예제 #1
0
        static MoCapBoneConstraint()
        {
            Default = new MoCapBoneConstraint
            {
                Constraint = new MoCapBoneConstraintUnit[(int) MoCapKinectBone.Count]
            };

            foreach (MoCapKinectBone bone in Enum.GetValues(typeof (MoCapKinectBone)))
                if (MoCapBoneMapper.IsValidKinectBone(bone))
                {
                    Default.Constraint[(int) bone].Min = -180.0f*Vector3.One;
                    Default.Constraint[(int) bone].Max = 180.0f*Vector3.One;
                }
        }
예제 #2
0
        static MoCapBoneConstraint()
        {
            Default = new MoCapBoneConstraint
            {
                Constraint = new MoCapBoneConstraintUnit[(int)MoCapKinectBone.Count]
            };

            foreach (MoCapKinectBone bone in Enum.GetValues(typeof(MoCapKinectBone)))
            {
                if (MoCapBoneMapper.IsValidKinectBone(bone))
                {
                    Default.Constraint[(int)bone].Min = -180.0f * Vector3.One;
                    Default.Constraint[(int)bone].Max = 180.0f * Vector3.One;
                }
            }
        }