/// <summary> /// 根据主键Id删除一个用户 /// </summary> /// <param name="id">主键Id</param> /// <param name="connectionString">链接字符串</param> /// <returns></returns> public bool DeleteEntityById(int id, string connectionString = null) { using (LightContext context = MySQLDataBaseConfig.CreateContext(connectionString)) { context.User.Remove(context.Find <User>(id)); return(context.SaveChanges() > 0); } }
/// <summary> /// 修改一个用户 /// </summary> /// <param name="entity">要修改的用户</param> /// <param name="connectionString">链接字符串</param> /// <returns></returns> public bool UpdateEntity(User entity, string connectionString = null) { using (LightContext context = MySQLDataBaseConfig.CreateContext(connectionString)) { context.Update <User>(entity); return(context.SaveChanges() > 0); } }
/// <summary> /// 批量添加实体 /// </summary> /// <param name="entityList">要创建的实体</param> /// <param name="connectionString">链接字符串</param> /// <returns></returns> public bool CreateEntityList(IEnumerable <User> entityList, string connectionString = null) { using (LightContext context = MySQLDataBaseConfig.CreateContext(connectionString)) { context.User.AddRange(entityList); return(context.SaveChanges() > 0); } }