UniformMatrix4fv() 개인적인 메소드

private UniformMatrix4fv ( Int32 location, Int32 count, System.Boolean transpose, System.Single value ) : void
location System.Int32
count System.Int32
transpose System.Boolean
value System.Single
리턴 void
예제 #1
0
 private unsafe void setMatrix4Array()
 {
     fixed(void *ptr = ((Matrix4[])valueArrayObject.Target))
     {
         GL.UniformMatrix4fv(location, valueArrayCount, false, (float *)ptr + (valueArrayOffset * 12));
     }
 }
예제 #2
0
 private unsafe void setMatrix4()
 {
     fixed(void *ptr = &valueObject.Matrix4)
     {
         GL.UniformMatrix4fv(location, 1, false, (float *)ptr);
     }
 }