예제 #1
0
        public void AddUnitRender(UnitRender render)
        {
            if (unusedIndexPool.Count > 0)
            {
                int index = unusedIndexPool[0];

                DebugUtils.Assert(boundingSpheres.Length > index, "Culling Group: boundSpheresIndex out of length " + render.ToString());

                BoundingSphere sphere = boundingSpheres[index];
                sphere.position        = render.transform.position;
                sphere.radius          = modelRadius;
                boundingSpheres[index] = sphere;

                bool unitIsVisible = cullingGroup.IsVisible(index);
                render.boundSpheresIndex = index;
                render.OnCullingStateChange(unitIsVisible);

                boundingSpheresDic.Add(index, render);
                usedIndexPool.Add(index);
                unusedIndexPool.RemoveAt(0);
            }
            else
            {
                DebugUtils.Assert(false, "Culling Group: unusedIndexPool count is not enough, count = " + groupCount);
            }
        }
예제 #2
0
        public void SyncPosition(UnitRender render, Vector3 position)
        {
            int index = render.boundSpheresIndex;

            DebugUtils.Assert(boundingSpheres.Length > index, "Culling Group: boundSpheresIndex out of length " + render.ToString());

            boundingSpheres[index].position = position;
        }
예제 #3
0
 public void RemoveUnitRender(UnitRender ur)
 {
     if (usedIndexPool.Remove(ur.boundSpheresIndex))
     {
         unusedIndexPool.Add(ur.boundSpheresIndex);
         boundingSpheresDic.Remove(ur.boundSpheresIndex);
     }
     else
     {
         DebugUtils.Assert(false, "Culling Group: can't recycle a unit render " + ur.ToString());
     }
 }