public void StopInput() { #if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN _currentMode = null; _isStreamingInput = false; IsStreaming = _isStreamingOutput || _isStreamingInput; IsPaused = false; ResetFPS(); DeckLinkPlugin.StopInputStream(_deviceIndex); DeckLinkPlugin.SetTexturePointer(_deviceIndex, System.IntPtr.Zero); #endif }