예제 #1
0
        private void Handshake(byte[] data, int dataOffset, int dataLength)
        {
            ActorFrameHeader actorHandshakeRequestFrameHeader = null;
            bool             isHeaderDecoded = _channelConfiguration.FrameBuilder.TryDecodeFrameHeader(
                data, dataOffset, dataLength,
                out actorHandshakeRequestFrameHeader);

            if (isHeaderDecoded && actorHandshakeRequestFrameHeader.OpCode == OpCode.Hello)
            {
                byte[] payload;
                int    payloadOffset;
                int    payloadCount;
                _channelConfiguration.FrameBuilder.DecodePayload(
                    data, dataOffset, actorHandshakeRequestFrameHeader,
                    out payload, out payloadOffset, out payloadCount);
                var actorHandshakeRequestData =
                    _channelConfiguration
                    .FrameBuilder
                    .ControlFrameDataDecoder
                    .DecodeFrameData <ActorIdentity>(payload, payloadOffset, payloadCount);

                _remoteActor = actorHandshakeRequestData;
            }

            if (_remoteActor == null)
            {
                _log.ErrorFormat("Handshake with remote [{0}] failed, invalid actor description.", this.SessionKey);
                Close();
            }
            else
            {
                var actorHandshakeResponseData   = _channelConfiguration.FrameBuilder.ControlFrameDataEncoder.EncodeFrameData(_localActor);
                var actorHandshakeResponse       = new WelcomeFrame(actorHandshakeResponseData);
                var actorHandshakeResponseBuffer = _channelConfiguration.FrameBuilder.EncodeFrame(actorHandshakeResponse);

                _innerSession.Send(actorHandshakeResponseBuffer);
                IsHandshaked = true;

                _log.DebugFormat("Handshake with remote [{0}] successfully, SessionKey[{1}].", _remoteActor, this.SessionKey);
                if (SessionHandshaked != null)
                {
                    SessionHandshaked(this, new ActorChannelSessionHandshakedEventArgs(this, _remoteActor));
                }

                _keepAliveTracker.StartTimer();
            }
        }
예제 #2
0
        private void Handshake(TimeSpan timeout)
        {
            var actorHandshakeRequestData   = _channelConfiguration.FrameBuilder.ControlFrameDataEncoder.EncodeFrameData(_localActor);
            var actorHandshakeRequest       = new HelloFrame(actorHandshakeRequestData);
            var actorHandshakeRequestBuffer = _channelConfiguration.FrameBuilder.EncodeFrame(actorHandshakeRequest);

            ManualResetEventSlim waitingHandshaked = new ManualResetEventSlim(false);
            ActorTransportDataReceivedEventArgs handshakeResponseEvent      = null;
            EventHandler <ActorTransportDataReceivedEventArgs> onHandshaked =
                (s, e) =>
            {
                handshakeResponseEvent = e;
                waitingHandshaked.Set();
            };

            _connector.DataReceived += onHandshaked;
            _log.DebugFormat("Handshake request from local actor [{0}].", _localActor);
            _connector.BeginSend(actorHandshakeRequestBuffer);

            bool handshaked = waitingHandshaked.Wait(timeout);

            _connector.DataReceived -= onHandshaked;
            waitingHandshaked.Dispose();

            if (handshaked && handshakeResponseEvent != null)
            {
                ActorFrameHeader actorHandshakeResponseFrameHeader = null;
                bool             isHeaderDecoded = _channelConfiguration.FrameBuilder.TryDecodeFrameHeader(
                    handshakeResponseEvent.Data, handshakeResponseEvent.DataOffset, handshakeResponseEvent.DataLength,
                    out actorHandshakeResponseFrameHeader);
                if (isHeaderDecoded && actorHandshakeResponseFrameHeader.OpCode == OpCode.Welcome)
                {
                    byte[] payload;
                    int    payloadOffset;
                    int    payloadCount;
                    _channelConfiguration.FrameBuilder.DecodePayload(
                        handshakeResponseEvent.Data, handshakeResponseEvent.DataOffset, actorHandshakeResponseFrameHeader,
                        out payload, out payloadOffset, out payloadCount);
                    var actorHandshakeResponseData = _channelConfiguration.FrameBuilder.ControlFrameDataDecoder.DecodeFrameData <ActorIdentity>(
                        payload, payloadOffset, payloadCount);

                    _remoteActor = actorHandshakeResponseData;
                    _log.DebugFormat("Handshake response from remote actor [{0}].", _remoteActor);
                }

                if (_remoteActor == null)
                {
                    _log.ErrorFormat("Handshake with remote [{0}] failed, invalid actor description.", this.ConnectToEndPoint);
                    Close();
                }
                else
                {
                    _log.DebugFormat("Handshake with remote [{0}] successfully, RemoteActor[{1}].", this.ConnectToEndPoint, _remoteActor);

                    IsHandshaked = true;
                    if (Connected != null)
                    {
                        Connected(this, new ActorConnectedEventArgs(this.ConnectToEndPoint.ToString(), _remoteActor));
                    }

                    _connector.DataReceived += OnDataReceived;
                    _keepAliveTracker.StartTimer();
                }
            }
            else
            {
                _log.ErrorFormat("Handshake with remote [{0}] timeout [{1}].", this.ConnectToEndPoint, timeout);
                Close();
            }
        }