/// <summary> /// 盤のクリック /// </summary> /// <param name="click_item"></param> public void ClickEvent(Square_ViewModel click_item) { _boardModel.move(new Reversi.Engine.Point(click_item.x, click_item.y)); #region CPUの番だったらランダムに手を打つ if (_boardModel.CurrentColor == Reversi.Engine.Disc.WHITE) { //CPUの手番 var cpu_p = _boardModel.RondomFlip(); if (cpu_p == null) { _boardModel.pass(); //パス } else { _boardModel.move(cpu_p); //ランダムな手を打つ } } #endregion Reflesh(); CheckGameOver(); }
/// <summary> /// コンストラクタ /// </summary> public Board_ViewModel(Reversi.Engine.Board boardModel) { _boardModel = boardModel; SquareList = new ObservableCollection <Square_ViewModel>(); for (int x = 1; x <= Reversi.Engine.Reversi.BOARD_SIZE; x++) { for (int y = 1; y <= Reversi.Engine.Reversi.BOARD_SIZE; y++) { int color = _boardModel.getColor(x, y); var item = new Square_ViewModel(); item.x = x; item.y = y; SquareList.Add(item); } } Reflesh(); }
/// <summary> /// コンストラクタ /// </summary> public Board_ViewModel(Reversi.Engine.Board boardModel) { _boardModel = boardModel; SquareList = new ObservableCollection<Square_ViewModel>(); for (int x = 1; x <= Reversi.Engine.Reversi.BOARD_SIZE ; x++) { for (int y = 1; y <= Reversi.Engine.Reversi.BOARD_SIZE ; y++) { int color = _boardModel.getColor(x, y); var item = new Square_ViewModel(); item.x = x; item.y = y; SquareList.Add(item); } } Reflesh(); }