/// <summary> /// 一般只有Addtive方式加载的Scene需要使用到异步Unload /// </summary> /// <param name="sceneName"></param> /// <param name="callback"></param> public static void UnloadSceneAsync(string sceneName, SceneResolveLoader.OnUnloadScene callback = null) { SceneResolveLoader.UnloadSceneAsync(sceneName, callback); }
public static SceneResolveLoader LoadSceneAsync(string sceneName, string package = null, LoadSceneMode mode = LoadSceneMode.Single, AbstractResourceLoader.LoaderDelgate callback = null) { var request = SceneResolveLoader.Load(sceneName, package, mode, callback); return(request); }