public void Merge(SniperTextureSet source) { for (Int32 i = 0; i < source.sniperTextures.Count; i++) { this.sniperTextures.Add(source.sniperTextures[i]); } this.CheckForDuplicates(); this.Build(); }
public void MergeAndReplace(SniperTextureSet source) { this.Build(); for (Int32 i = 0; i < source.sniperTextures.Count; ++i) { SniperTexture tex = source.sniperTextures[i]; if (this.lookup.TryGetValue(tex.textureName, out (Int32 index, Texture2D texture)existingEntry)) { this.sniperTextures[existingEntry.index] = tex; } else { this.sniperTextures.Add(tex); } } this.CheckForDuplicates(); this.Build(); }