예제 #1
0
        private void m_gameDocumentRegistry_DocumentAdded(object sender, ItemInsertedEventArgs <IGameDocument> e)
        {
            IGameDocument document = e.Item;
            IGame         game     = document.Cast <IGame>();

            if (document == m_gameDocumentRegistry.MasterDocument)
            {
                NativeObjectAdapter gameLevel = document.Cast <NativeObjectAdapter>();
                GameEngine.CreateObject(gameLevel);
                GameEngine.SetGameLevel(gameLevel);
                gameLevel.UpdateNativeOjbect();

                //create vertex buffer for grid.
                IGrid        grid       = document.As <IGame>().Grid;
                GridRenderer gridRender = grid.Cast <GridRenderer>();
                gridRender.CreateVertices();

                m_designView.Context = document.Cast <IGameContext>();
            }
            DomNode masterNode    = m_gameDocumentRegistry.MasterDocument.As <DomNode>();
            DomNode rooFolderNode = game.RootGameObjectFolder.Cast <DomNode>();

            NativeGameWorldAdapter gworld = masterNode.Cast <NativeGameWorldAdapter>();

            gworld.Insert(masterNode, rooFolderNode, masterNode.Type.GetChildInfo("gameObjectFolder"), -1);
        }
예제 #2
0
        public void Insert(DomNode parent, DomNode child, ChildInfo chInfo, int index)
        {
            NativeObjectAdapter childObject  = child.As <NativeObjectAdapter>();
            NativeObjectAdapter parentObject = parent.As <NativeObjectAdapter>();

            object listIdObj = chInfo.GetTag(NativeAnnotations.NativeElement);

            if (childObject == null || parentObject == null || listIdObj == null)
            {
                return;
            }

            if (chInfo.IsList && index >= (parent.GetChildList(chInfo).Count - 1))
            {
                index = -1;
            }

            if (ManageNativeObjectLifeTime)
            {
                GameEngine.CreateObject(childObject);
                childObject.UpdateNativeOjbect();
            }
            System.Diagnostics.Debug.Assert(childObject.InstanceId != 0);

            uint  listId   = (uint)listIdObj;
            uint  typeId   = (uint)chInfo.DefiningType.GetTag(NativeAnnotations.NativeType);
            ulong parentId = parentObject.InstanceId;
            ulong childId  = childObject.InstanceId;

            if (index >= 0)
            {
                GameEngine.ObjectInsertChild(typeId, listId, parentId, childId, index);
            }
            else
            {
                GameEngine.ObjectAddChild(typeId, listId, parentId, childId);
            }

            foreach (var node in child.Children)
            {
                Insert(child, node, node.ChildInfo, -1); // use -1 for index to indicate an append operation.
            }
        }
예제 #3
0
        private void Init()
        {
            if (m_game != null)
            {
                return;
            }

            NativeObjectAdapter curLevel = GameEngine.GetGameLevel();

            try
            {
                // create new document by creating a Dom node of the root type defined by the schema
                DomNode   rootNode = new DomNode(m_schemaLoader.GameType, m_schemaLoader.GameRootElement);
                INameable nameable = rootNode.As <INameable>();
                nameable.Name = "Game";
                NativeObjectAdapter gameLevel = rootNode.Cast <NativeObjectAdapter>();
                GameEngine.CreateObject(gameLevel);
                GameEngine.SetGameLevel(gameLevel);
                gameLevel.UpdateNativeOjbect();
                NativeGameWorldAdapter gworld = rootNode.Cast <NativeGameWorldAdapter>();
                m_game = rootNode.Cast <IGame>();
                IGameObjectFolder rootFolder = m_game.RootGameObjectFolder;
                m_renderSurface.Game            = m_game;
                m_renderSurface.GameEngineProxy = m_gameEngine;
            }
            finally
            {
                GameEngine.SetGameLevel(curLevel);
            }


            m_mainWindow.Closed += delegate
            {
                GameEngine.DestroyObject(m_game.Cast <NativeObjectAdapter>());
                m_renderSurface.Dispose();
            };
        }
예제 #4
0
        private void Init()
        {
            NativeObjectAdapter curLevel = GameEngine.GetGameLevel();

            try
            {
                // create new document by creating a Dom node of the root type defined by the schema
                DomNode   rootNode = new DomNode(m_schemaLoader.GameType, m_schemaLoader.GameRootElement);
                INameable nameable = rootNode.Cast <INameable>();
                nameable.Name = "ThumbnailGenerator";

                NativeObjectAdapter gameLevel = rootNode.Cast <NativeObjectAdapter>();
                GameEngine.CreateObject(gameLevel);
                GameEngine.SetGameLevel(gameLevel);
                gameLevel.UpdateNativeOjbect();
                NativeGameWorldAdapter gworld = rootNode.Cast <NativeGameWorldAdapter>();

                m_game = rootNode.Cast <IGame>();
                IGameObjectFolder rootFolder = m_game.RootGameObjectFolder;
                m_renderSurface          = new TextureRenderSurface(96, 96);
                m_renderState            = new RenderState();
                m_renderState.RenderFlag = GlobalRenderFlags.Solid | GlobalRenderFlags.Textured | GlobalRenderFlags.Lit | GlobalRenderFlags.Shadows;
            }
            finally
            {
                GameEngine.SetGameLevel(curLevel);
            }


            m_mainWindow.Closed += delegate
            {
                GameEngine.DestroyObject(m_game.Cast <NativeObjectAdapter>());
                m_renderSurface.Dispose();
                m_renderState.Dispose();
            };
        }