예제 #1
0
        public SquareVisitedState visited_state; //Using a string to store one of three values: last move, unexplored, explored

        public BaseSquare()
        {
            bender_present   = false;
            beer_can_present = false;
            visited_state    = SquareVisitedState.unexplored(); //Deafult
            units_present    = new Dictionary <Unit, bool>();
        }
예제 #2
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        static Backgrounds()
        {
            last_move_bitmap  = Properties.Resources.background_last_move;
            explored_bitmap   = Properties.Resources.background_explored;
            unexplored_bitmap = Properties.Resources.background_unexplored;

            dictionary = new Dictionary <SquareVisitedState, System.Drawing.Bitmap>();
            dictionary.Add(SquareVisitedState.last(), last_move_bitmap);
            dictionary.Add(SquareVisitedState.explored(), explored_bitmap);
            dictionary.Add(SquareVisitedState.unexplored(), unexplored_bitmap);
        }
예제 #3
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        //Only called when we start a new episode
        //We need to reset the visited state as well
        public void shuffle_cans_and_bender()
        {
            //Activate the 50/50 chance for each tile to have beer in it.
            foreach (var i in board_data)
            {
                foreach (var j in i)
                {
                    ((BoardSquare)j).randomize_beer_presence();
                    ((BoardSquare)j).visited_state = SquareVisitedState.unexplored();
                }
            }

            shuffle_bender(); //Place bender randomly somewhere
            //get_square_unit_is_on().visited_state = SquareVisitedState.last();
        }
예제 #4
0
 //This is called when the algorithm has been reset
 public void ClearCans()
 {
     //Clear all cans
     foreach (var i in board_data)
     {
         foreach (var j in i)
         {
             j.beer_can_present = false;
             if (j.bender_present)
             {
                 j.visited_state = SquareVisitedState.last();
             }
             else
             {
                 j.visited_state = SquareVisitedState.unexplored();
             }
         }
     }
 }