예제 #1
0
    public void NormalFunctionTest()
    {
        mObject = CreateBox(new Vector3(-2.5f, 0.0f, 0f), 0.25f);

        Red.RedTween.Set scaleSet = Red.RedTween.CreateSet("Step Function Test", () => { GameObject.Destroy(mObject); });
        scaleSet.Track(1).AddStepFunction(FunctionTweenOne, 2.0f, Red.EaseType.EaseInOutQuad);
        scaleSet.Visualize(380);
        scaleSet.Play();
    }
예제 #2
0
    public void SimpleScaleToTest()
    {
        // Simple Scale
        GameObject go = CreateBox(new Vector3(0f, 0.0f, 0f), 0.25f);

        Red.RedTween.Set scaleSet = Red.RedTween.CreateSet("Move By Test", () => { GameObject.Destroy(go); });
        scaleSet.Track(1).AddScaleTo(go, Vector3.one * 2, 1f, Red.EaseType.EaseOutQuad);
        scaleSet.Track(1).AddScaleTo(go, Vector3.zero, 0.75f, Red.EaseType.EaseInQuad);
        scaleSet.Visualize(380);
        scaleSet.Play();
    }
예제 #3
0
    public void LocalMoveByTest()
    {
        // This tests a basic local move by.
        GameObject go = CreateBox(new Vector3(0f, -1.5f, 0f), 0.25f);

        Red.RedTween.Set moveSet = Red.RedTween.CreateSet("LocalMoveByTest", () => { GameObject.Destroy(go); });
        moveSet.Track(1).AddLocalMoveBy(go, new Vector3(0, 3, 0f), 1, Red.EaseType.EaseOutQuad);
        moveSet.Track(1).AddLocalMoveBy(go, new Vector3(0, -3, 0f), 1, Red.EaseType.EaseInQuad);
        moveSet.Visualize(380);
        moveSet.Play();
    }
예제 #4
0
    public void MoveByTest()
    {
        GameObject go = GameObject.CreatePrimitive(PrimitiveType.Cube);

        go.transform.position = new Vector3(-2.5f, 1.0f, 0f);

        Red.RedTween.Set moveSet = Red.RedTween.CreateSet("Move By Test", () => { GameObject.Destroy(go); });
        moveSet.Track(1).AddWait(2, OnCompleteOne);
        moveSet.Track(1).AddMoveBy(go, new Vector3(5f, -2f, 0), 2, Red.EaseType.EaseInOutBack, OnCompleteTwo);
        moveSet.Visualize(380);
        moveSet.Play();
    }
예제 #5
0
    public void LocalMoveByNestedTest()
    {
        GameObject go  = CreateBox(new Vector3(-2.5f, 0.0f, 0f), 0.25f);
        GameObject go2 = CreateBall(new Vector3(-2.5f, 0.0f, 0f), 0.25f, go.transform);

        Red.RedTween.Set moveSet = Red.RedTween.CreateSet("LocalMoveByTest1", () => { GameObject.Destroy(go); GameObject.Destroy(go2); });
        moveSet.Track(1).AddMoveBy(go, new Vector3(5, 0, 0), 2, Red.EaseType.Linear);
        moveSet.Track(2).AddLocalMoveBy(go2, new Vector3(0, 1.5f, 0f), .5f, Red.EaseType.EaseOutQuad);
        moveSet.Track(2).AddLocalMoveBy(go2, new Vector3(0, -3f, 0f), 1f, Red.EaseType.EaseInOutQuad);
        moveSet.Track(2).AddLocalMoveBy(go2, new Vector3(0, 1.5f, 0f), .5f, Red.EaseType.EaseInQuad);
        moveSet.Visualize(380);
        moveSet.Play();
    }
예제 #6
0
    public void LoopingScaleTest()
    {
        // Scale in combination with a move tween
        GameObject go = CreateBox(new Vector3(-2.5f, 0.0f, 0f), 0.25f);

        Red.RedTween.Set set = Red.RedTween.CreateSet("ScaleTest 2", () => { GameObject.Destroy(go); });
        set.Track(1).AddScaleTo(go, 1, 0.75f, Red.EaseType.EaseOutSine);
        set.Track(1).AddScaleTo(go, 0.05f, 1.5f, Red.EaseType.EaseInOutSine);
        set.Track(1).AddScaleTo(go, 0.25f, 0.75f, Red.EaseType.EaseInSine);
        set.Track(2).AddMoveBy(go, new Vector3(5, 0, 0), 1.5f, Red.EaseType.EaseInOutQuad);
        set.Track(2).AddMoveBy(go, new Vector3(-5, 0, 0), 1.5f, Red.EaseType.EaseInOutQuad);
        set.Track(1).Loop(2);
        set.Track(2).Loop(2);
        set.Visualize(380);
        set.Play();
    }
예제 #7
0
    public void MoveToWithModifierTest()
    {
        // This tests some move to clips running in parallel with MoveToModefiers.
        GameObject go = GameObject.CreatePrimitive(PrimitiveType.Cube);

        go.transform.position   = new Vector3(-2.5f, 0f, 0f);
        go.transform.localScale = Vector3.one * 0.25f;

        Red.RedTween.Set moveSet = Red.RedTween.CreateSet("test2", () => { GameObject.Destroy(go); });
        moveSet.Track(1).AddMoveTo(go, new Vector3(2.5f, 0, 0), 2, Red.EaseType.EaseInOutSine, OnCompleteOne);
        moveSet.Track(1).AddMoveTo(go, new Vector3(-2.5f, 0, 0), 2, Red.EaseType.EaseInOutSine, OnCompleteOne);
        moveSet.Track(2).AddMoveToModifier(go, new Vector3(0, 1.5f, 0), 1, Red.EaseType.EaseOutSine);
        moveSet.Track(2).AddMoveToModifier(go, new Vector3(0, -3f, 0), 2, Red.EaseType.EaseInOutSine);
        moveSet.Track(2).AddMoveToModifier(go, new Vector3(0, 1.5f, 0), 1, Red.EaseType.EaseInSine);
        moveSet.Visualize(380);
        moveSet.Play();
    }