public override void OnLevelLoaded(LoadMode mode) { if (mode != LoadMode.LoadGame && mode != LoadMode.NewGame) { return; } Mod.updateSettingsPanel(); //update settings after loading city //create data object m_infoObject = new GameObject("ResilientBuildings"); m_info = m_infoObject.AddComponent <ResilientBuildings>(); if (BookKeeper.s_data != null) { m_info.m_resilients = BookKeeper.s_data; } if (BookKeeper.s_districts != null) { m_info.m_districts = BookKeeper.s_districts; } //localization if (Localization.trad == null) { Mod.ChooseLocalization(); } m_info.InitializeList(); UIPanel extensionTarget = null; //does extended building info mods exist? GameObject extendedBuildingsInfo = GameObject.Find("buildingWindowObject"); if (extendedBuildingsInfo != null) { extensionTarget = (UIPanel)extendedBuildingsInfo.GetComponent("BuildingInfoWindow5"); } //add mod's components to the UI m_UI = ResilientUI.Install(m_infoObject, m_info, extensionTarget); //bind objects BookKeeper.s_info = m_info; LevelUpExtension.s_info = m_info; ResilientExpresser.s_info = m_info; ResilientExpresser.s_UI = m_UI; IncomeTracker.s_info = m_info; Mod.s_info = m_info; //CODebug.Log (LogChannel.Modding, "Resilient Owners mod launched"); installed = true; }
public static ResilientUI Install(GameObject resilientGO, ResilientBuildings info, UIPanel extendedBuildingInfo) { ResilientUI rui = resilientGO.AddComponent <ResilientUI>(); //ResilientUI rui = new ResilientUI(); rui.m_info = info; rui.m_zonedBuildingInfoPanel = GameObject.Find("(Library) ZonedBuildingWorldInfoPanel").GetComponent <ZonedBuildingWorldInfoPanel>(); rui.m_districtInfoPanel = GameObject.Find("(Library) DistrictWorldInfoPanel").GetComponent <DistrictWorldInfoPanel>(); if (extendedBuildingInfo != null) { rui.m_extendedBuildingInfo = extendedBuildingInfo; //rui.referenceExtendedBuildingsInfoModUIelements(); } rui.AddComponents(); return(rui); }