapons.pawns.AddRange(pawns.GetValue(slate)); QuestGen.quest.AddPart(questPart_BiocodeWeapons); } }
public static QuestPart_JoinPlayer JoinPlayer(this Quest quest, MapParent mapParent, IEnumerable <Pawn> pawns, bool joinPlayer = false, bool makePrisoners = false, string inSignal = null) { QuestPart_JoinPlayer questPart_JoinPlayer = new QuestPart_JoinPlayer(); questPart_JoinPlayer.inSignal = QuestGenUtility.HardcodedSignalWithQuestID(inSignal) ?? QuestGen.slate.Get <string>("inSignal"); questPart_JoinPlayer.joinPlayer = joinPlayer; questPart_JoinPlayer.makePrisoners = makePrisoners; questPart_JoinPlayer.mapParent = mapParent; questPart_JoinPlayer.pawns.AddRange(pawns); quest.AddPart(questPart_JoinPlayer); return(questPart_JoinPlayer); }
protected override void RunInt() { Slate slate = QuestGen.slate; if (!things.GetValue(slate).EnumerableNullOrEmpty()) { QuestPart_DestroyThingsOrPassToWorld questPart_DestroyThingsOrPassToWorld = new QuestPart_DestroyThingsOrPassToWorld(); questPart_DestroyThingsOrPassToWorld.inSignal = (QuestGenUtility.HardcodedSignalWithQuestID(inSignal.GetValue(slate)) ?? QuestGen.slate.Get <string>("inSignal")); questPart_DestroyThingsOrPassToWorld.things.AddRange(things.GetValue(slate)); QuestGen.quest.AddPart(questPart_DestroyThingsOrPassToWorld); } }
protected override void RunInt() { Slate slate = QuestGen.slate; if (pawns.GetValue(slate) != null) { QuestPart_SetAllApparelLocked questPart_SetAllApparelLocked = new QuestPart_SetAllApparelLocked(); questPart_SetAllApparelLocked.inSignal = (QuestGenUtility.HardcodedSignalWithQuestID(inSignal.GetValue(slate)) ?? slate.Get <string>("inSignal")); questPart_SetAllApparelLocked.pawns.AddRange(pawns.GetValue(slate)); QuestGen.quest.AddPart(questPart_SetAllApparelLocked); } }
public static QuestPart_AssaultColony AssaultColony(this Quest quest, Faction faction, MapParent mapParent, IEnumerable <Pawn> pawns, string inSignal = null, string inSignalRemovePawn = null) { QuestPart_AssaultColony questPart_AssaultColony = new QuestPart_AssaultColony(); questPart_AssaultColony.inSignal = QuestGenUtility.HardcodedSignalWithQuestID(inSignal) ?? QuestGen.slate.Get <string>("inSignal"); questPart_AssaultColony.faction = faction; questPart_AssaultColony.mapParent = mapParent; questPart_AssaultColony.pawns.AddRange(pawns); questPart_AssaultColony.inSignalRemovePawn = inSignalRemovePawn; quest.AddPart(questPart_AssaultColony); return(questPart_AssaultColony); }
protected override void RunInt() { Slate slate = QuestGen.slate; if (!targets.GetValue(slate).EnumerableNullOrEmpty()) { QuestPart_InspectString questPart_InspectString = new QuestPart_InspectString(); questPart_InspectString.targets.AddRange(targets.GetValue(slate)); questPart_InspectString.inspectString = inspectString.GetValue(slate); questPart_InspectString.inSignalEnable = QuestGenUtility.HardcodedSignalWithQuestID(inSignalEnable.GetValue(slate)) ?? QuestGen.slate.Get <string>("inSignal"); QuestGen.quest.AddPart(questPart_InspectString); } }