protected void LoadContent()
        {
            //Chargement des ressources
            int blockSize = VO_GUI.BlockSize;

            if (_MenuBack == null)
            {
                _MenuBack = new VO_Sprite(ImageManager.GetPermanentMenu(_Width, _Height, ViewerEnums.MenuType.Back));
            }
            if (_MenuSelector == null)
            {
                _MenuSelector = new VO_Sprite(ImageManager.GetPermanentMenu(_Width - blockSize, (int)_Messages[0].Height + blockSize, ViewerEnums.MenuType.Front));
            }
        }
        /// <summary>
        /// Vérifie qu'un point touche le perso
        /// </summary>
        /// <param name="point"></param>
        /// <returns></returns>
        public bool PointIsInCharacter(Point point)
        {
            VO_Animation anim     = GameCore.Instance.GetCharAnimationById(this.CharacterId, this.CurrentAnimationType);
            Point        animPos  = GetAnimPosition();
            Rectangle    sizeChar = new Rectangle(animPos.X, animPos.Y, (int)((float)anim.SpriteWidth * _Scale.X), ((int)((float)anim.SpriteHeight * _Scale.Y)));

            if (sizeChar.Contains(point))
            {
                VO_Sprite sprite = this.AllDirectionsSprites[(int)this.CurrentDirection].Sprite;
                if (sprite != null)
                {
                    /*Point relativePoint = new Point(point.X - animPos.X, point.Y - animPos.Y);
                     * Rectangle source = new Rectangle(sprite.Source.X + relativePoint.X, sprite.Source.Y + relativePoint.Y, 1, 1);
                     * Color[] colors1D = new Color[1];
                     * sprite.Image.GetData(0, source, colors1D, 0, 1);
                     *
                     * Color color = colors1D[0];
                     * if (color.A != 0 || color.R != 0 || color.G != 0 || color.B != 0)
                     * {
                     *  return true;
                     * }
                     *
                     * Sprite*/
                    return(true);

                    /*for (int x = 0; x < sprite.Width; x++)
                     * {
                     *  if (relativePoint.X == x)
                     *  {
                     *      for (int y = 0; y < sprite.Height; y++)
                     *      {
                     *          if (relativePoint.Y == y)
                     *          {
                     *              Color color = colors1D[x + y * sprite.Width];
                     *              if (color.A != 255)
                     *              {
                     *                  return true;
                     *              }
                     *          }
                     *      }
                     *  }
                     * }*/
                }
            }
            return(false);
        }