/// <summary> /// Adds a new VertexPositionColorTextureGroup object to the scene. /// </summary> /// <param name="_entity">The VertexPositionColorTextureGroup object to add.</param> /// <param name="_layer">The layer to add the VertexPositionColorTextureGroup object.</param> /// <returns>A unique ID for this entity.</returns> public int Add(VertexPositionColorTextureGroup _entity, int _layer) { int x = entityID.GetID(); entityList.Add(x, _entity); AddLayers(_layer); layers[_layer].Add(x, _entity); return x; }
/// <summary> /// Adds a VertexPositionColorTextureGroup object to the layer. /// </summary> /// <param name="_entityID">The id to assign to the VertexPositionColorTextureGroup.</param> /// <param name="_entity">The VertexPositionColorTextureGroup object.</param> public void Add(int _entityID, VertexPositionColorTextureGroup _entity) { entityDictionaryVPCT.Add(_entityID, _entity); }