public void FinalizeOrder() { UnityEngine.Debug.Log("Finalizing order"); RecalcDeliveryTime(); Ordered = SolHourStamp.Now(); RedHomestead.Persistence.Game.Current.Player.BankAccount -= GrandTotal; }
internal SolsAndHours SolHoursIntoFuture(SolHourStamp futureDayHour) { UnityEngine.Debug.Log(String.Format("Getting future from Sol {0} and Hour {1} to Sol {2} and Hour {3}", this.Sol, this.Hour, futureDayHour.Sol, futureDayHour.Hour)); int daysInFuture = futureDayHour.Sol - this.Sol; float hoursInFuture = futureDayHour.Hour - this.Hour; UnityEngine.Debug.Log(String.Format("{0} sols and {1} hours in future", daysInFuture, hoursInFuture)); if (daysInFuture == 1 && hoursInFuture < 0) { return(new SolsAndHours(0, Mathf.RoundToInt(SunOrbit.MartianHoursPerDay + hoursInFuture))); } else { return(new SolsAndHours(daysInFuture, Mathf.RoundToInt(hoursInFuture))); } }
public string TimeUntilETA() { return(SolHourStamp.Now().SolHoursIntoFuture(ETA).ToString()); }
private void RecalcDeliveryTime() { ETA = SolHourStamp.FromFractionalHours(Game.Current.Environment.CurrentSol, Game.Current.Environment.CurrentHour, this.Via.ShippingTimeHours(this.Vendor.DistanceFromPlayerKilometersRounded)); UnityEngine.Debug.Log(ETA); }
internal static SolsAndHours SolHoursFromNow(float additionalFractionalHours) { var cheat = SolHourStamp.FromFractionalHours(0, 0, additionalFractionalHours); return(new SolsAndHours(cheat.Sol, cheat.Hour)); }