//入队 public void In(T item) { LinkQueueNode <T> p = new LinkQueueNode <T>(item); if (IsEmpty()) { rear = p; num++; return; } rear.Next = p; rear = p; num++; }
//出队 public void Out() { if (IsEmpty()) { Console.WriteLine("The queue is empty , you can not remove element!"); return; } LinkQueueNode <T> p = new LinkQueueNode <T>(); p = front.Next; front = p; num--; if (front == null) { rear = null; } }
public LinkQueueNode() { this.data = default(T); this.next = null; }
public LinkQueueNode(LinkQueueNode <T> p) { this.data = default(T); this.next = p; }
public LinkQueueNode(T item) { this.data = item; this.next = null; }
public LinkQueueNode(T item, LinkQueueNode <T> p) { this.data = item; this.next = p; }
//清空链队列 public void Clear() { front = rear = null; num = 0; }
public LinkQueue1() { front = rear = null; num = 0; }