public void Use_AssertWasCalled_for_interaction_tests_on_a_mock() { const string expectedBand = "The Blues Brothers"; var game = new Game(); game.UpdateFavoriteBand(_mock, expectedBand); //Interaction-based test: _mock.AssertWasCalled(m => m.FavoriteBand = expectedBand); }
public void AssertWasCalled_will_not_work_for_properties_on_a_stub() { const string expectedBand = "Rick Astley"; var interactor = new Game(); interactor.UpdateFavoriteBand(_stub, expectedBand); //Incorrectly failing test: _stub.AssertWasCalled(m => m.FavoriteBand = expectedBand); }
public void Use_PropertyBehavior_for_state_based_tests_on_a_mock() { const string expectedBand = "Philip Glass"; var game = new Game(); //This is not typical, but it is available: _mock.Stub(m => m.FavoriteBand).PropertyBehavior(); game.UpdateFavoriteBand(_mock, expectedBand); //State-based test: _mock.FavoriteBand.ShouldEqual(expectedBand); }