public Framework(Console.IViewer viewer, Console.IInput input, Console console) { _Viewer = viewer; _Input = input; _Loops = new Updater(); _Console = console; }
public Framework(Console.IViewer viewer, Console.IInput input) { _Viewer = viewer; _Input = input; _Loops = new Updater(); _Console = new Console(_Input, _Viewer); }
public StageSelectSystem(Console.IViewer viewer, ControllerProvider[] system_provider, Command command) { SelectSystemEvent = system_selector => { }; _Viewer = viewer; _SystemProviders = system_provider; _Command = command; }
public ReceiveContinuousNumberStage(int id, IPeer peer, Console.IViewer viewer) { _Id = id; _Peer = peer; _Viewer = viewer; _Buffer = new byte[Config.Default.PackageSize]; }
public GameModeSelector(Command command, Console.IViewer view) { _Command = command; _View = view; _Providers = new List <Provider>(); }
public SendStringStage(int id, IPeer peer, Console.IViewer viewer, Command command) { _Peer = peer; _Viewer = viewer; _Command = command; _CommandSendString = string.Format("send{0}", id); }
public ServerHandler(int id, IListenable server, Command command, Console.IViewer viewer) { _Id = id; _Server = server; _Command = command; _Viewer = viewer; _Updater = new Updater(); }
public UserProvider(IUserFactoty <TUser> factory, Console.IViewer view, Command command) { _Controllers = new List <Controller <TUser> >(); Factory = factory; _View = view; _Command = command; _Current = null; _Updater = new Updater(); }
public StageSystemReady(Console.IViewer view, ControllerProvider controller_provider, Command command) { UserRequesterEvent = user_requester => { }; _Viewer = view; _ControllerProvider = controller_provider; _Command = command; _SelectedControlls = new List <IController>(); _Controlls = new List <IController>(); _Loops = new Updater(); }
private void _Stop() { _Runable = false; _Loops.Shutdown(); _StageMachine.Termination(); _Loops = null; _StageMachine = null; _Viewer = null; _Input = null; _Console = null; }
public FakeSocket(IPEndPoint ip_end_point, Command command, Console.IViewer viewer) { _IpEndPoint = ip_end_point; _Command = command; _Viewer = viewer; _Id = ++_InstanceId; _MissCount = ushort.MaxValue + 1; _Time = new Time(); _Time.Sample(); _Random = new System.Random(0); _SendRecords = new List <Record>(); _ReceiveMessages = new List <SocketMessage>(); _SendTime = 0; _SendTimeJitter = 0f; }
ICommandParsable <IUser> IUserFactoty <IUser> .SpawnParser(Command command, Console.IViewer view, IUser user) { return(new CommandParser(command, view, user)); }
public StageStart(Command command, Console.IViewer view ,string[] first_command) { _View = view; _FirstCommand = first_command; _Command = command; }
public CommandParser(Command command, Console.IViewer view, IUser user) { _Command = command; _View = view; _User = user; }