public LordJob_ReligionActivity(ReligionActivityData data)
 {
     this.data = data;
     if (Scribe.mode == LoadSaveMode.Inactive)
     {
         signalsCounted = new Dictionary <Pawn, bool>();
     }
 }
        public static void StartActivity(Religion religion, Pawn organizer, ActivityTask task, IEnumerable <LocalTargetInfo> relics = null)
        {
            ReligionActivityData data = new ReligionActivityData(religion, organizer, task, relics);

            LordMaker.MakeNewLord(organizer.Faction, new LordJob_ReligionActivity(data), organizer.Map, new[] { organizer });
        }
 public LordToil_ActivityStage(ReligionActivityData data)
 {
     this.activtityData = data;
 }