public Logic(Rhetris main) { _parent = main; Blocks = new uint[main.Width, main.Height]; Start = new Point(_parent.Width/2, 2); CreateFigures(); }
public Drawer(Rhetris main, uint[,] gamefield) { _parent = main; _gamefield = gamefield; _graphicsManager = new GraphicsDeviceManager(_parent) { PreferredBackBufferWidth = Blockwidth*(_parent.Width + 6), PreferredBackBufferHeight = Blockheight*(_parent.Height - 2), }; }
static void Main() { using (var game = new Rhetris()) game.Run(); }
public Audio(Rhetris parent) { Parent = parent; }