// Lightmap loader public void loadLightmap(warp_Lightmap lm) { if (lm == null) { return; } diffuse = lm.diffuse; specular = lm.specular; lightmapLoaded = true; ready = lightmapLoaded && materialLoaded; }
public void buildLightMap() { if (lightmap == null) { lightmap = new warp_Lightmap(scene); } else { lightmap.rebuildLightmap(); } rasterizer.loadLightmap(lightmap); }
// Lightmap loader public void loadLightmap(warp_Lightmap lm) { if (lm==null) return; diffuse=lm.diffuse; specular=lm.specular; lightmapLoaded=true; ready=lightmapLoaded&&materialLoaded; }