예제 #1
0
파일: Actor.cs 프로젝트: hhq365/Redola
 public void BeginSend(ActorIdentity remoteActor, byte[] data, int offset, int count)
 {
     BeginSend(remoteActor.Type, remoteActor.Name, data, offset, count);
 }
예제 #2
0
파일: Actor.cs 프로젝트: hhq365/Redola
 public void BeginSend(ActorIdentity remoteActor, byte[] data)
 {
     BeginSend(remoteActor, data, 0, data.Length);
 }
예제 #3
0
        private void Handshake(TimeSpan timeout)
        {
            var actorHandshakeRequestData   = _channelConfiguration.FrameBuilder.ControlFrameDataEncoder.EncodeFrameData(_localActor);
            var actorHandshakeRequest       = new HelloFrame(actorHandshakeRequestData);
            var actorHandshakeRequestBuffer = _channelConfiguration.FrameBuilder.EncodeFrame(actorHandshakeRequest);

            ManualResetEventSlim waitingHandshaked = new ManualResetEventSlim(false);
            ActorTransportDataReceivedEventArgs handshakeResponseEvent      = null;
            EventHandler <ActorTransportDataReceivedEventArgs> onHandshaked =
                (s, e) =>
            {
                handshakeResponseEvent = e;
                waitingHandshaked.Set();
            };

            _connector.DataReceived += onHandshaked;
            _log.InfoFormat("Handshake request from local actor [{0}].", _localActor);
            _connector.BeginSend(actorHandshakeRequestBuffer);

            bool handshaked = waitingHandshaked.Wait(timeout);

            _connector.DataReceived -= onHandshaked;
            waitingHandshaked.Dispose();

            if (handshaked && handshakeResponseEvent != null)
            {
                ActorFrameHeader actorHandshakeResponseFrameHeader = null;
                bool             isHeaderDecoded = _channelConfiguration.FrameBuilder.TryDecodeFrameHeader(
                    handshakeResponseEvent.Data, handshakeResponseEvent.DataOffset, handshakeResponseEvent.DataLength,
                    out actorHandshakeResponseFrameHeader);
                if (isHeaderDecoded && actorHandshakeResponseFrameHeader.OpCode == OpCode.Welcome)
                {
                    byte[] payload;
                    int    payloadOffset;
                    int    payloadCount;
                    _channelConfiguration.FrameBuilder.DecodePayload(
                        handshakeResponseEvent.Data, handshakeResponseEvent.DataOffset, actorHandshakeResponseFrameHeader,
                        out payload, out payloadOffset, out payloadCount);
                    var actorHandshakeResponseData = _channelConfiguration.FrameBuilder.ControlFrameDataDecoder.DecodeFrameData <ActorIdentity>(
                        payload, payloadOffset, payloadCount);

                    _remoteActor = actorHandshakeResponseData;
                    _log.InfoFormat("Handshake response from remote actor [{0}].", _remoteActor);
                }

                if (_remoteActor == null)
                {
                    _log.ErrorFormat("Handshake with remote [{0}] failed, invalid actor description.", this.ConnectToEndPoint);
                    Close();
                }
                else
                {
                    _log.InfoFormat("Handshake with remote [{0}] successfully, RemoteActor[{1}].", this.ConnectToEndPoint, _remoteActor);

                    IsHandshaked = true;
                    if (Connected != null)
                    {
                        Connected(this, new ActorConnectedEventArgs(this.ConnectToEndPoint.ToString(), _remoteActor));
                    }

                    _connector.DataReceived += OnDataReceived;
                    _keepAliveTracker.StartTimer();
                }
            }
            else
            {
                _log.ErrorFormat("Handshake with remote [{0}] timeout [{1}].", this.ConnectToEndPoint, timeout);
                Close();
            }
        }
예제 #4
0
 public void Activate(ActorIdentity localActor)
 {
     this.Active = true;
 }
 public ActorDataReceivedEventArgs(string sessionKey, ActorIdentity remoteActor, byte[] data)
     : this(sessionKey, remoteActor, data, 0, data.Length)
 {
 }