protected override void OnExiting(object sender, EventArgs args) { // Beim Beenden der Applikation ggf. offene Client/Server-Verbindungen schließen. Client.Close(); Server.CloseServer(); // Settings speichern Settings.SaveSettings(Settings); base.OnExiting(sender, args); }
/// <summary> /// Invoked when application execution is being suspended. Application state is saved /// without knowing whether the application will be terminated or resumed with the contents /// of memory still intact. /// </summary> /// <param name="sender">The source of the suspend request.</param> /// <param name="e">Details about the suspend request.</param> private void OnSuspending(object sender, SuspendingEventArgs e) { if (Game != null) { Settings.SaveSettings(Game.Settings); } var deferral = e.SuspendingOperation.GetDeferral(); //TODO: Save application state and stop any background activity deferral.Complete(); }