/// <summary> /// Use to init a single IAP system. /// </summary> /// <param name="desc">IAP Desc.</param> /// <param name="createdCallback">The callback that fires when done.</param> /// <returns>Returns IAP API object</returns> public static InAppAPI Init(InAppPurchaseDesc desc, InAppPurchaseCreatedCallbackMethod createdCallback) { InAppAPIs = new InAppAPI[1]; InAppAPIs[0] = new InAppAPI(); InAppAPIs[0].init(desc, createdCallback); return(InAppAPIs[0]); }
/// <summary> /// Use to init the IAP system. /// NOTE: This method is normaly used when you don't have any IAP items and only want to check if the app is in trial mode. /// </summary> /// <param name="testTrialMode">Set true to test trial mode.</param> /// <param name="createdCallback">The callback that gets fired when done.</param> /// <returns>Returns IAP API object</returns> public static InAppAPI Init(bool testTrialMode, InAppPurchaseCreatedCallbackMethod createdCallback) { var desc = new InAppPurchaseDesc() { Testing = testTrialMode, TestTrialMode = testTrialMode }; return(Init(desc, createdCallback)); }
internal void init(InAppPurchaseDesc desc, InAppPurchaseCreatedCallbackMethod createdCallback) { #if DISABLE_REIGN pluginAPI = InAppPurchaseAPIs.None; #elif UNITY_WP8 pluginAPI = desc.WP8_InAppPurchaseAPI; #elif UNITY_METRO pluginAPI = desc.WinRT_InAppPurchaseAPI; #elif UNITY_IOS pluginAPI = desc.iOS_InAppPurchaseAPI; #elif UNITY_ANDROID pluginAPI = desc.Android_InAppPurchaseAPI; #elif UNITY_BLACKBERRY pluginAPI = desc.BB10_InAppPurchaseAPI; #else pluginAPI = InAppPurchaseAPIs.None; #endif this.createdCallback = createdCallback; plugin = InAppPurchaseAPI.New(desc, async_CreatedCallback); }
private static void init_MicrosoftStore_InAppPurchasePlugin(MicrosoftStore_InAppPurchasePlugin_WinRT plugin, InAppPurchaseDesc desc, InAppPurchaseCreatedCallbackMethod createdCallback) { plugin.Native = new MicrosoftStore_InAppPurchasePlugin_Native(desc, createdCallback); }
void Start() { // bind button events BuyDurableButton.Select(); BuyDurableButton.onClick.AddListener(buyDurableClicked); BuyConsumableButton.onClick.AddListener(buyConsumableClicked); RestoreButton.onClick.AddListener(restoreClicked); GetPriceInfoButton.onClick.AddListener(getPriceInfoClicked); BackButton.onClick.AddListener(backClicked); // make sure we don't init the same IAP items twice if (created) return; created = true; // InApp-Purchases - NOTE: you can set different "In App IDs" for each platform. var inAppIDs = new InAppPurchaseID[3]; inAppIDs[0] = new InAppPurchaseID(item1, 1.99m, "$", InAppPurchaseTypes.NonConsumable); inAppIDs[1] = new InAppPurchaseID(item2, 0.99m, "$", InAppPurchaseTypes.NonConsumable); inAppIDs[2] = new InAppPurchaseID(item3, 2.49m, "$", InAppPurchaseTypes.Consumable); // create desc object var desc = new InAppPurchaseDesc(); // Global desc.Testing = true; desc.ClearNativeCache = false; // Editor desc.Editor_InAppIDs = inAppIDs; // WinRT desc.WinRT_InAppPurchaseAPI = InAppPurchaseAPIs.MicrosoftStore; desc.WinRT_MicrosoftStore_InAppIDs = inAppIDs; // WP8 desc.WP8_InAppPurchaseAPI = InAppPurchaseAPIs.MicrosoftStore; desc.WP8_MicrosoftStore_InAppIDs = inAppIDs; // BB10 desc.BB10_InAppPurchaseAPI = InAppPurchaseAPIs.BlackBerryWorld; desc.BB10_BlackBerryWorld_InAppIDs = inAppIDs; // iOS desc.iOS_InAppPurchaseAPI = InAppPurchaseAPIs.AppleStore; desc.iOS_AppleStore_InAppIDs = inAppIDs; desc.iOS_AppleStore_SharedSecretKey = "";// NOTE: Must set SharedSecretKey, even for Testing! // Android // Choose for either GooglePlay or Amazon. // NOTE: Use "player settings" to define compiler directives. #if AMAZON desc.Android_InAppPurchaseAPI = InAppPurchaseAPIs.Amazon; #elif SAMSUNG desc.Android_InAppPurchaseAPI = InAppPurchaseAPIs.Samsung; #else desc.Android_InAppPurchaseAPI = InAppPurchaseAPIs.GooglePlay; #endif desc.Android_GooglePlay_InAppIDs = inAppIDs; desc.Android_GooglePlay_Base64Key = "";// NOTE: Must set Base64Key for GooglePlay in Apps to work, even for Testing! desc.Android_Amazon_InAppIDs = inAppIDs; desc.Android_Samsung_InAppIDs = inAppIDs; desc.Android_Samsung_ItemGroupID = ""; // init InAppPurchaseManager.Init(desc, createdCallback); }
private static void init_MicrosoftStore_InAppPurchasePlugin(MicrosoftStore_InAppPurchasePlugin_WinRT plugin, InAppPurchaseDesc desc, InAppPurchaseCreatedCallbackMethod createdCallback) { #if !WINRT_DISABLE_MS_IAP plugin.Native = new MicrosoftStore_InAppPurchasePlugin_Native(desc, createdCallback); #endif }
/// <summary> /// Use to init a multiple IAP systems. /// </summary> /// <param name="desc">IAP Desc.</param> /// <param name="createdCallback">The callback that fires when done.</param> /// <returns>Returns array of IAP API objects</returns> public static InAppAPI[] Init(InAppPurchaseDesc[] descs, InAppPurchaseCreatedCallbackMethod createdCallback) { var inAppAPIs = new InAppAPI[descs.Length]; for (int i = 0; i != descs.Length; ++i) { inAppAPIs[i] = new InAppAPI(); inAppAPIs[i].init(descs[i], createdCallback); } return inAppAPIs; }
/// <summary> /// Use to init a single IAP system. /// </summary> /// <param name="desc">IAP Desc.</param> /// <param name="createdCallback">The callback that fires when done.</param> /// <returns>Returns IAP API object</returns> public static InAppAPI Init(InAppPurchaseDesc desc, InAppPurchaseCreatedCallbackMethod createdCallback) { InAppAPIs = new InAppAPI[1]; InAppAPIs[0] = new InAppAPI(); InAppAPIs[0].init(desc, createdCallback); return InAppAPIs[0]; }
/// <summary> /// Use to init the IAP system. /// NOTE: This method is normaly used when you don't have any IAP items and only want to check if the app is in trial mode. /// </summary> /// <param name="testTrialMode">Set true to test trial mode.</param> /// <param name="createdCallback">The callback that gets fired when done.</param> /// <returns>Returns IAP API object</returns> public static InAppAPI Init(bool testTrialMode, InAppPurchaseCreatedCallbackMethod createdCallback) { var desc = new InAppPurchaseDesc() { Testing = testTrialMode, TestTrialMode = testTrialMode }; return Init(desc, createdCallback); }