예제 #1
0
        /// <summary>
        /// This is the method that actually does the work.
        /// </summary>
        /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param>
        protected override void SolveInstance(IGH_DataAccess DA)
        {
            // Declare variables
            Rhino.Geometry.Mesh mesh       = null;
            List <Color>        faceColors = new List <Color>();

            // Reference the inputs
            DA.GetData(0, ref mesh);
            if (!DA.GetDataList(1, faceColors))
            {
                return;
            }

            //Unweld the mesh so each face has its own unique set of vertices that can be colored
            mesh.Unweld(0, true);

            // A list of all vertex colors needs to be added first
            for (int i = 0; i < mesh.Vertices.Count; i++)
            {
                mesh.VertexColors.SetColor(i, Color.CornflowerBlue);
            }

            // Loop through the list of vertex colors and replace them with the custom colors from the input
            for (int i = 0; i < mesh.Faces.Count; i++)
            {
                var vertexIndices = mesh.Faces.GetFace(i);

                mesh.VertexColors.SetColor(vertexIndices.A, faceColors[i]);
                mesh.VertexColors.SetColor(vertexIndices.B, faceColors[i]);
                mesh.VertexColors.SetColor(vertexIndices.C, faceColors[i]);
                mesh.VertexColors.SetColor(vertexIndices.D, faceColors[i]);
            }

            // Set the outputs
            DA.SetData(0, mesh);
        }
예제 #2
0
        protected override Result RunCommand(RhinoDoc doc, RunMode mode)
        {
            double tolerance = doc.ModelAbsoluteTolerance;

            List <Curve> icur = new List <Curve>();

            GetObject gcr = new Rhino.Input.Custom.GetObject();

            gcr.SetCommandPrompt("Select reference circles for stones. (No curves)");
            gcr.GeometryFilter              = Rhino.DocObjects.ObjectType.Curve;
            gcr.GroupSelect                 = true;
            gcr.SubObjectSelect             = true;
            gcr.DeselectAllBeforePostSelect = true;
            gcr.OneByOnePostSelect          = false;
            gcr.GetMultiple(1, 0);

            for (int ie = 0; ie < gcr.ObjectCount; ie++)
            {
                Rhino.DocObjects.ObjRef      objref = gcr.Object(ie);
                Rhino.DocObjects.RhinoObject obj    = objref.Object();
                if (obj == null)
                {
                    return(Result.Failure);
                }
                Curve refcr = objref.Curve();
                if (refcr == null)
                {
                    return(Result.Failure);
                }
                obj.Select(false);

                icur.Add(refcr);
            }
            var rm = FindMaterial(doc, "Diamond");

            if (null == rm)
            {
                //Didn't find the material - create one and carry on.

                //Create a basic material
                var custom = new Rhino.DocObjects.Material();
                custom.Reflectivity = 1;
                custom.Transparency = 0.2;
                custom.SetEnvironmentTexture(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "/Free Jewels Rhino Plug-Ins/Dia3.jpg");
                custom.Name = "Diamond";
                custom.CommitChanges();

                rm = RenderMaterial.CreateBasicMaterial(custom);

                var docMats = doc.RenderMaterials;

                //docMats.BeginChange(RenderContent.ChangeContexts.Program);
                docMats.Add(rm);
                //docMats.EndChange();
            }



            // Create Stone Mesh
            Rhino.Geometry.Mesh mesh = new Rhino.Geometry.Mesh();


            mesh.Vertices.Add(0.0, 0.0, -0.44);      //0

            mesh.Vertices.Add(0.0, 0.097, -0.363);   //1
            mesh.Vertices.Add(0.069, 0.069, -0.363); //2
            mesh.Vertices.Add(0.097, 0.0, -0.363);   //3

            mesh.Vertices.Add(0.0, 0.5, -0.013);     //4
            mesh.Vertices.Add(0.098, 0.49, -0.005);  //5
            mesh.Vertices.Add(0.191, 0.462, -0.013); //6
            mesh.Vertices.Add(0.278, 0.416, -0.005); //7
            mesh.Vertices.Add(0.354, 0.354, -0.013); //8
            mesh.Vertices.Add(0.416, 0.278, -0.005); //9
            mesh.Vertices.Add(0.462, 0.191, -0.013); //10
            mesh.Vertices.Add(0.49, 0.098, -0.005);  //11
            mesh.Vertices.Add(0.5, 0.0, -0.013);     //12

            mesh.Vertices.Add(0.0, 0.5, 0.013);      //13
            mesh.Vertices.Add(0.098, 0.49, 0.005);   //14
            mesh.Vertices.Add(0.191, 0.462, 0.013);  //15
            mesh.Vertices.Add(0.278, 0.416, 0.005);  //16
            mesh.Vertices.Add(0.354, 0.354, 0.013);  //17
            mesh.Vertices.Add(0.416, 0.278, 0.005);  //18
            mesh.Vertices.Add(0.462, 0.191, 0.013);  //19
            mesh.Vertices.Add(0.49, 0.098, 0.005);   //20
            mesh.Vertices.Add(0.5, 0.0, 0.013);      //21

