/// <summary> /// /// </summary> /// <param name="parent"></param> public static NeuralNetwork NoMutations(NeuralNetwork parent) { NeuralNetwork ret = new NeuralNetwork(); ret.m_layers = parent.m_layers; ret.m_inputNeurons = new InputNeuron[parent.m_inputNeurons.Length]; for (int i = 0; i < ret.m_inputNeurons.Length; i++) { ret.m_inputNeurons[i] = InputNeuron.NoMutations(parent.m_inputNeurons[i]); } ret.m_hiddenNeurons = new HiddenNeuron[parent.m_hiddenNeurons.Length][]; for (int i = 0; i < ret.m_hiddenNeurons.Length; i++) { ret.m_hiddenNeurons[i] = new HiddenNeuron[parent.m_hiddenNeurons[i].Length]; for (int j = 0; j < ret.m_hiddenNeurons[i].Length; j++) { ret.m_hiddenNeurons[i][j] = HiddenNeuron.NoMutations(parent.m_hiddenNeurons[i][j]); } } ret.m_outputNeurons = new OutputNeuron[parent.m_outputNeurons.Length]; for (int i = 0; i < ret.m_outputNeurons.Length; i++) { ret.m_outputNeurons[i] = OutputNeuron.NoMutations(parent.m_outputNeurons[i]); } return(ret); }
public static InputNeuron NoMutations(InputNeuron other) { InputNeuron ret = new InputNeuron(other.connections.Length); for (int i = 0; i < ret.connections.Length; i++) { ret.connections[i] = other.connections[i]; } return(ret); }
/// <summary> /// The constructor for initializing a neural network with pre-set values /// </summary> /// <param name="layers"></param> /// <param name="connections"></param> /// <param name="biases"></param> public NeuralNetwork(int[] layers, float[] connections, float[] biases) { m_layers = layers; m_inputNeurons = new InputNeuron[layers[0]]; m_hiddenNeurons = new HiddenNeuron[m_layers.Length - 2][]; m_outputNeurons = new OutputNeuron[m_layers[m_layers.Length - 1]]; int biasesIdx = 0; int connectionsIdx = 0; //Input neurons loop for (int i = 0; i < m_layers[0]; i++) { int nextLayer = m_layers[1]; m_inputNeurons[i] = new InputNeuron(nextLayer); for (int j = 0; j < nextLayer; j++) { m_inputNeurons[i].connections[j] = connections[connectionsIdx++]; } } //Hidden neurons loop for (int i = 0; i < m_hiddenNeurons.Length; i++) { int layer = m_layers[i + 1]; m_hiddenNeurons[i] = new HiddenNeuron[layer]; for (int j = 0; j < layer; j++) { int nextLayer = m_layers[i + 2]; m_hiddenNeurons[i][j] = new HiddenNeuron(nextLayer, biases[biasesIdx++]); for (int k = 0; k < nextLayer; k++) { m_hiddenNeurons[i][j].connections[k] = connections[connectionsIdx++]; } } } //Output neurons loop for (int i = 0; i < m_layers[m_layers.Length - 1]; i++) { m_outputNeurons[i] = new OutputNeuron(biases[biasesIdx++]); } }
/// <summary> /// The constructor for initializing a neural network with random values /// </summary> /// <param name="layers"></param> public NeuralNetwork(int[] layers) { m_layers = layers; m_inputNeurons = new InputNeuron[layers[0]]; m_hiddenNeurons = new HiddenNeuron[m_layers.Length - 2][]; m_outputNeurons = new OutputNeuron[m_layers[m_layers.Length - 1]]; //Input neurons loop for (int i = 0; i < m_layers[0]; i++) { int nextLayer = m_layers[1]; m_inputNeurons[i] = new InputNeuron(nextLayer); for (int j = 0; j < nextLayer; j++) { m_inputNeurons[i].connections[j] = GetRandomNeuronValue(2); } } //Hidden neurons loop for (int i = 0; i < m_hiddenNeurons.Length; i++) { int layer = m_layers[i + 1]; m_hiddenNeurons[i] = new HiddenNeuron[layer]; for (int j = 0; j < layer; j++) { int nextLayer = m_layers[i + 2]; m_hiddenNeurons[i][j] = new HiddenNeuron(nextLayer, GetRandomNeuronValue(10)); for (int k = 0; k < nextLayer; k++) { m_hiddenNeurons[i][j].connections[k] = GetRandomNeuronValue(2); } } } //Output neurons loop for (int i = 0; i < m_layers[m_layers.Length - 1]; i++) { m_outputNeurons[i] = new OutputNeuron(GetRandomNeuronValue(10)); } }
/// <summary> /// Takes another neural network and changes random values in it /// </summary> /// <param name="parent"></param> public NeuralNetwork(NeuralNetwork parent) { m_layers = parent.m_layers; m_inputNeurons = new InputNeuron[parent.m_inputNeurons.Length]; for (int i = 0; i < m_inputNeurons.Length; i++) { m_inputNeurons[i] = InputNeuron.WithMutations(parent.m_inputNeurons[i]); } m_hiddenNeurons = new HiddenNeuron[parent.m_hiddenNeurons.Length][]; for (int i = 0; i < m_hiddenNeurons.Length; i++) { m_hiddenNeurons[i] = new HiddenNeuron[parent.m_hiddenNeurons[i].Length]; for (int j = 0; j < m_hiddenNeurons[i].Length; j++) { m_hiddenNeurons[i][j] = HiddenNeuron.WithMutations(parent.m_hiddenNeurons[i][j]); } } m_outputNeurons = new OutputNeuron[parent.m_outputNeurons.Length]; for (int i = 0; i < m_outputNeurons.Length; i++) { m_outputNeurons[i] = OutputNeuron.WithMutations(parent.m_outputNeurons[i]); } }