// scale the sprite non-uniformly for a more interesting visual effect private void UpdateScale() { animationProgress.UpdateIfUnpaused(); var easedProgress = animationProgress.value; const float delta = .5f * animationMagnitude; var fixedScalar = easedProgress; var xScalar = 1f + delta - delta * easedProgress; var yScalar = (1f - delta) + delta * easedProgress; spriteScaleMultiplier = new Vector2(fixedScalar * xScalar, fixedScalar * yScalar); }
public override void PostDraw() { base.PostDraw(); if (blinker != null && Enabled) { var currentTick = GenTicks.TicksGame; RefreshCurrentTargetPosition(false); if (nextBlinkTick <= currentTick) { nextBlinkTick = currentTick + Mathf.Round(Rand.Range(BlinkMaxInterval / 2f, BlinkMaxInterval)).SecondsToTicks(); blinkAnim.StartInterpolation(0f, BlinkAnimDuration / 2f, CurveType.CubicInOut); blinkAnim.SetFinishedCallback((interpolator, value, duration, curve) => interpolator.StartInterpolation(1f, duration, curve).SetFinishedCallback(null) ); } if (blinkSquintAnim.finished) { // squint if target is a dirty humanlike var isHumanlike = currentTarget is Pawn p && p.RaceProps != null && p.RaceProps.Humanlike; var targetSquint = isHumanlike ? .5f : 1f; if (!blinkSquintAnim.value.ApproximatelyEquals(targetSquint)) { blinkSquintAnim.StartInterpolation(targetSquint, SquintAnimDuration, CurveType.CubicInOut); } } if (currentTarget != null && targetExpirationTick <= GenTicks.TicksGame) { SetLookTarget(null, false); } blinkAnim.UpdateIfUnpaused(); blinkSquintAnim.UpdateIfUnpaused(); offsetXAnim.UpdateIfUnpaused(); offsetZAnim.UpdateIfUnpaused(); RemoteTechUtility.DrawFlareOverlay(Resources.Graphics.FlareOverlayNormal, parent.DrawPos + new Vector3(offsetXAnim.value, 0, offsetZAnim.value) + Altitudes.AltIncVect, blinker, 1f, blinkAnim.value * blinkSquintAnim.value); } }