public LordJob_ReligionActivity(ReligionActivityData data) { this.data = data; if (Scribe.mode == LoadSaveMode.Inactive) { signalsCounted = new Dictionary <Pawn, bool>(); } }
public static void StartActivity(Religion religion, Pawn organizer, ActivityTask task, IEnumerable <LocalTargetInfo> relics = null) { ReligionActivityData data = new ReligionActivityData(religion, organizer, task, relics); LordMaker.MakeNewLord(organizer.Faction, new LordJob_ReligionActivity(data), organizer.Map, new[] { organizer }); }
public LordToil_ActivityStage(ReligionActivityData data) { this.activtityData = data; }