            mesh.Vertices.Add(0.0, 0.372, 0.12);     //22
            mesh.Vertices.Add(0.263, 0.263, 0.12);   //23
            mesh.Vertices.Add(0.372, 0.0, 0.12);     //24
            mesh.Vertices.Add(0.263, -0.263, 0.12);  //25
            mesh.Vertices.Add(0.0, -0.372, 0.12);    //26
            mesh.Vertices.Add(-0.263, -0.263, 0.12); //27
            mesh.Vertices.Add(-0.372, 0.0, 0.12);    //28
            mesh.Vertices.Add(-0.263, 0.263, 0.12);  //29

            mesh.Vertices.Add(0.109, 0.263, 0.16);   //30
            mesh.Vertices.Add(0.263, 0.109, 0.16);   //31
            mesh.Vertices.Add(0.263, -0.109, 0.16);  //32
            mesh.Vertices.Add(0.109, -0.263, 0.16);  //33
            mesh.Vertices.Add(-0.109, -0.263, 0.16); //34
            mesh.Vertices.Add(-0.263, -0.109, 0.16); //35
            mesh.Vertices.Add(-0.263, 0.109, 0.16);  //36
            mesh.Vertices.Add(-0.109, 0.263, 0.16);  //37

            mesh.Vertices.Add(0.0, 0.0, 0.16);       //38

            mesh.Faces.AddFace(0, 1, 6, 2);
            mesh.Faces.AddFace(0, 2, 10, 3);

            mesh.Faces.AddFace(1, 4, 5, 6);
            mesh.Faces.AddFace(2, 6, 7, 8);
            mesh.Faces.AddFace(2, 8, 9, 10);
            mesh.Faces.AddFace(3, 10, 11, 12);

            mesh.Faces.AddFace(4, 13, 14, 5);
            mesh.Faces.AddFace(5, 14, 15, 6);
            mesh.Faces.AddFace(6, 15, 16, 7);
            mesh.Faces.AddFace(7, 16, 17, 8);
            mesh.Faces.AddFace(8, 17, 18, 9);
            mesh.Faces.AddFace(9, 18, 19, 10);
            mesh.Faces.AddFace(10, 19, 20, 11);
            mesh.Faces.AddFace(11, 20, 21, 12);

            mesh.Faces.AddFace(13, 22, 15, 14);
            mesh.Faces.AddFace(15, 23, 17, 16);
            mesh.Faces.AddFace(17, 23, 19, 18);
            mesh.Faces.AddFace(19, 24, 21, 20);

            mesh.Faces.AddFace(15, 22, 30, 23);
            mesh.Faces.AddFace(19, 23, 31, 24);

            mesh.Faces.AddFace(23, 30, 31);
            mesh.Faces.AddFace(24, 31, 32);

            mesh.Faces.AddFace(32, 31, 30, 38);

            mesh.Unweld(0.001, false);

            Mesh meshAll = new Mesh();

            for (int i = 0; i < 4; i++)
            {
                meshAll.Append(mesh);
                Point3d  center = new Point3d(0.0, 0.0, 0.0);
                Vector3d rotVec = new Vector3d(0.0, 0.0, 1.0);
                mesh.Rotate(Math.PI / 2, rotVec, center);
            }
            meshAll.Compact();
            meshAll.Weld(0.001);

            //Get object Guid to apply render material
            var         meshGuid = doc.Objects.AddMesh(meshAll);
            ObjRef      objre    = new ObjRef(meshGuid);
            RhinoObject obje     = objre.Object();

            obje.RenderMaterial = rm;
            obje.CommitChanges();

            //Make InstanceDefinition
            string instDefCount = DateTime.Now.ToString("ddMMyyyyHHmmss");

            var geometry = new System.Collections.Generic.List <Rhino.Geometry.GeometryBase>()
            {
                obje.Geometry
            };
            var attributes = new System.Collections.Generic.List <Rhino.DocObjects.ObjectAttributes>()
            {
                obje.Attributes
            };


            var stoneIndex = doc.InstanceDefinitions.Add("Stone" + instDefCount, "StoneMesh 1mm", Point3d.Origin, geometry, attributes);

            List <InstanceReferenceGeometry> meshPave = new List <InstanceReferenceGeometry>();


            foreach (Curve c in icur)
            {
                Circle circle1 = new Circle();
                c.TryGetCircle(out circle1, tolerance);
                double   radius     = circle1.Diameter;
                Point3d  center     = circle1.Center;
                Vector3d moveV      = new Vector3d(center);
                Vector3d zaxis      = new Vector3d(0.0, 0.0, 1.0);
                Plane    planeOr    = new Plane(center, zaxis);
                Plane    planeNew   = circle1.Plane;
                var      transform1 = Transform.Translation(moveV);
                var      transform2 = Transform.Scale(center, radius);
                var      transform3 = Transform.PlaneToPlane(planeOr, planeNew);

                var stoneA = doc.Objects.AddInstanceObject(stoneIndex, transform1);
                var stoneB = doc.Objects.Transform(stoneA, transform2, true);
                var stoneC = doc.Objects.Transform(stoneB, transform3, true);

                ids.Add(stoneC);
            }
            doc.Groups.Add(ids);
            doc.Objects.Delete(obje);
            doc.Views.Redraw();

            return(Result.Success);
        }