public override void OnInit() { animatorFeature = Entity.GetFeature <AnimatorFeature>(); healthAttribute = Entity.GetAttribute <HealthAttribute>(); player = Entity.GetFeature <ObjectFeature>().GetComponent <PlayerAttack>(); RegisterMessage(MessageID.HealthUpdate, (IBody body) => { if (debug) { Debug.Log("message healthupdate"); } float damage = (body as FloatBody).value; healthAttribute.curHealth -= damage; //player.health = healthAttribute.curHealth; //player.health -= damage; if (debug) { Debug.Log(Entity.Id + " health is " + healthAttribute.curHealth); } //player.HealthChange(healthAttribute.curHealth); GetStab(); }); RegisterMessage(MessageID.PlayerHurt, (IBody body) => { uint targetId = (body as UintBody).value; if (debug) { Debug.Log("message player hurt " + targetId); } player.GetStab(targetId); }); }
public override void OnInit() { animatorFeature = Entity.GetFeature <AnimatorFeature>(); playerAttack = Entity.GetFeature <ObjectFeature>().gameObject.GetComponent <PlayerAttack>(); isSpecialMove = false; RegisterFixedUpdate(OnFixedUpdate); }