public override Item getOne() { shopObject shopObject = new shopObject(this.parentSheetIndex, this.tileLocation, this.inventory, this.texturePath); /* * drawPosition = this.drawPosition; * defaultBoundingBox = this.defaultBoundingBox; * boundingBox = this.boundingBox; * currentRotation = this.currentRotation - 1; * rotations = this.rotations; * rotate(); */ return(shopObject); }
public override bool placementAction(GameLocation location, int x, int y, StardewValley.Farmer who = null) { // Log.AsyncC(x); // Log.AsyncM(y); if (location is FarmHouse) { Point point = new Point(x / Game1.tileSize, y / Game1.tileSize); List <Rectangle> walls = FarmHouse.getWalls((location as FarmHouse).upgradeLevel); this.tileLocation = new Vector2((float)point.X, (float)point.Y); bool flag = false; if (this.Decoration_type == 6 || this.Decoration_type == 13 || this.parentSheetIndex == 1293) { int num = (this.parentSheetIndex == 1293) ? 3 : 0; bool flag2 = false; foreach (Rectangle current in walls) { if ((this.Decoration_type == 6 || this.Decoration_type == 13 || num != 0) && current.Y + num == point.Y && current.Contains(point.X, point.Y - num)) { flag2 = true; break; } } if (!flag2) { Game1.showRedMessage("Must be placed on wall"); return(false); } flag = true; } for (int i = point.X; i < point.X + this.getTilesWide(); i++) { for (int j = point.Y; j < point.Y + this.getTilesHigh(); j++) { if (location.doesTileHaveProperty(i, j, "NoFurniture", "Back") != null) { Game1.showRedMessage("Furniture can't be placed here"); return(false); } if (!flag && Utility.pointInRectangles(walls, i, j)) { Game1.showRedMessage("Can't place on wall"); return(false); } if (location.getTileIndexAt(i, j, "Buildings") != -1) { return(false); } } } this.boundingBox = new Rectangle(x / Game1.tileSize, y / Game1.tileSize, this.boundingBox.Width, this.boundingBox.Height); foreach (KeyValuePair <Vector2, StardewValley.Object> c in location.objects) { StardewValley.Object ehh = c.Value; if (((ehh.GetType()).ToString()).Contains("shopObject")) { shopObject current2 = (shopObject)ehh; if (current2.Decoration_type == 11 && current2.heldObject == null && current2.getBoundingBox(current2.tileLocation).Intersects(this.boundingBox)) { current2.performObjectDropInAction(this, false, (who == null) ? Game1.player : who); bool result = true; return(result); } } } foreach (StardewValley.Farmer current3 in location.getFarmers()) { if (current3.GetBoundingBox().Intersects(this.boundingBox)) { Game1.showRedMessage("Can't place on top of a person."); bool result = false; return(result); } } this.updateDrawPosition(); for (int i = 0; i <= this.boundingBox.X / Game1.tileSize; i++) { base.placementAction(location, x + 1, y, who); } for (int i = 0; i <= this.boundingBox.Y / Game1.tileSize; i++) { base.placementAction(location, x, y + 1, who); } return(true); } else { Point point = new Point(x / Game1.tileSize, y / Game1.tileSize); // List<Rectangle> walls = FarmHouse.getWalls((location as FarmHouse).upgradeLevel); this.tileLocation = new Vector2((float)point.X, (float)point.Y); bool flag = false; if (this.Decoration_type == 6 || this.Decoration_type == 13 || this.parentSheetIndex == 1293) { int num = (this.parentSheetIndex == 1293) ? 3 : 0; bool flag2 = false; /* * foreach (Rectangle current in walls) * { * if ((this.Decoration_type == 6 || this.Decoration_type == 13 || num != 0) && current.Y + num == point.Y && current.Contains(point.X, point.Y - num)) * { * flag2 = true; * break; * } * } */ if (!flag2) { Game1.showRedMessage("Must be placed on wall"); return(false); } flag = true; } for (int i = point.X; i < point.X + this.getTilesWide(); i++) { for (int j = point.Y; j < point.Y + this.getTilesHigh(); j++) { if (location.doesTileHaveProperty(i, j, "NoFurniture", "Back") != null) { Game1.showRedMessage("Furniture can't be placed here"); return(false); } /* * if (!flag && Utility.pointInRectangles(walls, i, j)) * { * Game1.showRedMessage("Can't place on wall"); * return false; * } */ if (location.getTileIndexAt(i, j, "Buildings") != -1) { return(false); } } } this.boundingBox = new Rectangle(x / Game1.tileSize, y / Game1.tileSize, this.boundingBox.Width, this.boundingBox.Height); /* * foreach (Furniture current2 in (location as FarmHouse).furniture) * { * if (current2.furniture_type == 11 && current2.heldObject == null && current2.getBoundingBox(current2.tileLocation).Intersects(this.boundingBox)) * { * current2.performObjectDropInAction(this, false, (who == null) ? Game1.player : who); * bool result = true; * return result; * } * } */ foreach (StardewValley.Farmer current3 in location.getFarmers()) { if (current3.GetBoundingBox().Intersects(this.boundingBox)) { Game1.showRedMessage("Can't place on top of a person."); bool result = false; return(result); } } this.updateDrawPosition(); this.thisLocation = Game1.player.currentLocation; return(Util.placementAction(this, location, x, y, who)); } }
public override bool canBePlacedHere(GameLocation l, Vector2 tile) { if ((l is FarmHouse)) { for (int i = 0; i < this.boundingBox.Width / Game1.tileSize; i++) { for (int j = 0; j < this.boundingBox.Height / Game1.tileSize; j++) { Vector2 vector = tile * (float)Game1.tileSize + new Vector2((float)i, (float)j) * (float)Game1.tileSize; vector.X += (float)(Game1.tileSize / 2); vector.Y += (float)(Game1.tileSize / 2); foreach (KeyValuePair <Vector2, StardewValley.Object> something in l.objects) { StardewValley.Object obj = something.Value; if ((obj.GetType()).ToString().Contains("shopObject")) { shopObject current = (shopObject)obj; if (current.Decoration_type == 11 && current.getBoundingBox(current.tileLocation).Contains((int)vector.X, (int)vector.Y) && current.heldObject == null && this.getTilesWide() == 1) { bool result = true; return(result); } if ((current.Decoration_type != 12 || this.Decoration_type == 12) && current.getBoundingBox(current.tileLocation).Contains((int)vector.X, (int)vector.Y)) { bool result = false; return(result); } } } } } return(base.canBePlacedHere(l, tile)); } else { // Game1.showRedMessage("NOT FARMHOUSE"); for (int i = 0; i < this.boundingBox.Width / Game1.tileSize; i++) { for (int j = 0; j < this.boundingBox.Height / Game1.tileSize; j++) { Vector2 vector = tile * (float)Game1.tileSize + new Vector2((float)i, (float)j) * (float)Game1.tileSize; vector.X += (float)(Game1.tileSize / 2); vector.Y += (float)(Game1.tileSize / 2); /* * foreach (shopObject current in (l as FarmHouse).shopObject) * { * if (current.Decoration_type == 11 && current.getBoundingBox(current.tileLocation).Contains((int)vector.X, (int)vector.Y) && current.heldObject == null && this.getTilesWide() == 1) * { * bool result = true; * return result; * } * if ((current.Decoration_type != 12 || this.Decoration_type == 12) && current.getBoundingBox(current.tileLocation).Contains((int)vector.X, (int)vector.Y)) * { * bool result = false; * return result; * } * } */ } } return(base.canBePlacedHere(l, tile)); } }